feat(simulation): basic environmental interaction — doors, examine, terminals (#246)
- Add DoorState component tracking is_open and blocking_tile; add DoorInteractRequest per-player component consumed by new process_door_interaction system (toggles walkability each use) - Add TerminalInteracted event, TerminalInteractedQueue resource, TerminalInteractRequest component, and process_terminal_interaction system (emits event on Use verb) - Add ExamineText(String) component for authored object examine text; extend process_examine_interaction with object examine path: uses ExamineText if present, falls back to generic string if absent - Fix: add Without<ObjectType> filter to npc_query in process_examine_interaction — previously any entity with TilePosition was mis-routed through the NPC text generator - Add SaveStateV1.open_doors: Vec<StableId> with #[serde(default)] for backward-compatible serialization - Add "Open"/"Close" → DoorInteractRequest and "Use" → TerminalInteractRequest dispatch in process_player_input - 10 integration tests in tests/environmental_interaction.rs covering all acceptance criteria: door toggle (both directions), open-to-close, invalid target, readable examine (with/without ExamineText), out-of-range, terminal event emission, request cleanup, and save state round-trip Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ use crate::knowledge::events::{KnowledgeEvent, KnowledgeEventQueue, KnowledgeEve
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use crate::knowledge::EntityRegistry;
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use crate::npc::mood::{MoodState, NpcMood};
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use crate::npc::{PersonalityTrait, PersonalityTraits, ToleranceThreshold};
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use crate::simulation::interaction::CLOSE_RANGE;
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use crate::simulation::interaction::{ObjectType, CLOSE_RANGE};
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use crate::simulation::movement::{PlayerCharacter, TilePosition};
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use crate::simulation::time::SimulationTime;
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@@ -50,6 +50,14 @@ pub struct ExamineResultEvent {
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pub target_entity_id: u64,
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}
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/// Authored examine text for a non-NPC entity (#246).
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///
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/// Attach to any examinable object (Readable, Terminal, etc.) to provide
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/// a fixed description returned when the player examines it.
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/// If absent, examining a non-NPC entity returns a generic fallback.
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#[derive(Component, Debug, Clone)]
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pub struct ExamineText(pub String);
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/// Buffer holding the examine result for snapshot inclusion.
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///
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/// Consumed once per snapshot via `take()`. Cleared at snapshot build time.
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@@ -171,6 +179,11 @@ pub fn generate_examine_text(
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/// Process examine interaction: generate character-filtered observation text,
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/// push DirectObservation to KnowledgeGraph, write result to ExamineResultBuffer.
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///
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/// Handles two target types:
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/// - NPC entities: generate character-filtered text from NPC component state.
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/// - Non-NPC entities with `ExamineText`: use the authored text directly.
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/// - Non-NPC entities without `ExamineText`: generic fallback text.
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///
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/// System ordering: after process_player_input, before compute_observer_snapshot.
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#[allow(clippy::type_complexity)]
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pub fn process_examine_interaction(
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@@ -188,12 +201,16 @@ pub fn process_examine_interaction(
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),
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With<PlayerCharacter>,
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>,
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npc_query: Query<(
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&TilePosition,
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Option<&MoodState>,
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Option<&ToleranceThreshold>,
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Option<&PersonalityTraits>,
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)>,
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npc_query: Query<
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(
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&TilePosition,
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Option<&MoodState>,
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Option<&ToleranceThreshold>,
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Option<&PersonalityTraits>,
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),
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Without<ObjectType>,
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>,
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examine_text_query: Query<(&TilePosition, Option<&ExamineText>)>,
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) {
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let Ok((player_entity, player_pos, examine_req, archetype_opt, mut result_buffer)) =
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player_query.single_mut()
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@@ -204,55 +221,64 @@ pub fn process_examine_interaction(
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let target = examine_req.target;
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let archetype = archetype_opt.copied().unwrap_or_default();
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// Range check — examine requires close range (same as Talk/Confront)
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let Ok((target_pos, mood_opt, tolerance_opt, traits_opt)) = npc_query.get(target) else {
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tracing::warn!(?target, "process_examine_interaction: target not in query");
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commands.entity(player_entity).remove::<ExamineRequest>();
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return;
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};
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// Try NPC examine path first
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if let Ok((target_pos, mood_opt, tolerance_opt, traits_opt)) = npc_query.get(target) {
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let distance = player_pos.manhattan_distance(target_pos).unwrap_or(u32::MAX);
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if distance > CLOSE_RANGE {
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tracing::info!(distance, "Examine: NPC target out of range (max {})", CLOSE_RANGE);
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commands.entity(player_entity).remove::<ExamineRequest>();
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return;
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}
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let distance = player_pos.manhattan_distance(target_pos).unwrap_or(u32::MAX);
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if distance > CLOSE_RANGE {
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tracing::info!(
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distance,
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"Examine: target out of range (max {})",
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CLOSE_RANGE
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);
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let mood = mood_opt.map(|m| m.mood).unwrap_or(NpcMood::Neutral);
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let ratio = tolerance_opt.map(stress_ratio).unwrap_or(0);
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let text = generate_examine_text(mood, ratio, archetype, traits_opt);
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kg_events.push(KnowledgeEvent {
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observer: player_entity,
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tick: time.tick,
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event_type: KnowledgeEventType::DirectObservation {
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target,
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position: *target_pos,
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},
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});
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let target_entity_id = registry.to_stable(target).map(|sid| sid.0).unwrap_or_else(|| {
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tracing::warn!(?target, "Examine: NPC not in EntityRegistry, using bits");
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target.to_bits()
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});
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result_buffer.result = Some(ExamineResultEvent { text, target_entity_id });
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tracing::debug!(target_entity_id, "Examine: NPC result written to buffer");
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commands.entity(player_entity).remove::<ExamineRequest>();
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return;
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}
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let mood = mood_opt.map(|m| m.mood).unwrap_or(NpcMood::Neutral);
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let ratio = tolerance_opt.map(stress_ratio).unwrap_or(0);
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// Object examine path: entity has a TilePosition but no NPC mood components.
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if let Ok((target_pos, examine_text_opt)) = examine_text_query.get(target) {
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let distance = player_pos.manhattan_distance(target_pos).unwrap_or(u32::MAX);
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if distance > CLOSE_RANGE {
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tracing::info!(distance, "Examine: object target out of range (max {})", CLOSE_RANGE);
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commands.entity(player_entity).remove::<ExamineRequest>();
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return;
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}
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let text = generate_examine_text(mood, ratio, archetype, traits_opt);
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let text = examine_text_opt
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.map(|et| et.0.clone())
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.unwrap_or_else(|| "No further details are apparent.".to_string());
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// Push DirectObservation to KnowledgeEventQueue
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kg_events.push(KnowledgeEvent {
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observer: player_entity,
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tick: time.tick,
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event_type: KnowledgeEventType::DirectObservation {
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target,
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position: *target_pos,
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},
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});
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let target_entity_id = registry.to_stable(target).map(|sid| sid.0).unwrap_or_else(|| {
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tracing::warn!(?target, "Examine: object not in EntityRegistry, using bits");
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target.to_bits()
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});
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// Resolve target wire ID for snapshot
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let target_entity_id = registry.to_stable(target).map(|sid| sid.0).unwrap_or_else(|| {
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tracing::warn!(?target, "Examine: target not in EntityRegistry, using bits");
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target.to_bits()
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});
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result_buffer.result = Some(ExamineResultEvent {
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text,
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target_entity_id,
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});
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tracing::debug!(
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target_entity_id,
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"Examine: DirectObservation pushed, result written to buffer"
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);
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result_buffer.result = Some(ExamineResultEvent { text, target_entity_id });
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tracing::debug!(target_entity_id, "Examine: object result written to buffer");
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commands.entity(player_entity).remove::<ExamineRequest>();
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return;
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}
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tracing::warn!(?target, "process_examine_interaction: target has no position component");
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commands.entity(player_entity).remove::<ExamineRequest>();
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}
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