fix(assets): T-1090 — five fork bodies rebuilt; mesh+armature scale baked together
Root cause was double: (1) segment_body's apply_scale scaled fork MESH vertices but not each segment's embedded armature — the shared-skeleton compositor relocates segments by bone name, so internally-inconsistent segments exploded (child worst at 0.72x: head bone 0.35m above its mesh — detached heads, spider arms); (2) thin/heavy were stale high-poly artifacts from an older segmentation, missing seg_hips. Fix: apply_fork_scale bakes mesh AND embedded armature via transform_apply (edit-bone poking shears chains — first attempt proved it); new blender_rebuild_forks.py rebuilds exactly the five from the owned UBC Source exports. All five now 19 low-poly segments matching the healthy six. QA on the real compositor (idle+walk, front+side): 5/5 coherent; healthy controls unchanged. Q-060 answered at the extremes: 15/15 peasant-garment Surface Deform binds on the forks, zero shrinkwrap fallbacks, no bust-through — the 6-of-11 placeholder debt is paid (fork garment variants included). Follow-up filed: T-1094 (child/teen composite at adult height — pre-existing shared-skeleton normalization, not a regression). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Fork body type — auto-generated from mesh scaling
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# Fork body type — auto-generated from mesh + armature scaling (T-1090)
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This directory contains **thin_f** body segments, generated by applying
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a proportional mesh scale to the source body (Regular_Female_FullBody.gltf):
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This directory contains **thin_f** body segments, generated by applying a
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proportional scale to the source body (Regular_Female_FullBody.gltf) mesh AND its armature rest pose
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together, then segmenting:
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Scale: (0.82, 1.00, 0.88)
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These segments are APPROXIMATE. They produce a visually distinct silhouette
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but are not artist-authored from scratch. Review the proportions and refine
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the base mesh manually if the auto-scale result is not satisfactory.
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The scale is applied to the mesh vertices and the embedded armature rest pose
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with the SAME affine (T-1090 fix). This keeps each segment internally consistent
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with its own skeleton, which the shared-skeleton compositor
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(character_visual.gd) requires — a mesh-only scale detaches the head and
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explodes the limbs on relocation.
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Status: auto-generated, needs artist review
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Sprint 28 — visual team
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Cross-sectional differentiation (thin = narrow, heavy = wide) survives the
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composite; global height normalises to the shared skeleton (see T-1090 report /
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Q-060 for the shared-skeleton scale-normalisation note).
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Status: auto-generated (rebuilt T-1090), 18 segments incl. seg_hips
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