fix(simulation): address PR review items for #655 content removal
- line_pool.rs: add trace! when active_situations is empty (Layer 2 will silently filter all lines — important for content debugging) - knowledge_grant.rs: document serde(untagged) ambiguity hazard; add KnowledgeGrant::validate() for load-time field validation - monologue.rs: annotate trigger_monologue as schedule ordering anchor; fix stale "periodic trigger cooldown tracking" doc reference in trigger_event_monologue (COOLDOWN_TICKS removed in #655) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -410,8 +410,8 @@ fn sound_range_tiles(range: &crate::knowledge::types::SoundRange) -> u32 {
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///
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/// Checks observation events, sound events, overheard conversations, and
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/// completed dialogues for monologue-worthy triggers. Fires at most one
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/// monologue per tick. Bypasses cooldown (event-driven),
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/// but updates last_fired_tick for periodic trigger cooldown tracking.
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/// monologue per tick. Event-driven — no cooldown gate. Updates
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/// `last_fired_tick` so v0.2 periodic triggers can respect the recency window.
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///
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/// Priority order (first match wins):
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/// 1. observe_npc (new entity spotted — uses previous-tick observation events)
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@@ -577,14 +577,12 @@ fn has_hear_sound_event(
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})
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}
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/// Monologue trigger system.
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/// Monologue trigger system — **stub**.
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///
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/// Runs each tick. Checks trigger conditions against loaded content pools
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/// and writes a MonologueEvent to MonologueBuffer when a line should fire.
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///
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/// v0.1 triggers:
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/// - `enter_location`: fires once on first tick (session start)
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/// - `time_idle`: fires after idle threshold of no player movement
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/// v0.1 content pool triggers were removed (#655). This system remains
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/// registered in the schedule as a sequencing anchor: `trigger_recognition_monologue`
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/// and `process_sprint_anomaly_monologue` are ordered `.after(trigger_monologue)`.
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/// Remove this stub when those systems' ordering constraints are refactored.
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pub fn trigger_monologue(
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_time: Res<SimulationTime>,
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_rng: ResMut<SimRng>,
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@@ -593,7 +591,7 @@ pub fn trigger_monologue(
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With<PlayerCharacter>,
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>,
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) {
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// v0.2: content pool removed; line selection deferred to generator pipeline
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// Intentional no-op — kept as schedule ordering anchor. See doc comment.
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}
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// ---------------------------------------------------------------------------
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