refactor(simulation): move content/ under server/ (#669)
Content files (RON templates, YAML campaigns, gauntlet data) are consumed exclusively by the server. Colocate them at server/content/ and update all path references in Rust source, tooling scripts, and schema files. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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# 9 thematic patterns — System A (D-050)
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# NPC archetype patterns for character generation and narrative role
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name: patterns
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decision_ref: D-050
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description: >
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Thematic patterns (System A) define an NPC's narrative archetype — their
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structural role in the story. Combined with functional motivations (System B)
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to produce the full NPC generation model. Patterns are uppercase enum values
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referenced by npc-profile.schema.json.
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values:
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- value: FRIEND
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description: >
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Production-level complex NPC bonded to a playable character (D-034).
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Full 10-axis depth, contradiction arc, multi-phase relationship.
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One per playable character in v0.1.
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- value: MIRROR
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description: >
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Reflects the player character's situation from a different angle.
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What the player could become, or what they might have been.
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- value: ANCHOR
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description: >
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Stabilizing presence in the community. The person everyone knows,
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who provides continuity and normalcy. The bar owner, the shift lead.
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- value: GHOST
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description: >
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Absent or barely-present figure whose influence is felt through
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others. Referenced in dialogue, effects visible, person rarely seen.
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- value: CATALYST
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description: >
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Triggers change in others. Their actions or arrival destabilize
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existing equilibria. The new hire, the returning contact.
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- value: THRESHOLD
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description: >
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Gatekeeper between social worlds. Controls access to information,
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spaces, or people. Their cooperation or opposition shapes player options.
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- value: REMNANT
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description: >
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Carries the past. Remembers how things were before the current
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situation. Provides historical context and perspective.
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- value: SYSTEM
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description: >
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Represents institutional power. Their actions reflect organizational
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priorities, not personal ones. The Commission agent, the inspector.
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- value: NOBODY
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description: >
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Deliberately flat. Social wallpaper with one memorable trait.
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Part of the 30% truly flat population (D-029). Provides the noise
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floor that makes investigation signal meaningful.
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