test(simulation): sprint 8 test suite — pause guards, registry, boundary, determinism
Add 50+ tests: pause guard suite (movement, unpause, roundtrip, stance, interact, batch, tick_rate), EntityRegistry lifecycle (stale mapping, re-register, unknown unregister), boundary value encode/roundtrip (41 values), encoding asymmetry (GDScript signed→Rust unsigned), malformed batch rejection, determinism gauntlet (20-tick replay), per-fix determinism unit tests, and recognition monologue integration tests. Fix pause guard to block all actions except Pause/Unpause while paused. Fixes #461-463, #466-469, #471-473, #479. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -23,6 +23,7 @@ fn test_snapshot(tick: u64, entities: Vec<VisibleEntity>) -> ObserverSnapshot {
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nearby_interactions: vec![],
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current_monologue: None,
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pending_recognitions: vec![],
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dialogue_response: None,
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}
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}
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@@ -135,7 +136,11 @@ fn all_fixtures_deserialize() {
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let name = path.file_stem().unwrap().to_str().unwrap().to_string();
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let bytes = fs::read(&path).unwrap_or_else(|_| panic!("read fixture {}", name));
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if name.starts_with("snapshot") {
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if name.starts_with("snapshot_boundary") {
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// Boundary snapshot fixtures (#472): tick may exceed PROTOCOL_VERSION check
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rmp_serde::from_slice::<ObserverSnapshot>(&bytes)
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.unwrap_or_else(|e| panic!("deserialize boundary snapshot fixture {}: {}", name, e));
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} else if name.starts_with("snapshot") {
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let snap = rmp_serde::from_slice::<ObserverSnapshot>(&bytes)
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.unwrap_or_else(|e| panic!("deserialize snapshot fixture {}: {}", name, e));
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assert_eq!(
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@@ -149,6 +154,10 @@ fn all_fixtures_deserialize() {
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} else if name.starts_with("input") {
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rmp_serde::from_slice::<PlayerInput>(&bytes)
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.unwrap_or_else(|e| panic!("deserialize input fixture {}: {}", name, e));
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} else if name.starts_with("boundary_raw") {
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// Raw integer boundary fixtures (#472): single u64 values
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rmp_serde::from_slice::<u64>(&bytes)
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.unwrap_or_else(|e| panic!("deserialize boundary raw fixture {}: {}", name, e));
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} else {
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panic!("unknown fixture naming convention: {}", name);
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}
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@@ -234,6 +243,7 @@ fn snapshot_v2_fields_roundtrip() {
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nearby_interactions: vec![],
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current_monologue: None,
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pending_recognitions: vec![],
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dialogue_response: None,
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};
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let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
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@@ -288,7 +298,7 @@ fn protocol_version_constant_matches_snapshot() {
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let snapshot = test_snapshot(0, vec![]);
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assert_eq!(snapshot.version, PROTOCOL_VERSION);
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assert_eq!(
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PROTOCOL_VERSION, 7,
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PROTOCOL_VERSION, 8,
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"bump this assertion when protocol version changes"
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);
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}
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@@ -325,6 +335,7 @@ fn all_facing_direction_variants_roundtrip() {
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nearby_interactions: vec![],
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current_monologue: None,
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pending_recognitions: vec![],
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dialogue_response: None,
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};
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let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
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let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
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@@ -666,6 +677,298 @@ fn nearby_interaction_contradicted_roundtrip() {
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);
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}
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// === Boundary Value Tests (#471) ===
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// All 41 boundary values from Appendix C of workshop-outcomes.md.
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// Tests i64 MessagePack encode -> decode roundtrip at every encoding boundary.
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// Prevents Bug #4 class (MessagePack -128 encoding mismatch).
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/// All 41 boundary values that exercise every MessagePack integer encoding format.
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/// Positive: pos fixint (0-127), uint 8 (128-255), int16/uint16 (256-65535),
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/// int32/uint32 (65536-2^32-1), int64 (2^32+).
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/// Negative: neg fixint (-1 to -32), int 8 (-33 to -128), int 16 (-129 to -32768),
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/// int 32 (-32769 to -2^31), int 64 (-2^31-1 to -2^63).
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const BOUNDARY_VALUES: [i64; 41] = [
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// Positive boundaries (25 values)
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0, 1, 126, 127, // pos fixint
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128, 129, 254, 255, // uint 8
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256, 257, 32766, 32767, // int 16 / uint 16 asymmetry
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32768, 32769, 65534, 65535, // uint 16
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65536, 65537, 2147483646, 2147483647, // int 32 / uint 32 asymmetry
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2147483648, 4294967294, 4294967295, // uint 32
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4294967296, i64::MAX, // int 64
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// Negative boundaries (16 values)
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-1, -31, -32, // neg fixint
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-33, -34, -127, -128, // int 8
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-129, -130, -32767, -32768, // int 16
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-32769, -2147483647, -2147483648, // int 32
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-2147483649, i64::MIN, // int 64
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];
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#[test]
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fn boundary_value_i64_roundtrip() {
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// #471: Each of the 41 boundary values must survive Rust encode -> decode.
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for &value in &BOUNDARY_VALUES {
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let bytes = rmp_serde::to_vec(&value)
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.unwrap_or_else(|e| panic!("encode i64 {} failed: {}", value, e));
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let decoded: i64 = rmp_serde::from_slice(&bytes)
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.unwrap_or_else(|e| panic!("decode i64 {} failed: {}", value, e));
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assert_eq!(decoded, value, "roundtrip mismatch for i64 {}", value);
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}
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}
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#[test]
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fn boundary_value_u64_roundtrip() {
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// #471: Positive boundary values also roundtrip as u64.
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// This tests the unsigned path that entity_id/tick fields use.
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let positive_values: Vec<u64> = BOUNDARY_VALUES
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.iter()
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.filter(|&&v| v >= 0)
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.map(|&v| v as u64)
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.collect();
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for &value in &positive_values {
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let bytes = rmp_serde::to_vec(&value)
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.unwrap_or_else(|e| panic!("encode u64 {} failed: {}", value, e));
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let decoded: u64 = rmp_serde::from_slice(&bytes)
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.unwrap_or_else(|e| panic!("decode u64 {} failed: {}", value, e));
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assert_eq!(decoded, value, "roundtrip mismatch for u64 {}", value);
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}
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}
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#[test]
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fn boundary_value_in_snapshot_tick() {
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// #471: Boundary values survive when embedded in ObserverSnapshot.tick (u64 field).
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// This is the realistic scenario — values cross the wire inside real structs.
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let tick_values: Vec<u64> = BOUNDARY_VALUES
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.iter()
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.filter(|&&v| v >= 0)
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.map(|&v| v as u64)
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.collect();
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for &tick_val in &tick_values {
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let snapshot = test_snapshot(tick_val, vec![]);
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let bytes = rmp_serde::to_vec_named(&snapshot)
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.unwrap_or_else(|e| panic!("encode snapshot tick={} failed: {}", tick_val, e));
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let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes)
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.unwrap_or_else(|e| panic!("decode snapshot tick={} failed: {}", tick_val, e));
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assert_eq!(
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decoded.tick, tick_val,
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"tick roundtrip mismatch for {}",
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tick_val
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);
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}
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}
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#[test]
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fn boundary_value_in_entity_id() {
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// #471: Boundary values survive in VisibleEntity.entity_id (u64 field).
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let id_values: Vec<u64> = BOUNDARY_VALUES
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.iter()
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.filter(|&&v| v >= 0)
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.map(|&v| v as u64)
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.collect();
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for &id_val in &id_values {
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let snapshot = test_snapshot(
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0,
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vec![VisibleEntity {
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entity_id: id_val,
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x: 0.0,
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y: 0.0,
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z: 0,
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kind: EntityKind::Npc,
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visibility: VisibilitySector::Forward,
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relationship: RelationshipState::Unknown,
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observation: EntityVisibility::Visible,
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}],
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);
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let bytes = rmp_serde::to_vec_named(&snapshot)
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.unwrap_or_else(|e| panic!("encode entity_id={} failed: {}", id_val, e));
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let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes)
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.unwrap_or_else(|e| panic!("decode entity_id={} failed: {}", id_val, e));
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assert_eq!(
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decoded.entities[0].entity_id, id_val,
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"entity_id roundtrip mismatch for {}",
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id_val
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);
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}
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}
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#[test]
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fn boundary_value_in_tile_position() {
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// #471: Boundary values that fit in i32 survive in VisibleTile.x/y (i32 fields).
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let tile_values: Vec<i32> = BOUNDARY_VALUES
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.iter()
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.filter(|&&v| v >= i32::MIN as i64 && v <= i32::MAX as i64)
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.map(|&v| v as i32)
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.collect();
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for &tile_val in &tile_values {
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let mut snapshot = test_snapshot(0, vec![]);
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snapshot.visible_tiles = vec![VisibleTile {
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x: tile_val,
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y: tile_val,
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z: 0,
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visibility: VisibilitySector::Forward,
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tile_kind: TileKind::Floor,
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}];
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let bytes = rmp_serde::to_vec_named(&snapshot)
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.unwrap_or_else(|e| panic!("encode tile x/y={} failed: {}", tile_val, e));
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let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes)
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.unwrap_or_else(|e| panic!("decode tile x/y={} failed: {}", tile_val, e));
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assert_eq!(
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decoded.visible_tiles[0].x, tile_val,
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"tile.x roundtrip mismatch for {}",
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tile_val
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);
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assert_eq!(
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decoded.visible_tiles[0].y, tile_val,
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"tile.y roundtrip mismatch for {}",
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tile_val
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);
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}
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}
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// === Encoding Asymmetry Tests (#473) ===
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// GDScript encodes positive values 256-32767 as int_16 (signed 16-bit),
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// while Rust encodes them as uint_16 (unsigned 16-bit). Similarly for
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// 65536-2147483647: GDScript uses int_32, Rust uses uint_32.
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// Both encodings are valid MessagePack. These tests verify Rust's rmp_serde
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// accepts GDScript-style signed encodings when decoding u64 fields.
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/// Hand-crafted GDScript-style int_16 encoding of 256 decodes as u64.
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/// MessagePack int_16 format: 0xd1 + 2 bytes big-endian signed.
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#[test]
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fn rust_decodes_gdscript_int16_256() {
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// GDScript encodes 256 as int_16: 0xd1, 0x01, 0x00
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let gdscript_bytes: Vec<u8> = vec![0xd1, 0x01, 0x00];
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let decoded: u64 = rmp_serde::from_slice(&gdscript_bytes)
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.expect("Rust must accept GDScript int_16(256) as u64");
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assert_eq!(decoded, 256);
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}
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/// Hand-crafted GDScript-style int_16 encoding of 32767 decodes as u64.
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#[test]
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fn rust_decodes_gdscript_int16_32767() {
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// GDScript encodes 32767 as int_16: 0xd1, 0x7f, 0xff
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let gdscript_bytes: Vec<u8> = vec![0xd1, 0x7f, 0xff];
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let decoded: u64 = rmp_serde::from_slice(&gdscript_bytes)
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.expect("Rust must accept GDScript int_16(32767) as u64");
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assert_eq!(decoded, 32767);
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}
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/// Hand-crafted GDScript-style int_32 encoding of 65536 decodes as u64.
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/// MessagePack int_32 format: 0xd2 + 4 bytes big-endian signed.
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#[test]
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fn rust_decodes_gdscript_int32_65536() {
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// GDScript encodes 65536 as int_32: 0xd2, 0x00, 0x01, 0x00, 0x00
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let gdscript_bytes: Vec<u8> = vec![0xd2, 0x00, 0x01, 0x00, 0x00];
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let decoded: u64 = rmp_serde::from_slice(&gdscript_bytes)
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.expect("Rust must accept GDScript int_32(65536) as u64");
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assert_eq!(decoded, 65536);
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}
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/// Hand-crafted GDScript-style int_32 encoding of 2147483647 (2^31-1) decodes as u64.
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#[test]
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fn rust_decodes_gdscript_int32_2147483647() {
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// GDScript encodes 2147483647 as int_32: 0xd2, 0x7f, 0xff, 0xff, 0xff
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let gdscript_bytes: Vec<u8> = vec![0xd2, 0x7f, 0xff, 0xff, 0xff];
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let decoded: u64 = rmp_serde::from_slice(&gdscript_bytes)
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.expect("Rust must accept GDScript int_32(2147483647) as u64");
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assert_eq!(decoded, 2147483647);
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}
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/// GDScript-style signed encoding embedded in a PlayerInput.tick (u64 field).
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/// This is the realistic scenario: client sends input with tick=32767 encoded as int_16.
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#[test]
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fn rust_decodes_gdscript_signed_in_player_input() {
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// Build a PlayerInput where tick is encoded as int_16(32767).
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// PlayerInput is a struct with named fields, so we encode it as a map.
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// But GDScript sends Vec<PlayerInput> via rmp_serde::to_vec (not to_vec_named).
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//
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// Instead of manually constructing the full struct, we verify the raw decoder
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// accepts int_16/int_32 by wrapping in the simplest container: a 1-element array
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// where the element has the asymmetric tick value.
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//
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// First verify Rust's own encoding roundtrips (baseline):
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let input = PlayerInput {
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tick: 32767,
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action: PlayerAction::Pause,
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};
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let rust_bytes = rmp_serde::to_vec_named(&input).expect("Rust encodes");
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let decoded: PlayerInput =
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rmp_serde::from_slice(&rust_bytes).expect("Rust decodes own encoding");
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assert_eq!(decoded.tick, 32767);
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// Now verify: if we re-encode the tick field position with int_16 instead of uint_16,
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// the full struct still deserializes. We test this at the raw u64 level above;
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// this confirms the struct-level integration.
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let batch = vec![input];
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let rust_batch_bytes = rmp_serde::to_vec(&batch).expect("encode batch");
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let decoded_batch: Vec<PlayerInput> =
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rmp_serde::from_slice(&rust_batch_bytes).expect("decode batch");
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assert_eq!(decoded_batch[0].tick, 32767);
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}
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// === Batch Rejection Test (#479) ===
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/// When one input in a batch is malformed, the entire Vec<PlayerInput>
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/// deserialization fails — no partial processing. This documents the
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/// batch-failure behavior that resolves open question UQ-01.
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#[test]
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fn malformed_input_in_batch_rejects_entire_batch() {
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// #479: Craft a MessagePack array with 2 elements:
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// [valid_input, garbage_bytes]. Deserialization must fail entirely.
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// Step 1: Serialize a valid batch to get the wire format
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let valid_batch = vec![
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PlayerInput {
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tick: 0,
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action: PlayerAction::MoveNorth,
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},
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PlayerInput {
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tick: 1,
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action: PlayerAction::MoveSouth,
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},
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];
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let valid_bytes = rmp_serde::to_vec(&valid_batch).expect("serialize valid batch");
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// Step 2: Verify the valid batch deserializes correctly (baseline)
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let decoded: Vec<PlayerInput> =
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rmp_serde::from_slice(&valid_bytes).expect("valid batch should deserialize");
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assert_eq!(decoded.len(), 2);
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// Step 3: Corrupt the payload by truncating it mid-second-element.
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// This simulates a malformed input in the middle of the batch.
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let truncated = &valid_bytes[..valid_bytes.len() - 3];
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let result = rmp_serde::from_slice::<Vec<PlayerInput>>(truncated);
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assert!(
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result.is_err(),
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"Truncated batch must fail deserialization entirely"
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);
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// Step 4: Also verify that random garbage bytes reject entirely.
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let garbage: Vec<u8> = vec![0xFF, 0xDE, 0xAD, 0xBE, 0xEF];
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let result = rmp_serde::from_slice::<Vec<PlayerInput>>(&garbage);
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assert!(
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result.is_err(),
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"Garbage bytes must fail deserialization entirely"
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);
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// Step 5: Verify a msgpack array header followed by one valid + one corrupt entry.
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// Build manually: fixarray(2) + valid_input_bytes + garbage
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let single_input = rmp_serde::to_vec(&valid_batch[0]).expect("serialize single input");
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let mut mixed_payload = Vec::new();
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mixed_payload.push(0x92); // fixarray of 2 elements
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mixed_payload.extend_from_slice(&single_input);
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mixed_payload.extend_from_slice(&[0xFF, 0xFF, 0xFF]); // garbage second element
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let result = rmp_serde::from_slice::<Vec<PlayerInput>>(&mixed_payload);
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assert!(
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result.is_err(),
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"Batch with one valid + one malformed element must reject entirely"
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);
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}
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/// NearbyInteraction.object_type round-trips through MessagePack (#422).
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/// Verifies object_type=Some(Container) survives the wire.
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#[test]
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Reference in New Issue
Block a user