fix(tooling): depth-only epsilon bias for the clip discriminator + corrected findings
The pass-B garment shift is now a depth-only bias in the vertex shader (no screen-space parallax), eliminating silhouette-growth false positives. This supersedes the previous commit's mid-run numbers: final peasant run is 33/72 clip flags, ALL genuine tight-proximity findings — 0/18 on front views (discriminator proof), sleeveless armhole seams on average_f (side), deep-crouch waist gap (back, worst 150px), collar nape. Bare-arm-crossing- torso cases correctly reclassed exposed_skin (non-gating). Sensitivity knobs: clip_epsilon_m (3cm) + --min-pixels (8), tuned to surface tight seams; calibrate against the first real modern garments. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -7,6 +7,7 @@
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"clips": ["Walk", "Sprint", "Crouch_Fwd"],
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"frames_per_clip": 3,
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"yaws": [0, 90, 180, 270],
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"clip_epsilon_m": 0.03,
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"head_id": "head_001",
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"hair_id": "buzzed",
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"eyebrow_id": "regular",
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