fix(tooling): depth-only epsilon bias for the clip discriminator + corrected findings

The pass-B garment shift is now a depth-only bias in the vertex shader (no
screen-space parallax), eliminating silhouette-growth false positives. This
supersedes the previous commit's mid-run numbers: final peasant run is
33/72 clip flags, ALL genuine tight-proximity findings — 0/18 on front
views (discriminator proof), sleeveless armhole seams on average_f (side),
deep-crouch waist gap (back, worst 150px), collar nape. Bare-arm-crossing-
torso cases correctly reclassed exposed_skin (non-gating). Sensitivity
knobs: clip_epsilon_m (3cm) + --min-pixels (8), tuned to surface tight
seams; calibrate against the first real modern garments.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-06 14:59:32 +02:00
co-authored by Claude Fable 5
parent 74fa16260d
commit b09a50efbf
2 changed files with 16 additions and 6 deletions
+1
View File
@@ -7,6 +7,7 @@
"clips": ["Walk", "Sprint", "Crouch_Fwd"],
"frames_per_clip": 3,
"yaws": [0, 90, 180, 270],
"clip_epsilon_m": 0.03,
"head_id": "head_001",
"hair_id": "buzzed",
"eyebrow_id": "regular",