fix(simulation): Clippy cleanup and CI enforcement (#635)

Fix all Clippy warnings across the server codebase (2411 insertions, 1341
deletions). Raise type-complexity-threshold to 750 and too-many-arguments
to 12 in .clippy.toml for idiomatic Bevy ECS system signatures. The server
now passes `cargo clippy -- --deny warnings` cleanly.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-17 10:33:15 +01:00
co-authored by Claude Opus 4.6
parent 7f7706442a
commit aa79dd97e7
84 changed files with 2409 additions and 1339 deletions
+2 -2
View File
@@ -66,7 +66,7 @@ fn snapshot_roundtrip_over_unix_socket() {
conversation_events: vec![],
conversation_ended: vec![],
follow_state: None,
character_pressure: None,
character_pressure: None,
rng_seed: None,
poi_list: vec![],
examine_result: None,
@@ -74,7 +74,7 @@ fn snapshot_roundtrip_over_unix_socket() {
save_result: None,
triangle_crisis_events: vec![],
state_hash: None,
debug_response: None,
debug_response: None,
sim_errors: vec![],
current_ticker: None,
settings_response: None,
+2 -2
View File
@@ -52,7 +52,7 @@ fn snapshot_roundtrip_over_tcp() {
conversation_events: vec![],
conversation_ended: vec![],
follow_state: None,
character_pressure: None,
character_pressure: None,
rng_seed: None,
poi_list: vec![],
examine_result: None,
@@ -60,7 +60,7 @@ fn snapshot_roundtrip_over_tcp() {
save_result: None,
triangle_crisis_events: vec![],
state_hash: None,
debug_response: None,
debug_response: None,
sim_errors: vec![],
current_ticker: None,
settings_response: None,
+14 -8
View File
@@ -7,12 +7,12 @@ use bevy_ecs::prelude::*;
use bevy_ecs::schedule::Schedule;
use std::collections::BTreeMap;
use settled_reach_server::simulation::triangle::{
RoleId, TemplateId, TriangleClassification, TriangleId, TrianglePhase, TriangleState,
};
use settled_reach_server::knowledge::types::StableId;
use settled_reach_server::simulation::tier::ActiveSim;
use settled_reach_server::simulation::time::SimulationTime;
use settled_reach_server::simulation::triangle::{
RoleId, TemplateId, TriangleClassification, TriangleId, TrianglePhase, TriangleState,
};
use settled_reach_server::storyteller::{
tick_contamination_activation, ContaminationActive, ContaminationEventQueue,
CONTAMINATION_DELAY_TICKS, CONTAMINATION_PRESSURE_DELTA,
@@ -112,11 +112,15 @@ fn contamination_activates_after_delay() {
assert!(
world.resource::<ContaminationActive>().0,
"ContaminationActive must be true after CONTAMINATION_DELAY_TICKS ({}) ticks",
CONTAMINATION_DELAY_TICKS
CONTAMINATION_DELAY_TICKS
);
// Assert all ActiveFork triangles have tension > 0
for (label, entity) in [("hub-power", fork1), ("bar-tensions", fork2), ("informant-question", fork3)] {
for (label, entity) in [
("hub-power", fork1),
("bar-tensions", fork2),
("informant-question", fork3),
] {
let state = world
.get::<TriangleState>(entity)
.unwrap_or_else(|| panic!("{} triangle entity should exist", label));
@@ -129,13 +133,15 @@ fn contamination_activates_after_delay() {
assert_eq!(
state.tension, CONTAMINATION_PRESSURE_DELTA,
"ActiveFork triangle '{}' tension should be exactly {} (contamination delta)",
label,
CONTAMINATION_PRESSURE_DELTA
label, CONTAMINATION_PRESSURE_DELTA
);
}
// Assert PassiveTension triangles were NOT pressured
for (label, entity) in [("worried-knowledge", passive1), ("worried-partner", passive2)] {
for (label, entity) in [
("worried-knowledge", passive1),
("worried-partner", passive2),
] {
let state = world
.get::<TriangleState>(entity)
.unwrap_or_else(|| panic!("{} triangle entity should exist", label));
+4 -4
View File
@@ -352,13 +352,13 @@ fn gauntlet_deterministic_replay() {
/// path (select_dialogue_line) which consumes SimRng.
#[test]
fn different_seed_produces_different_replay() {
use settled_reach_server::simulation::line_pool::{
AccessTier, IndexedDialogueLine, IndexedDialoguePool, LinePoolIndex, Mood, Situation,
TrustTier, LinePoolIndexResource,
};
use settled_reach_server::simulation::dialogue::{
CurrentMood, DialogueCooldownTracker, DialogueProfile, DialogueResponseBuffer,
};
use settled_reach_server::simulation::line_pool::{
AccessTier, IndexedDialogueLine, IndexedDialoguePool, LinePoolIndex, LinePoolIndexResource,
Mood, Situation, TrustTier,
};
/// Build a deterministic app with dialogue-capable NPCs.
fn build_app_with_dialogue(seed: u64) -> App {
+52 -42
View File
@@ -7,24 +7,22 @@
//! - DoorState persists in SaveStateV1.open_doors.
use bevy_ecs::{prelude::*, schedule::Schedule, world::World};
use settled_reach_server::knowledge::KnowledgeGraph;
use settled_reach_server::simulation::triangle::TemplateReferenceMap;
use settled_reach_server::{
knowledge::{registry::EntityRegistry, registry::StableEntityId, types::StableId},
npc::relationships::RelationshipGraph,
simulation::{
examine::{
process_examine_interaction, ExamineRequest, ExamineResultBuffer, ExamineText,
},
examine::{process_examine_interaction, ExamineRequest, ExamineResultBuffer, ExamineText},
interaction::{
process_door_interaction, process_terminal_interaction, DoorInteractRequest,
DoorState, Interactable, ObjectType, TerminalInteractRequest, TerminalInteractedQueue,
process_door_interaction, process_terminal_interaction, DoorInteractRequest, DoorState,
Interactable, ObjectType, TerminalInteractRequest, TerminalInteractedQueue,
},
movement::{PlayerCharacter, TilePosition, WalkabilityMap},
save_state::{SaveStateV1, SAVE_FORMAT_VERSION},
time::{SimulationTime, TickRate},
},
};
use settled_reach_server::knowledge::KnowledgeGraph;
use settled_reach_server::simulation::triangle::TemplateReferenceMap;
// ---------------------------------------------------------------------------
// Helpers
@@ -39,10 +37,7 @@ fn make_world_with_walkability(width: i32, height: i32) -> World {
fn spawn_player(world: &mut World, x: i32, y: i32) -> Entity {
world
.spawn((
PlayerCharacter,
TilePosition::new(x, y, 0),
))
.spawn((PlayerCharacter, TilePosition::new(x, y, 0)))
.id()
}
@@ -85,7 +80,9 @@ fn door_toggle_flips_walkability_both_ways() {
schedule.run(&mut world);
assert!(
world.resource::<WalkabilityMap>().can_move_to(&TilePosition::new(10, 5, 0)),
world
.resource::<WalkabilityMap>()
.can_move_to(&TilePosition::new(10, 5, 0)),
"after Open: blocking tile must become walkable"
);
assert!(
@@ -106,7 +103,9 @@ fn door_toggle_flips_walkability_both_ways() {
schedule.run(&mut world);
assert!(
!world.resource::<WalkabilityMap>().can_move_to(&TilePosition::new(10, 5, 0)),
!world
.resource::<WalkabilityMap>()
.can_move_to(&TilePosition::new(10, 5, 0)),
"after Close: blocking tile must be impassable again"
);
assert!(
@@ -136,7 +135,9 @@ fn door_starts_open_toggle_closes_it() {
// Tile starts walkable (default map is all walkable)
assert!(
world.resource::<WalkabilityMap>().can_move_to(&TilePosition::new(10, 5, 0)),
world
.resource::<WalkabilityMap>()
.can_move_to(&TilePosition::new(10, 5, 0)),
"precondition: tile is walkable when door starts open"
);
@@ -150,7 +151,9 @@ fn door_starts_open_toggle_closes_it() {
schedule.run(&mut world);
assert!(
!world.resource::<WalkabilityMap>().can_move_to(&TilePosition::new(10, 5, 0)),
!world
.resource::<WalkabilityMap>()
.can_move_to(&TilePosition::new(10, 5, 0)),
"toggling an open door must block the tile"
);
assert!(
@@ -166,9 +169,9 @@ fn door_interact_without_door_state_does_not_panic() {
let player = spawn_player(&mut world, 5, 5);
let not_a_door = world.spawn(TilePosition::new(5, 6, 0)).id();
world
.entity_mut(player)
.insert(DoorInteractRequest { door_entity: not_a_door });
world.entity_mut(player).insert(DoorInteractRequest {
door_entity: not_a_door,
});
let mut schedule = Schedule::default();
schedule.add_systems(process_door_interaction);
@@ -208,7 +211,9 @@ fn examine_readable_returns_authored_text() {
TilePosition::new(5, 6, 0),
Interactable,
ObjectType::Readable,
ExamineText("A logistics manifest. Freight records dating back three cycles.".to_string()),
ExamineText(
"A logistics manifest. Freight records dating back three cycles.".to_string(),
),
))
.id();
@@ -220,10 +225,7 @@ fn examine_readable_returns_authored_text() {
schedule.add_systems(process_examine_interaction);
schedule.run(&mut world);
let event = world
.get_mut::<ExamineResultBuffer>(player)
.unwrap()
.take();
let event = world.get_mut::<ExamineResultBuffer>(player).unwrap().take();
assert!(
event.is_some(),
"ExamineResultBuffer must contain a result after examining a Readable"
@@ -274,16 +276,16 @@ fn examine_readable_without_examine_text_returns_fallback() {
schedule.add_systems(process_examine_interaction);
schedule.run(&mut world);
let event = world
.get_mut::<ExamineResultBuffer>(player)
.unwrap()
.take();
let event = world.get_mut::<ExamineResultBuffer>(player).unwrap().take();
assert!(
event.is_some(),
"ExamineResultBuffer must contain a result even without ExamineText"
);
let text = event.unwrap().text;
assert!(!text.is_empty(), "fallback text must be non-empty, got: '{text}'");
assert!(
!text.is_empty(),
"fallback text must be non-empty, got: '{text}'"
);
}
/// Examine out of range returns no result.
@@ -322,11 +324,11 @@ fn examine_readable_out_of_range_returns_no_result() {
schedule.add_systems(process_examine_interaction);
schedule.run(&mut world);
let event = world
.get_mut::<ExamineResultBuffer>(player)
.unwrap()
.take();
assert!(event.is_none(), "examining an out-of-range Readable must not produce a result");
let event = world.get_mut::<ExamineResultBuffer>(player).unwrap().take();
assert!(
event.is_none(),
"examining an out-of-range Readable must not produce a result"
);
}
// ---------------------------------------------------------------------------
@@ -355,19 +357,27 @@ fn terminal_use_emits_terminal_interacted_event() {
// Register terminal in EntityRegistry so stable ID resolves
let terminal_sid = StableId(42);
world.entity_mut(terminal).insert(StableEntityId(terminal_sid));
world.resource_mut::<EntityRegistry>().register_existing(terminal, terminal_sid);
world
.entity_mut(player)
.insert(TerminalInteractRequest { terminal_entity: terminal });
.entity_mut(terminal)
.insert(StableEntityId(terminal_sid));
world
.resource_mut::<EntityRegistry>()
.register_existing(terminal, terminal_sid);
world.entity_mut(player).insert(TerminalInteractRequest {
terminal_entity: terminal,
});
let mut schedule = Schedule::default();
schedule.add_systems(process_terminal_interaction);
schedule.run(&mut world);
let queue = world.resource::<TerminalInteractedQueue>();
assert_eq!(queue.events.len(), 1, "one TerminalInteracted event must be emitted");
assert_eq!(
queue.events.len(),
1,
"one TerminalInteracted event must be emitted"
);
assert_eq!(
queue.events[0].terminal_id, terminal_sid,
"terminal_id must match the interacted terminal"
@@ -388,9 +398,9 @@ fn terminal_interact_request_consumed_after_processing() {
let terminal = world.spawn(TilePosition::new(5, 6, 0)).id();
world
.entity_mut(player)
.insert(TerminalInteractRequest { terminal_entity: terminal });
world.entity_mut(player).insert(TerminalInteractRequest {
terminal_entity: terminal,
});
let mut schedule = Schedule::default();
schedule.add_systems(process_terminal_interaction);
+19 -17
View File
@@ -106,10 +106,7 @@ fn malformed_input_produces_sim_error_and_server_continues() {
.expect("not EOF");
let snap1: ObserverSnapshot =
rmp_serde::from_slice(&snap1_bytes).expect("deserialize snapshot 1");
assert!(
snap1.sim_errors.is_empty(),
"no errors expected on tick 1"
);
assert!(snap1.sim_errors.is_empty(), "no errors expected on tick 1");
// --- Tick 2: send malformed input (properly framed but garbage payload) ---
let garbage_payload: Vec<u8> = vec![0xFF, 0xFE, 0xFD, 0xFC, 0xAB, 0xCD, 0xEF];
@@ -132,8 +129,12 @@ fn malformed_input_produces_sim_error_and_server_continues() {
"error kind must be ProtocolError"
);
assert!(
snap2.sim_errors[0].message.contains("Malformed input frame")
|| snap2.sim_errors[0].message.contains("Deserialization error"),
snap2.sim_errors[0]
.message
.contains("Malformed input frame")
|| snap2.sim_errors[0]
.message
.contains("Deserialization error"),
"error message should describe the deserialization failure, got: {}",
snap2.sim_errors[0].message,
);
@@ -161,7 +162,9 @@ fn malformed_input_produces_sim_error_and_server_continues() {
// Clean up
drop(reader);
drop(writer);
server_handle.join().expect("server thread should not panic");
server_handle
.join()
.expect("server thread should not panic");
}
/// State hash is populated in every snapshot and is deterministic for same state.
@@ -206,8 +209,7 @@ fn state_hash_populated_in_snapshot() {
let snap_bytes = read_framed(&mut reader)
.expect("read snapshot")
.expect("not EOF");
let snap: ObserverSnapshot =
rmp_serde::from_slice(&snap_bytes).expect("deserialize snapshot");
let snap: ObserverSnapshot = rmp_serde::from_slice(&snap_bytes).expect("deserialize snapshot");
assert!(
snap.state_hash.is_some(),
@@ -221,7 +223,9 @@ fn state_hash_populated_in_snapshot() {
drop(reader);
drop(writer);
server_handle.join().expect("server thread should not panic");
server_handle
.join()
.expect("server thread should not panic");
}
/// SimError roundtrips through MessagePack serialization.
@@ -296,13 +300,11 @@ fn snapshot_with_sim_errors_roundtrips() {
triangle_crisis_events: vec![],
state_hash: Some(0xDEADBEEF),
debug_response: None,
sim_errors: vec![
SimError {
kind: SimErrorKind::ProtocolError,
message: "bad frame".into(),
tick: 10,
},
],
sim_errors: vec![SimError {
kind: SimErrorKind::ProtocolError,
message: "bad frame".into(),
tick: 10,
}],
current_ticker: None,
settings_response: None,
};
+5 -8
View File
@@ -79,9 +79,9 @@ fn generate_map(seed: u64) -> ProceduralMap {
let y: i32 = rng.random_range(2_i32..(MAP_H - h - 2));
// Reject if overlaps an existing room (1-tile padding).
let overlaps = rooms.iter().any(|r| {
x < r.x + r.w + 1 && x + w + 1 > r.x && y < r.y + r.h + 1 && y + h + 1 > r.y
});
let overlaps = rooms
.iter()
.any(|r| x < r.x + r.w + 1 && x + w + 1 > r.x && y < r.y + r.h + 1 && y + h + 1 > r.y);
if !overlaps {
for ry in y..(y + h) {
@@ -153,11 +153,8 @@ fn generate_map(seed: u64) -> ProceduralMap {
}
// Player start: centre of first room (always walkable by construction).
let player_start = TilePosition::new(
rooms[0].x + rooms[0].w / 2,
rooms[0].y + rooms[0].h / 2,
0,
);
let player_start =
TilePosition::new(rooms[0].x + rooms[0].w / 2, rooms[0].y + rooms[0].h / 2, 0);
let mut entities = vec![player_start];
entities.extend(door_placements.iter().map(|d| d.pos));
+1 -1
View File
@@ -7,10 +7,10 @@ use settled_reach_server::bridge::tcp::TcpBridge;
use settled_reach_server::bridge::types::*;
use settled_reach_server::bridge::{BridgePlugin, BridgeResource};
use settled_reach_server::knowledge::{KnowledgeGraph, KnowledgePlugin};
use settled_reach_server::npc::relationships::TrustEventQueue;
use settled_reach_server::simulation::interaction::NearbyInteractionBuffer;
use settled_reach_server::simulation::monologue::{MonologueBuffer, MonologueState};
use settled_reach_server::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
use settled_reach_server::npc::relationships::TrustEventQueue;
use settled_reach_server::simulation::SimulationPlugin;
use std::io::{BufReader, BufWriter};
use std::net::{TcpListener, TcpStream};
+5 -4
View File
@@ -45,7 +45,10 @@ fn build_gauntlet(seed: u64) -> App {
app.add_plugins(NpcPlugin);
app.insert_resource(SimRng::new(seed));
test_world::setup_gauntlet(&mut app, settled_reach_server::bridge::types::CharacterArchetype::default());
test_world::setup_gauntlet(
&mut app,
settled_reach_server::bridge::types::CharacterArchetype::default(),
);
app
}
@@ -60,9 +63,7 @@ fn teleport_player(app: &mut App, pos: TilePosition, facing: Facing) {
.query_filtered::<Entity, With<PlayerCharacter>>();
query.single(app.world()).expect("player entity must exist")
};
app.world_mut()
.entity_mut(player)
.insert((pos, facing));
app.world_mut().entity_mut(player).insert((pos, facing));
}
/// Run N ticks, feeding inputs each tick, return the last snapshot.
+17 -15
View File
@@ -23,21 +23,21 @@
use bevy_ecs::prelude::*;
use bevy_ecs::schedule::Schedule;
use settled_reach_server::bridge::types::FacingDirection;
use settled_reach_server::knowledge::events::{
process_knowledge_events, KnowledgeEvent, KnowledgeEventQueue, KnowledgeEventType,
};
use settled_reach_server::knowledge::{
ContradictionDetectedQueue, EntityRegistry, KnowledgeGraph,
};
use settled_reach_server::knowledge::types::StableId;
use settled_reach_server::npc::{Npc, SecretSeverity};
use settled_reach_server::knowledge::{ContradictionDetectedQueue, EntityRegistry, KnowledgeGraph};
use settled_reach_server::npc::relationships::RelationshipGraph;
use settled_reach_server::npc::{Npc, SecretSeverity};
use settled_reach_server::perception::query::{NaturalVision, PerceptionQuery};
use settled_reach_server::simulation::movement::{TilePosition, WalkabilityMap};
use settled_reach_server::simulation::save_state::{NpcSaveState, SaveStateV1, SAVE_FORMAT_VERSION};
use settled_reach_server::simulation::save_state::{
NpcSaveState, SaveStateV1, SAVE_FORMAT_VERSION,
};
use settled_reach_server::simulation::tier::{ActiveSim, BackgroundSim};
use settled_reach_server::simulation::time::TickRate;
use settled_reach_server::bridge::types::FacingDirection;
// ===========================================================================
// Layer 1 — Pure unit: no ECS world, no subprocess
@@ -70,9 +70,7 @@ fn player_kg_has_no_passive_npc_leakage() {
// Negative assertion: spawning a bare ECS entity doesn't populate a KG.
// The knowledge graph is a component, not a global shared resource.
let mut world = World::new();
let player = world
.spawn(KnowledgeGraph::new())
.id();
let player = world.spawn(KnowledgeGraph::new()).id();
// Spawn an NPC in the same world — no observation system runs.
let _npc = world.spawn((Npc, TilePosition::new(50, 50, 0))).id();
@@ -110,7 +108,9 @@ fn snapshot_excludes_entities_outside_los() {
// --- Far entity: 45 tiles away, well outside FOV range (~12 tiles) ---
let far_npc_pos = TilePosition::new(50, 5, 0);
assert!(
!geometry.visible_positions.contains(&(far_npc_pos.x, far_npc_pos.y)),
!geometry
.visible_positions
.contains(&(far_npc_pos.x, far_npc_pos.y)),
"IB-2: entity at {:?} (45 tiles from observer) must NOT be in FOV — \
observer snapshot would exclude this entity (fog of perception, D-010 principle 2)",
far_npc_pos
@@ -118,14 +118,18 @@ fn snapshot_excludes_entities_outside_los() {
// --- Sanity check: the observer's own position is visible ---
assert!(
geometry.visible_positions.contains(&(observer_pos.x, observer_pos.y)),
geometry
.visible_positions
.contains(&(observer_pos.x, observer_pos.y)),
"IB-2 sanity: observer's own position must always be in the FOV set"
);
// --- Additional sanity: tile directly ahead (1 step north) is visible ---
let adjacent_pos = TilePosition::new(5, 4, 0);
assert!(
geometry.visible_positions.contains(&(adjacent_pos.x, adjacent_pos.y)),
geometry
.visible_positions
.contains(&(adjacent_pos.x, adjacent_pos.y)),
"IB-2 sanity: tile directly ahead of observer must be visible"
);
}
@@ -272,9 +276,7 @@ fn background_npc_kg_not_updated_by_active_tier_events() {
world.init_resource::<EntityRegistry>();
// Active-tier NPC: will be the observer in the knowledge event.
let active_npc = world
.spawn((Npc, ActiveSim, KnowledgeGraph::new()))
.id();
let active_npc = world.spawn((Npc, ActiveSim, KnowledgeGraph::new())).id();
// Background-tier NPC: must NOT be affected.
let background_npc = world
+2 -4
View File
@@ -102,11 +102,9 @@ fn ipc_round_trip_latency() {
let handshake: HandshakeMessage =
rmp_serde::from_slice(&handshake_bytes).expect("deserialize HandshakeMessage");
assert_eq!(
handshake.protocol_version,
PROTOCOL_VERSION,
handshake.protocol_version, PROTOCOL_VERSION,
"handshake version mismatch: server={}, client={}",
handshake.protocol_version,
PROTOCOL_VERSION
handshake.protocol_version, PROTOCOL_VERSION
);
let make_input = |tick: u64| PlayerInput {
+40 -16
View File
@@ -24,7 +24,7 @@ use std::path::PathBuf;
fn ticker_yaml_path() -> PathBuf {
let manifest_dir = env!("CARGO_MANIFEST_DIR");
PathBuf::from(manifest_dir)
.join("../content/campaigns/main/systems/van-maanens-star/stations/sova/districts/transit/ticker/the-last-shift.yaml")
.join("content/campaigns/main/systems/van-maanens-star/stations/sova/districts/transit/ticker/the-last-shift.yaml")
}
/// Minimal YAML structure for parsing just what we need to validate.
@@ -83,7 +83,9 @@ fn ticker_yaml_has_30_headlines() {
#[test]
fn ticker_yaml_location_is_the_last_shift() {
let path = ticker_yaml_path();
if !path.exists() { return; }
if !path.exists() {
return;
}
let content = std::fs::read_to_string(&path).expect("read ticker YAML");
let file: TickerFile = serde_yaml::from_str(&content).expect("parse ticker YAML");
@@ -101,26 +103,26 @@ fn ticker_yaml_location_is_the_last_shift() {
#[test]
fn ticker_yaml_all_headlines_have_required_fields() {
let path = ticker_yaml_path();
if !path.exists() { return; }
if !path.exists() {
return;
}
let content = std::fs::read_to_string(&path).expect("read ticker YAML");
let file: TickerFile = serde_yaml::from_str(&content).expect("parse ticker YAML");
for (i, headline) in file.headlines.iter().enumerate() {
assert!(
!headline.id.is_empty(),
"Headline[{}] missing id field",
i
);
assert!(!headline.id.is_empty(), "Headline[{}] missing id field", i);
assert!(
!headline.text.is_empty(),
"Headline[{}] (id={}) has empty text",
i, headline.id
i,
headline.id
);
assert!(
!headline.category.is_empty(),
"Headline[{}] (id={}) missing category",
i, headline.id
i,
headline.id
);
}
}
@@ -128,7 +130,9 @@ fn ticker_yaml_all_headlines_have_required_fields() {
#[test]
fn ticker_yaml_ids_are_unique() {
let path = ticker_yaml_path();
if !path.exists() { return; }
if !path.exists() {
return;
}
let content = std::fs::read_to_string(&path).expect("read ticker YAML");
let file: TickerFile = serde_yaml::from_str(&content).expect("parse ticker YAML");
@@ -146,10 +150,19 @@ fn ticker_yaml_ids_are_unique() {
#[test]
fn ticker_yaml_categories_are_valid() {
// D-036 defines 6 categories: freight, politics, infrastructure, sports, commission, community
let valid_categories = ["freight", "politics", "infrastructure", "sports", "commission", "community"];
let valid_categories = [
"freight",
"politics",
"infrastructure",
"sports",
"commission",
"community",
];
let path = ticker_yaml_path();
if !path.exists() { return; }
if !path.exists() {
return;
}
let content = std::fs::read_to_string(&path).expect("read ticker YAML");
let file: TickerFile = serde_yaml::from_str(&content).expect("parse ticker YAML");
@@ -158,7 +171,9 @@ fn ticker_yaml_categories_are_valid() {
assert!(
valid_categories.contains(&headline.category.as_str()),
"Headline '{}' has unknown category '{}'. Valid categories: {:?}",
headline.id, headline.category, valid_categories
headline.id,
headline.category,
valid_categories
);
}
}
@@ -168,7 +183,9 @@ fn ticker_yaml_category_distribution_is_sane() {
// Comment in the YAML: freight (9), politics (4), infrastructure (5), sports (3),
// commission (5), community (4) = 30 total. Verify no category is completely absent.
let path = ticker_yaml_path();
if !path.exists() { return; }
if !path.exists() {
return;
}
let content = std::fs::read_to_string(&path).expect("read ticker YAML");
let file: TickerFile = serde_yaml::from_str(&content).expect("parse ticker YAML");
@@ -178,7 +195,14 @@ fn ticker_yaml_category_distribution_is_sane() {
*counts.entry(headline.category.clone()).or_insert(0) += 1;
}
for cat in ["freight", "politics", "infrastructure", "sports", "commission", "community"] {
for cat in [
"freight",
"politics",
"infrastructure",
"sports",
"commission",
"community",
] {
assert!(
*counts.get(cat).unwrap_or(&0) > 0,
"Category '{}' has no headlines — content is missing or miscategorized",
+1 -2
View File
@@ -15,12 +15,12 @@ use settled_reach_server::bridge::framing::{read_framed, write_framed};
use settled_reach_server::bridge::tcp::TcpBridge;
use settled_reach_server::bridge::types::*;
use settled_reach_server::bridge::{BridgePlugin, BridgeResource};
use settled_reach_server::simulation::line_pool::{LinePoolIndex, LinePoolIndexResource};
use settled_reach_server::knowledge::registry::EntityRegistry;
use settled_reach_server::knowledge::KnowledgeGraph;
use settled_reach_server::perception::cognitive_delay::CognitiveDelay;
use settled_reach_server::perception::vision_cone::Facing;
use settled_reach_server::simulation::interaction::NearbyInteractionBuffer;
use settled_reach_server::simulation::line_pool::{LinePoolIndex, LinePoolIndexResource};
use settled_reach_server::simulation::listening::ListeningFocus;
use settled_reach_server::simulation::monologue::{
MonologueBuffer, MonologueState, SprintAnomalyQueue,
@@ -33,7 +33,6 @@ const WARMUP_TICKS: usize = 5;
const MEASURE_TICKS: usize = 50;
const TOTAL_TICKS: usize = WARMUP_TICKS + MEASURE_TICKS;
fn read_rss_kb() -> Option<u64> {
std::fs::read_to_string("/proc/self/status")
.ok()
+14 -12
View File
@@ -404,7 +404,7 @@ fn all_facing_direction_variants_roundtrip() {
conversation_events: vec![],
conversation_ended: vec![],
follow_state: None,
character_pressure: None,
character_pressure: None,
rng_seed: None,
poi_list: vec![],
examine_result: None,
@@ -412,7 +412,7 @@ fn all_facing_direction_variants_roundtrip() {
save_result: None,
triangle_crisis_events: vec![],
state_hash: None,
debug_response: None,
debug_response: None,
sim_errors: vec![],
current_ticker: None,
settings_response: None,
@@ -1706,8 +1706,7 @@ fn fixture_snapshot_minimal_fields() {
#[test]
fn fixture_snapshot_full_fields() {
let bytes = read_named_fixture("snapshot_full");
let snap: ObserverSnapshot =
rmp_serde::from_slice(&bytes).expect("deserialize snapshot_full");
let snap: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize snapshot_full");
assert_eq!(snap.version, PROTOCOL_VERSION, "protocol version mismatch");
assert_eq!(snap.tick, 42, "tick should be 42");
@@ -1715,10 +1714,7 @@ fn fixture_snapshot_full_fields() {
// Monologue
let monologue = snap.current_monologue.as_ref().expect("monologue absent");
assert_eq!(monologue.id, "test_monologue_001");
assert_eq!(
monologue.text,
"Something feels off about this place."
);
assert_eq!(monologue.text, "Something feels off about this place.");
// Dialogue
let dialogue = snap.dialogue_response.as_ref().expect("dialogue absent");
@@ -1738,7 +1734,10 @@ fn fixture_snapshot_full_fields() {
assert_eq!(examine.entity_id, 42);
// Player knowledge
let kg = snap.player_knowledge.as_ref().expect("player_knowledge absent");
let kg = snap
.player_knowledge
.as_ref()
.expect("player_knowledge absent");
assert_eq!(kg.entities.len(), 1);
assert_eq!(kg.entities[0].name, "Kael");
assert_eq!(kg.facts.len(), 1);
@@ -1758,8 +1757,7 @@ fn fixture_snapshot_full_fields() {
#[test]
fn fixture_player_input_move_fields() {
let bytes = read_named_fixture("player_input_move");
let input: PlayerInput =
rmp_serde::from_slice(&bytes).expect("deserialize player_input_move");
let input: PlayerInput = rmp_serde::from_slice(&bytes).expect("deserialize player_input_move");
assert_eq!(input.tick, 1, "tick should be 1");
assert!(
@@ -1780,7 +1778,11 @@ fn fixture_player_input_interact_fields() {
target_entity_id,
verb,
} => {
assert_eq!(*target_entity_id, Some(99u64), "target_entity_id should be Some(99)");
assert_eq!(
*target_entity_id,
Some(99u64),
"target_entity_id should be Some(99)"
);
assert_eq!(
verb.as_deref(),
Some("Talk"),
+16 -10
View File
@@ -17,12 +17,12 @@
use bevy_app::prelude::*;
use bevy_ecs::prelude::*;
use settled_reach_server::{
npc::mood::MoodState,
npc::{
tell_state::{DerivedTellState, TellCategory},
Contentment, DeviationTrigger, Npc, RoutineDeviation, Secret, SecretSeverity,
ToleranceThreshold,
},
npc::mood::MoodState,
simulation::tier::ActiveSim,
};
@@ -42,9 +42,15 @@ fn make_tell_world_with_deviation(deviation: Option<RoutineDeviation>) -> (World
severity: SecretSeverity::Minor,
known_by: vec![],
},
ToleranceThreshold { current_stress: 0, threshold: 50 },
ToleranceThreshold {
current_stress: 0,
threshold: 50,
},
Contentment { level: 0 },
MoodState { mood: settled_reach_server::npc::mood::NpcMood::Neutral, changed_tick: 0 },
MoodState {
mood: settled_reach_server::npc::mood::NpcMood::Neutral,
changed_tick: 0,
},
DerivedTellState::default(),
));
let entity = if let Some(dev) = deviation {
@@ -103,9 +109,7 @@ fn no_deviation_component_does_not_produce_deviation_tell() {
#[cfg(feature = "gauntlet")]
fn build_storyteller_app() -> App {
use settled_reach_server::{
bridge::types::CharacterArchetype,
simulation::SimulationPlugin,
test_world,
bridge::types::CharacterArchetype, simulation::SimulationPlugin, test_world,
};
let mut app = App::new();
app.add_plugins(SimulationPlugin);
@@ -118,7 +122,9 @@ fn build_storyteller_app() -> App {
fn first_npc_entity(app: &mut App) -> Entity {
use settled_reach_server::npc::Npc;
let mut q = app.world_mut().query_filtered::<Entity, With<Npc>>();
q.iter(app.world()).next().expect("gauntlet must have at least one NPC")
q.iter(app.world())
.next()
.expect("gauntlet must have at least one NPC")
}
#[cfg(feature = "gauntlet")]
@@ -127,8 +133,8 @@ fn first_npc_entity(app: &mut App) -> Entity {
fn triangle_activation_event_inserts_routine_deviation_on_anchor_npc() {
// Inject a TriangleActivatedEvent pointing to an NPC, run one tick, assert
// RoutineDeviation is inserted on that NPC by escalate_tells_on_activation.
use settled_reach_server::simulation::triangle::TriangleId;
use settled_reach_server::storyteller::{TriangleActivatedEvent, TriangleActivatedQueue};
use settled_reach_server::simulation::triangle::{TriangleId};
let mut app = build_storyteller_app();
// Run one tick so the world is fully initialized before we inject
@@ -162,8 +168,8 @@ fn triangle_activation_event_inserts_routine_deviation_on_anchor_npc() {
fn triangle_activation_produces_routine_deviation_tell_in_snapshot() {
// End-to-end: after activation event, DerivedTellState on anchor NPC must be
// TellCategory::RoutineDeviation. This verifies the full axis-9 pipeline.
use settled_reach_server::storyteller::{TriangleActivatedEvent, TriangleActivatedQueue};
use settled_reach_server::simulation::triangle::TriangleId;
use settled_reach_server::storyteller::{TriangleActivatedEvent, TriangleActivatedQueue};
let mut app = build_storyteller_app();
app.update(); // initialize
@@ -198,8 +204,8 @@ fn routine_deviation_expires_after_duration() {
//
// Edge case: D-027 criterion 4 must continue to fire DURING the window
// and stop firing AFTER it. NPCs shouldn't be permanently flagged.
use settled_reach_server::storyteller::{TriangleActivatedEvent, TriangleActivatedQueue};
use settled_reach_server::simulation::triangle::TriangleId;
use settled_reach_server::storyteller::{TriangleActivatedEvent, TriangleActivatedQueue};
// NOTE: TELL_ESCALATION_DURATION_TICKS constant (= 300) expected in storyteller module.
// This test will need updating once the constant is public.
+136 -32
View File
@@ -13,17 +13,14 @@ use std::collections::BTreeMap;
use bevy_ecs::{schedule::Schedule, world::World};
use settled_reach_server::{
knowledge::{registry::EntityRegistry, types::StableId, StableEntityId},
npc::ToleranceThreshold,
simulation::triangle::{
apply_resolve_triangle, tick_triangle_escalation, ResolveTriangleCommand,
ResolveTriangleQueue, TemplateId, TriangleClassification, TriangleCrisisEventQueue,
TriangleDef, TriangleId, TrianglePhase, TriangleState,
},
knowledge::{registry::EntityRegistry, types::StableId, StableEntityId},
npc::ToleranceThreshold,
simulation::{
tier::ActiveSim,
time::SimulationTime,
},
simulation::{tier::ActiveSim, time::SimulationTime},
};
// ---------------------------------------------------------------------------
@@ -43,9 +40,18 @@ fn make_escalation_world() -> World {
fn spawn_npc_with_threshold(world: &mut World, stable_id_val: u64, threshold: i16) -> StableId {
let sid = StableId(stable_id_val);
let entity = world
.spawn((ActiveSim, StableEntityId(sid), ToleranceThreshold { current_stress: 0, threshold }))
.spawn((
ActiveSim,
StableEntityId(sid),
ToleranceThreshold {
current_stress: 0,
threshold,
},
))
.id();
world.resource_mut::<EntityRegistry>().register_existing(entity, sid);
world
.resource_mut::<EntityRegistry>()
.register_existing(entity, sid);
sid
}
@@ -190,7 +196,14 @@ fn d087_seed_dependent_escalation_timing() {
assignments.insert(RoleId::new("r"), npc);
// Spawn as separate triangles.
let slow = spawn_triangle(&mut world, 10, 0, 2, TrianglePhase::Simmering, assignments.clone());
let slow = spawn_triangle(
&mut world,
10,
0,
2,
TrianglePhase::Simmering,
assignments.clone(),
);
let fast = spawn_triangle(&mut world, 20, 0, 8, TrianglePhase::Simmering, assignments);
let mut schedule = Schedule::default();
@@ -202,8 +215,14 @@ fn d087_seed_dependent_escalation_timing() {
}
// Both should be Active by 400 ticks.
assert_eq!(world.get::<TriangleState>(slow).unwrap().phase, TrianglePhase::Active);
assert_eq!(world.get::<TriangleState>(fast).unwrap().phase, TrianglePhase::Active);
assert_eq!(
world.get::<TriangleState>(slow).unwrap().phase,
TrianglePhase::Active
);
assert_eq!(
world.get::<TriangleState>(fast).unwrap().phase,
TrianglePhase::Active
);
// Fast triangle should have activated earlier (higher tension accumulated faster).
let fast_tension = world.get::<TriangleState>(fast).unwrap().tension;
@@ -220,7 +239,7 @@ fn crisis_event_trigger_npc_is_lowest_threshold() {
let mut world = make_escalation_world();
let npc_high = spawn_npc_with_threshold(&mut world, 1, 50); // high tolerance
let npc_low = spawn_npc_with_threshold(&mut world, 2, 10); // low tolerance — trigger
let npc_low = spawn_npc_with_threshold(&mut world, 2, 10); // low tolerance — trigger
use settled_reach_server::simulation::triangle::RoleId;
let mut assignments = BTreeMap::new();
@@ -240,7 +259,10 @@ fn crisis_event_trigger_npc_is_lowest_threshold() {
queue.events[0].trigger_npc, npc_low,
"trigger NPC must be the one with the lowest threshold"
);
assert_eq!(queue.events[0].tick, 10, "crisis tick must match the game-minute");
assert_eq!(
queue.events[0].tick, 10,
"crisis tick must match the game-minute"
);
}
/// No crisis event when tension hasn't exceeded the threshold.
@@ -260,7 +282,10 @@ fn no_crisis_event_below_threshold() {
run_at_tick(&mut world, &mut schedule, 10);
let queue = world.resource::<TriangleCrisisEventQueue>();
assert!(queue.is_empty(), "no crisis event when tension (5) < threshold (100)");
assert!(
queue.is_empty(),
"no crisis event when tension (5) < threshold (100)"
);
}
// ---------------------------------------------------------------------------
@@ -281,28 +306,49 @@ fn active_triangle_continues_incrementing_no_new_event() {
run_at_tick(&mut world, &mut schedule, 20);
let queue = world.resource::<TriangleCrisisEventQueue>();
assert!(queue.is_empty(), "no crisis event for already-Active triangle");
assert!(
queue.is_empty(),
"no crisis event for already-Active triangle"
);
}
/// Active triangle tension saturates at u8::MAX (255).
#[test]
fn active_triangle_tension_saturates_at_u8_max() {
let mut world = make_escalation_world();
spawn_triangle(&mut world, 1, 252, 10, TrianglePhase::Active, BTreeMap::new());
spawn_triangle(
&mut world,
1,
252,
10,
TrianglePhase::Active,
BTreeMap::new(),
);
let mut schedule = Schedule::default();
schedule.add_systems(tick_triangle_escalation);
run_at_tick(&mut world, &mut schedule, 10);
// First call: 252 + 10 = 262, saturates to 255
let entity = world.query::<bevy_ecs::entity::Entity>().iter(&world).next().unwrap();
let entity = world
.query::<bevy_ecs::entity::Entity>()
.iter(&world)
.next()
.unwrap();
// Can't query TriangleState after mutable borrow; check via resource
// (we verify by spawning directly and checking post-run)
let _ = entity; // entity used to ensure spawn worked
// Re-run test cleanly
let mut world2 = make_escalation_world();
let e2 = spawn_triangle(&mut world2, 2, 254, 50, TrianglePhase::Active, BTreeMap::new());
let e2 = spawn_triangle(
&mut world2,
2,
254,
50,
TrianglePhase::Active,
BTreeMap::new(),
);
let mut sched2 = Schedule::default();
sched2.add_systems(tick_triangle_escalation);
run_at_tick(&mut world2, &mut sched2, 10);
@@ -349,7 +395,14 @@ fn d026_non_active_tier_triangle_not_escalated() {
#[test]
fn dormant_triangle_not_escalated() {
let mut world = make_escalation_world();
let entity = spawn_triangle(&mut world, 1, 0, 10, TrianglePhase::Dormant, BTreeMap::new());
let entity = spawn_triangle(
&mut world,
1,
0,
10,
TrianglePhase::Dormant,
BTreeMap::new(),
);
let mut schedule = Schedule::default();
schedule.add_systems(tick_triangle_escalation);
@@ -366,7 +419,14 @@ fn dormant_triangle_not_escalated() {
#[test]
fn resolved_triangle_not_escalated() {
let mut world = make_escalation_world();
let entity = spawn_triangle(&mut world, 1, 50, 5, TrianglePhase::Resolved, BTreeMap::new());
let entity = spawn_triangle(
&mut world,
1,
50,
5,
TrianglePhase::Resolved,
BTreeMap::new(),
);
let mut schedule = Schedule::default();
schedule.add_systems(tick_triangle_escalation);
@@ -401,14 +461,20 @@ fn resolve_command_sets_phase_to_resolved() {
})
.id();
world.resource_mut::<ResolveTriangleQueue>().push(ResolveTriangleCommand(TriangleId(100)));
world
.resource_mut::<ResolveTriangleQueue>()
.push(ResolveTriangleCommand(TriangleId(100)));
let mut schedule = Schedule::default();
schedule.add_systems(apply_resolve_triangle);
schedule.run(&mut world);
let state = world.get::<TriangleState>(entity).unwrap();
assert_eq!(state.phase, TrianglePhase::Resolved, "resolve command must set phase to Resolved");
assert_eq!(
state.phase,
TrianglePhase::Resolved,
"resolve command must set phase to Resolved"
);
assert_eq!(state.tension, 50, "tension must not change on resolve");
}
@@ -455,7 +521,9 @@ fn d089_resolve_does_not_cascade() {
.id();
// Resolve only triangle 100.
world.resource_mut::<ResolveTriangleQueue>().push(ResolveTriangleCommand(TriangleId(100)));
world
.resource_mut::<ResolveTriangleQueue>()
.push(ResolveTriangleCommand(TriangleId(100)));
let mut schedule = Schedule::default();
schedule.add_systems(apply_resolve_triangle);
@@ -498,9 +566,13 @@ fn resolve_twice_is_idempotent() {
let mut schedule = Schedule::default();
schedule.add_systems(apply_resolve_triangle);
world.resource_mut::<ResolveTriangleQueue>().push(ResolveTriangleCommand(TriangleId(100)));
world
.resource_mut::<ResolveTriangleQueue>()
.push(ResolveTriangleCommand(TriangleId(100)));
schedule.run(&mut world);
world.resource_mut::<ResolveTriangleQueue>().push(ResolveTriangleCommand(TriangleId(100)));
world
.resource_mut::<ResolveTriangleQueue>()
.push(ResolveTriangleCommand(TriangleId(100)));
schedule.run(&mut world);
assert_eq!(
@@ -526,7 +598,14 @@ fn crisis_events_accumulate_until_drained() {
assignments.insert(RoleId::new("r"), npc);
// Two triangles that will both escalate.
spawn_triangle(&mut world, 10, 0, 6, TrianglePhase::Simmering, assignments.clone());
spawn_triangle(
&mut world,
10,
0,
6,
TrianglePhase::Simmering,
assignments.clone(),
);
spawn_triangle(&mut world, 20, 0, 6, TrianglePhase::Simmering, assignments);
let mut schedule = Schedule::default();
@@ -578,16 +657,37 @@ fn d087_all_v01_conflict_types_produce_escalatable_states() {
use settled_reach_server::simulation::triangle::{ConflictType, NpcAxis, RoleId};
let defs = [
("kael-davan", "smuggler", "ring-contact", ConflictType::ResourceCompetition),
("sera-venn", "detective", "commission-inspector", ConflictType::SecretExposure),
(
"kael-davan",
"smuggler",
"ring-contact",
ConflictType::ResourceCompetition,
),
(
"sera-venn",
"detective",
"commission-inspector",
ConflictType::SecretExposure,
),
("naia", "kael-davan", "hael", ConflictType::LatentTension),
("drin", "ring-system", "dock-supervisor", ConflictType::ResourceCompetition),
("worried-partner", "ring-member", "neighbor", ConflictType::LatentTension),
(
"drin",
"ring-system",
"dock-supervisor",
ConflictType::ResourceCompetition,
),
(
"worried-partner",
"ring-member",
"neighbor",
ConflictType::LatentTension,
),
];
for (r0, r1, r2, conflict) in &defs {
let roles = [RoleId::new(r0), RoleId::new(r1), RoleId::new(r2)];
let tid = settled_reach_server::simulation::triangle::TriangleId::from_seed_and_roles(42, &roles);
let tid =
settled_reach_server::simulation::triangle::TriangleId::from_seed_and_roles(42, &roles);
let def = TriangleDef {
triangle_id: tid,
roles: roles.clone(),
@@ -595,7 +695,11 @@ fn d087_all_v01_conflict_types_produce_escalatable_states() {
interest_axes: [NpcAxis::Want, NpcAxis::Secret, NpcAxis::Relationships],
relationship_constraints: vec![],
};
assert!(def.validate().is_ok(), "D-087 triangle must be valid: {:?}", def.validate());
assert!(
def.validate().is_ok(),
"D-087 triangle must be valid: {:?}",
def.validate()
);
// Can construct a TriangleState from the def.
let mut assignments = BTreeMap::new();
+47 -28
View File
@@ -9,15 +9,14 @@
//! `cargo test -p settled-reach-server -- triangle_validation`
use settled_reach_server::{
simulation::triangle::{
generate_cross_template_triangles, generate_intra_template_triangles,
validate_triangle_def, ConflictType, NpcAxis, RelationshipConstraint, RoleId,
TemplateId, TemplateOwnership, TriangleDef, TriangleId, TrianglePhase, TrustRange,
ValidationError,
},
knowledge::{registry::StableEntityId, types::StableId},
npc::{Npc, RelationshipKind},
simulation::rng::SimRng,
simulation::triangle::{
generate_cross_template_triangles, generate_intra_template_triangles,
validate_triangle_def, ConflictType, NpcAxis, RelationshipConstraint, RoleId, TemplateId,
TemplateOwnership, TriangleDef, TriangleId, TrianglePhase, TrustRange, ValidationError,
},
};
// ---------------------------------------------------------------------------
@@ -102,7 +101,12 @@ fn triangle_validation_conflict_viability_fails_without_want_axis() {
let result = validate_triangle_def(&def);
assert!(
matches!(result, Err(ValidationError::ConflictViability { triangle_id: TriangleId(10) })),
matches!(
result,
Err(ValidationError::ConflictViability {
triangle_id: TriangleId(10)
})
),
"expected ConflictViability error, got: {:?}",
result
);
@@ -129,7 +133,12 @@ fn triangle_validation_relationship_coherence_fails_without_constraints() {
let result = validate_triangle_def(&def);
assert!(
matches!(result, Err(ValidationError::RelationshipCoherence { triangle_id: TriangleId(20) })),
matches!(
result,
Err(ValidationError::RelationshipCoherence {
triangle_id: TriangleId(20)
})
),
"expected RelationshipCoherence error, got: {:?}",
result
);
@@ -214,11 +223,7 @@ fn triangle_validation_interest_divergence_first_last_duplicate() {
fn triangle_validation_conflict_viability_checked_before_coherence() {
let def = TriangleDef {
triangle_id: TriangleId(40),
roles: [
RoleId::new("a"),
RoleId::new("b"),
RoleId::new("c"),
],
roles: [RoleId::new("a"), RoleId::new("b"), RoleId::new("c")],
conflict_type: ConflictType::LatentTension,
interest_axes: [NpcAxis::Contentment, NpcAxis::Tolerance, NpcAxis::Routine],
relationship_constraints: vec![], // also fails coherence
@@ -266,13 +271,8 @@ fn triangle_validation_cross_template_spans_two_templates() {
..def
};
let result = generate_cross_template_triangles(
&mut world,
hub_id,
bar_id,
&[overridden],
&mut rng,
);
let result =
generate_cross_template_triangles(&mut world, hub_id, bar_id, &[overridden], &mut rng);
assert!(
result.warnings.is_empty(),
@@ -297,12 +297,22 @@ fn triangle_validation_cross_template_spans_two_templates() {
let freight = state.role_assignments[&RoleId::new("freight-handler")];
let bartender = state.role_assignments[&RoleId::new("bartender")];
assert_eq!(ops, StableId(1), "ops-manager must map to hub NPC 1");
assert_eq!(freight, StableId(2), "freight-handler must map to hub NPC 2");
assert_eq!(
freight,
StableId(2),
"freight-handler must map to hub NPC 2"
);
assert_eq!(bartender, StableId(3), "bartender must map to bar NPC 3");
assert_eq!(state.phase, TrianglePhase::Simmering);
assert!(state.tension >= 5 && state.tension <= 25, "tension in seeded range");
assert!(state.tension_rate >= 1 && state.tension_rate <= 5, "rate in seeded range");
assert!(
state.tension >= 5 && state.tension <= 25,
"tension in seeded range"
);
assert!(
state.tension_rate >= 1 && state.tension_rate <= 5,
"rate in seeded range"
);
}
/// Cross-template generation skips defs that fail validation, adding a warning.
@@ -335,10 +345,15 @@ fn triangle_validation_cross_template_skips_invalid_defs() {
}],
};
let result = generate_cross_template_triangles(&mut world, hub_id, bar_id, &[invalid], &mut rng);
let result =
generate_cross_template_triangles(&mut world, hub_id, bar_id, &[invalid], &mut rng);
assert_eq!(result.triangles.len(), 0, "invalid def must be skipped");
assert_eq!(result.warnings.len(), 1, "exactly one warning for the skipped def");
assert_eq!(
result.warnings.len(),
1,
"exactly one warning for the skipped def"
);
assert!(
result.warnings[0].contains("validation failed"),
"warning must mention validation failure: {}",
@@ -391,8 +406,7 @@ fn triangle_validation_cross_template_deterministic() {
assert_eq!(result1.triangles.len(), 1);
assert_eq!(result2.triangles.len(), 1);
assert_eq!(
result1.triangles[0].tension,
result2.triangles[0].tension,
result1.triangles[0].tension, result2.triangles[0].tension,
"cross-template generation must be deterministic (D-010)"
);
assert_eq!(
@@ -431,7 +445,12 @@ fn triangle_validation_intra_template_does_not_see_other_template_npcs() {
relationship_constraints: vec![],
};
let result = generate_intra_template_triangles(&mut world, hub_id, &[def, valid_triangle_def(6)], &mut rng);
let result = generate_intra_template_triangles(
&mut world,
hub_id,
&[def, valid_triangle_def(6)],
&mut rng,
);
// The def needing "inspector" should fall back (inspector is in bar, not hub)
// At least one warning about the missing role
+54 -15
View File
@@ -70,26 +70,40 @@ impl TestServer {
}
Err(e) => panic!("failed to read server stdout: {}", e),
}
assert!(Instant::now() < deadline, "timed out waiting for LISTENING signal");
assert!(
Instant::now() < deadline,
"timed out waiting for LISTENING signal"
);
}
};
let addr = format!("127.0.0.1:{}", port);
let stream = TcpStream::connect(&addr).expect("client connect");
stream.set_read_timeout(Some(SNAPSHOT_TIMEOUT)).expect("set timeout");
stream
.set_read_timeout(Some(SNAPSHOT_TIMEOUT))
.expect("set timeout");
let mut reader = BufReader::new(stream.try_clone().expect("clone stream"));
let mut writer = BufWriter::new(stream);
// Protocol handshake
let hf = read_framed(&mut reader).expect("read handshake").expect("connection closed");
let hf = read_framed(&mut reader)
.expect("read handshake")
.expect("connection closed");
let _: HandshakeMessage = rmp_serde::from_slice(&hf).expect("deserialize handshake");
// StartupMessage with chosen archetype
let startup = StartupMessage { world_seed, character_archetype: archetype };
let startup = StartupMessage {
world_seed,
character_archetype: archetype,
};
let startup_payload = rmp_serde::to_vec_named(&startup).expect("serialize startup");
write_framed(&mut writer, &startup_payload).expect("send startup");
TestServer { child, reader, writer }
TestServer {
child,
reader,
writer,
}
}
/// Send a tick's worth of inputs (empty = idle tick) and read back one snapshot.
@@ -126,7 +140,10 @@ impl TestServer {
}
std::thread::sleep(Duration::from_millis(50));
}
Err(_) => { self.child.kill().ok(); break; }
Err(_) => {
self.child.kill().ok();
break;
}
}
}
}
@@ -142,9 +159,15 @@ fn test_smuggler_opening_monologue() {
// Monologue IDs from smuggler/opening.yaml start with "pc-smuggler_".
// This verifies: archetype → MonologueState.character → pool selection (D-032, #587, #595).
let mut server = TestServer::boot_gauntlet(12345, CharacterArchetype::Smuggler);
let snapshot = server.tick(vec![PlayerInput { tick: 0, action: PlayerAction::MoveNorth }]);
let snapshot = server.tick(vec![PlayerInput {
tick: 0,
action: PlayerAction::MoveNorth,
}]);
assert_eq!(snapshot.version, PROTOCOL_VERSION, "protocol version mismatch");
assert_eq!(
snapshot.version, PROTOCOL_VERSION,
"protocol version mismatch"
);
let monologue = snapshot.current_monologue;
assert!(
@@ -169,9 +192,15 @@ fn test_detective_opening_monologue() {
// Boot with Detective, advance 1 tick, assert opening monologue fires from detective pool.
// Monologue IDs from detective/opening.yaml start with "pc-detective_".
let mut server = TestServer::boot_gauntlet(12345, CharacterArchetype::Detective);
let snapshot = server.tick(vec![PlayerInput { tick: 0, action: PlayerAction::MoveNorth }]);
let snapshot = server.tick(vec![PlayerInput {
tick: 0,
action: PlayerAction::MoveNorth,
}]);
assert_eq!(snapshot.version, PROTOCOL_VERSION, "protocol version mismatch");
assert_eq!(
snapshot.version, PROTOCOL_VERSION,
"protocol version mismatch"
);
let monologue = snapshot.current_monologue;
assert!(
@@ -197,7 +226,8 @@ fn test_smuggler_and_detective_get_different_opening_monologue_ids() {
// the same monologue ID on tick 1. If they do, D-032 partitioning is broken.
let mut smug = TestServer::boot_gauntlet(12345, CharacterArchetype::Smuggler);
let smug_snap = smug.tick(vec![]);
let smug_id = smug_snap.current_monologue
let smug_id = smug_snap
.current_monologue
.as_ref()
.map(|m| m.id.clone())
.unwrap_or_default();
@@ -205,7 +235,8 @@ fn test_smuggler_and_detective_get_different_opening_monologue_ids() {
let mut det = TestServer::boot_gauntlet(12345, CharacterArchetype::Detective);
let det_snap = det.tick(vec![]);
let det_id = det_snap.current_monologue
let det_id = det_snap
.current_monologue
.as_ref()
.map(|m| m.id.clone())
.unwrap_or_default();
@@ -236,7 +267,9 @@ fn test_v0_1_integration_playthrough() {
// === Criterion 1: Opening monologue (Smuggler) ===
let tick1 = server.tick(vec![]);
let monologue = tick1.current_monologue.expect("Opening monologue must fire on tick 1");
let monologue = tick1
.current_monologue
.expect("Opening monologue must fire on tick 1");
assert!(
monologue.id.starts_with("pc-smuggler_"),
"Tick-1 monologue must be from smuggler pool. Got: {}",
@@ -266,7 +299,11 @@ fn test_v0_1_integration_playthrough() {
let mut deviation_observed = false;
for _ in 0..5 {
let snap = server.tick(vec![]);
if snap.entities.iter().any(|e| e.tell_state == Some(TellCategory::RoutineDeviation)) {
if snap
.entities
.iter()
.any(|e| e.tell_state == Some(TellCategory::RoutineDeviation))
{
deviation_observed = true;
break;
}
@@ -278,7 +315,9 @@ fn test_v0_1_integration_playthrough() {
// === Criterion 3 (D-036): News ticker visible in bar zone ===
// Teleport to The Last Shift bar zone and check current_ticker is Some.
let _teleport = server.send_debug(DebugCommandKind::TeleportToLocation("the-last-shift".into()));
let _teleport = server.send_debug(DebugCommandKind::TeleportToLocation(
"the-last-shift".into(),
));
let bar_snap = server.tick(vec![]);
assert!(
bar_snap.current_ticker.is_some(),
+7 -7
View File
@@ -17,8 +17,8 @@ use settled_reach_server::npc::blueprint::{
CulturalValues, CultureProfile, NamingConventions, OccasionalInjection, SpeechPatterns,
VoiceExample,
};
use settled_reach_server::npc::PersonalityTrait;
use settled_reach_server::npc::tell_state::TellCategory;
use settled_reach_server::npc::PersonalityTrait;
use settled_reach_server::voice::cache::VoiceCacheStore;
use settled_reach_server::voice::prompt_builder::ContentType;
use settled_reach_server::voice::queue::{Priority, VoiceQueue, VoiceRequest};
@@ -59,11 +59,7 @@ fn voice_config() -> VoiceProcessConfig {
} else {
// Fall back to mock script — no model needed
let mock = manifest.join("sr-voice/mock-stdio.sh");
assert!(
mock.exists(),
"Mock script not found: {}",
mock.display()
);
assert!(mock.exists(), "Mock script not found: {}", mock.display());
eprintln!("Using mock sr-voice: {}", mock.display());
if !bin_path.exists() {
eprintln!(" (real binary not found: {})", bin_path.display());
@@ -299,7 +295,11 @@ fn voice_pipeline_end_to_end() {
drop(cache_guard);
// Drop triggers save_all via the Drop impl — but the cache is behind
// Arc<Mutex<>>, so we can't drop it here. Explicitly save instead.
cache.lock().unwrap().save_all().expect("failed to save cache");
cache
.lock()
.unwrap()
.save_all()
.expect("failed to save cache");
std::fs::write(&results_path, &results).expect("failed to write results");
eprintln!("Results written to {}", results_path.display());
+13 -5
View File
@@ -15,8 +15,8 @@ use settled_reach_server::npc::blueprint::{
CulturalValues, CultureProfile, NamingConventions, OccasionalInjection, SpeechPatterns,
VoiceExample,
};
use settled_reach_server::npc::PersonalityTrait;
use settled_reach_server::npc::tell_state::TellCategory;
use settled_reach_server::npc::PersonalityTrait;
use settled_reach_server::voice::cache::{CacheKey, VoiceCacheStore};
use settled_reach_server::voice::prompt_builder::ContentType;
use settled_reach_server::voice::queue::{Priority, VoiceQueue, VoiceRequest};
@@ -106,8 +106,9 @@ fn van_maanens_star_culture() -> CultureProfile {
],
occasional_injections: vec![OccasionalInjection {
kind: "oath".into(),
clause: "Use an oath like \"void take it\" when something is surprising or frustrating."
.into(),
clause:
"Use an oath like \"void take it\" when something is surprising or frustrating."
.into(),
example: Some(VoiceExample {
input: "discovers a critical part is missing".into(),
output: "Void take it. The coupling's not here.".into(),
@@ -623,13 +624,20 @@ fn voice_quality_batch() {
.unwrap_or("[MISSING — not cached]");
output.push_str(&format!("--- #{}: {} ---\n", i + 1, case.label));
output.push_str(&format!(" tell: {:?} | seed: {} | type: {:?}\n", case.tell_state, case.seed, case.content_type));
output.push_str(&format!(
" tell: {:?} | seed: {} | type: {:?}\n",
case.tell_state, case.seed, case.content_type
));
output.push_str(&format!(" BASE: {}\n", case.base_text));
output.push_str(&format!(" VOICED: {}\n\n", voiced));
}
drop(cache_guard);
cache.lock().unwrap().save_all().expect("failed to save cache");
cache
.lock()
.unwrap()
.save_all()
.expect("failed to save cache");
let results_path = out.join("quality-batch.txt");
std::fs::write(&results_path, &output).expect("failed to write results");