fix(simulation): Clippy cleanup and CI enforcement (#635)
Fix all Clippy warnings across the server codebase (2411 insertions, 1341 deletions). Raise type-complexity-threshold to 750 and too-many-arguments to 12 in .clippy.toml for idiomatic Bevy ECS system signatures. The server now passes `cargo clippy -- --deny warnings` cleanly. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -9,7 +9,7 @@
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//! is implemented here.
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//!
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//! Integration points:
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//! - Reads LinePoolIndexResource (content/mod.rs)
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//! - Reads LinePoolIndexResource (server/content/mod.rs)
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//! - Reads KnowledgeGraph + EntityRegistry for access/trust derivation
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//! - Reads DialogueProfile on NPCs for pool lookup coordinates
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//! - Writes DialogueResponseBuffer for snapshot inclusion
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@@ -21,23 +21,23 @@ use bevy_ecs::prelude::*;
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use rand::Rng;
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use crate::bridge::types::{DialogueResponseEvent, MonologueEvent, RelationshipState};
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use crate::simulation::conversation::{display_label_for_role, NpcColorIndex, NpcName};
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use crate::storyteller::EngagementRecord;
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use crate::simulation::line_pool::{
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AccessTier, IndexedDialogueLine, Mood, Situation, Topic, TrustTier,
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};
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use crate::simulation::knowledge_grant::KnowledgeGrant;
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use crate::simulation::line_pool::LinePoolIndexResource;
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use crate::knowledge::content_registry::ContentEntityRegistry;
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use crate::knowledge::events::{ProcessedEntityGrant, ProcessedFactGrant, ProcessedKnowledgeGrant};
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use crate::knowledge::types::{FactId, KnowledgeConfidence, KnowledgeSource, StableId};
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use crate::knowledge::{EntityRegistry, KnowledgeGraph};
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use crate::npc::interaction::{InteractionEvent, InteractionEventKind, InteractionMemory};
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use crate::npc::relationships::{TrustEvent, TrustEventQueue};
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use crate::simulation::conversation::{display_label_for_role, NpcColorIndex, NpcName};
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use crate::simulation::knowledge_grant::KnowledgeGrant;
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use crate::simulation::line_pool::LinePoolIndexResource;
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use crate::simulation::line_pool::{
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AccessTier, IndexedDialogueLine, Mood, Situation, Topic, TrustTier,
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};
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use crate::simulation::monologue::{MonologueBuffer, MonologueState};
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use crate::simulation::movement::PlayerCharacter;
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use crate::simulation::rng::SimRng;
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use crate::simulation::time::SimulationTime;
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use crate::storyteller::EngagementRecord;
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/// Cooldown ticks before the same dialogue line can be selected again.
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/// At 10 ticks/game-minute, 600 ticks = 1 game-hour.
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@@ -532,7 +532,9 @@ pub fn process_talk_interaction(
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.map(|e| e.known_attributes.contains_key("name"))
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.unwrap_or(false);
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if known {
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npc_name_opt.map(|n| n.0.clone()).unwrap_or_else(|| "Unknown".to_string())
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npc_name_opt
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.map(|n| n.0.clone())
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.unwrap_or_else(|| "Unknown".to_string())
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} else {
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display_label_for_role(&profile.role)
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}
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@@ -648,7 +650,10 @@ fn emit_knowledge_grant(
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};
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match grant {
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KnowledgeGrant::Fact { fact_id, confidence } => {
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KnowledgeGrant::Fact {
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fact_id,
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confidence,
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} => {
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let conf = match KnowledgeConfidence::try_from(confidence.as_str()) {
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Ok(c) => c,
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Err(e) => {
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@@ -658,9 +663,7 @@ fn emit_knowledge_grant(
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};
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let fid = FactId(fact_id.clone());
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// Guardrail: NPC must know this fact to grant it (D-079).
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let npc_knows = npc_kg_opt
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.map(|kg| kg.knows_fact(&fid))
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.unwrap_or(false);
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let npc_knows = npc_kg_opt.map(|kg| kg.knows_fact(&fid)).unwrap_or(false);
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if !npc_knows {
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tracing::warn!(
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"KnowledgeGrant dropped: NPC {:?} does not know fact '{}' — grant guardrail",
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@@ -1110,14 +1113,14 @@ pub fn process_dialogue_response(
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::knowledge::graph::KnowledgeGraph;
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use crate::knowledge::registry::EntityRegistry;
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use crate::npc::Npc;
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use crate::simulation::line_pool::LinePoolIndexResource;
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use crate::simulation::line_pool::{
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AccessTier, IndexedDialogueLine, IndexedDialoguePool, LinePoolIndex, Mood, Situation,
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Topic, TrustTier,
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};
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use crate::simulation::line_pool::LinePoolIndexResource;
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use crate::knowledge::graph::KnowledgeGraph;
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use crate::knowledge::registry::EntityRegistry;
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use crate::npc::Npc;
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use crate::simulation::movement::TilePosition;
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use crate::simulation::rng::SimRng;
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use crate::simulation::time::SimulationTime;
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@@ -2216,10 +2219,15 @@ mod tests {
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// Run with multiple seeds — Secret-tier line must appear at least once
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let mut saw_secret_line = false;
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for seed in 0u64..50 {
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world.get_mut::<DialogueResponseBuffer>(player).unwrap().response = None;
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world
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.get_mut::<DialogueResponseBuffer>(player)
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.unwrap()
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.response = None;
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world.entity_mut(player).insert(TalkRequest { target: npc });
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// Reset cooldown so the pool is not exhausted between iterations
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world.entity_mut(player).insert(DialogueCooldownTracker::default());
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world
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.entity_mut(player)
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.insert(DialogueCooldownTracker::default());
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world.insert_resource(SimRng::new(seed));
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let mut schedule = bevy_ecs::schedule::Schedule::default();
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@@ -2293,9 +2301,14 @@ mod tests {
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let mut saw_secret = false;
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for seed in 0u64..50 {
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world.get_mut::<DialogueResponseBuffer>(player).unwrap().response = None;
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world
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.get_mut::<DialogueResponseBuffer>(player)
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.unwrap()
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.response = None;
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world.entity_mut(player).insert(TalkRequest { target: npc });
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world.entity_mut(player).insert(DialogueCooldownTracker::default());
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world
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.entity_mut(player)
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.insert(DialogueCooldownTracker::default());
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world.insert_resource(SimRng::new(seed));
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let mut schedule = bevy_ecs::schedule::Schedule::default();
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@@ -2388,7 +2401,10 @@ mod tests {
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let mut seen_ids: Vec<String> = Vec::new();
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for seed in 0u64..10 {
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world.get_mut::<DialogueResponseBuffer>(player).unwrap().response = None;
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world
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.get_mut::<DialogueResponseBuffer>(player)
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.unwrap()
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.response = None;
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world.entity_mut(player).insert(TalkRequest { target: npc });
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// NOTE: SimulationTime is NOT advanced — all 10 talks happen within tick 0
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world.insert_resource(SimRng::new(seed));
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