From a7b7d3e31a3ce14cdb4e8631e02b1e82f87288ed Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sat, 7 Mar 2026 11:27:12 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 1c32e2e66..d4b294f99 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,14 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] +### Fixed +- Name pool first-pick bias — generator spike produced "Dav" as NPC 1 across all seeds; now uses derived RNG per zone+culture (#628) +- Behavior dedup — same behavior string no longer assigned to multiple NPCs in one zone run (#629) + +### Added +- Relationship-to-behavior pipeline — NPC behavior lines now reflect social connections (rivals ignore each other, friends gravitate, subordinates defer) (#631) +- Want/State layer — NPCs have internal motives (Bored, Alert, Suspicious, AvoidingSomeone, LookingForInfo) that leak through observable micro-tells (#632) + ## [v0.1.24] — 2026-03-06 ### Changed