feat(schema): trait_templates + atlas_body_trait_bias tables + bake (#993)
D-232 architecture-flavor storage mechanism (content is #1005/#1017): - trait_templates: shared catalog of holistic template bundles — two-tier eligibility (hard gates bulk_class/prosperity_bps/ubiquity + soft weight mods), zone_affinity, allow/block tags, visual_bundle. List/map fields are JSON; all numerics integer basis-points (D-010). - atlas_body_trait_bias: sparse per-body hero pins — pin/boost/suppress with basis-point multiplier ranges (boost ≤3×, suppress ≥0.33× never 0). - Baked at import (steps 14/15) from wiki/economics/architecture_trait_ catalog.toml + architecture_trait_bias.toml. FK-validated (body_id → bodies, template_tag → trait_templates), enum + multiplier-range checks, graceful on absent source. Source location provisional pending Q-107; the baked tables are invariant per D-232. Retires the round-2 atlas_body_culture tables. - Catalog ships a 3-template bootstrap seed to prove the bake end-to-end; the full ~35-template catalog is #1005, hero pins #1017. - Stamp sources updated (IMPORT_ECONOMICS_SOURCES + GENERATOR_SOURCES). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# ==========================================================================
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# Architecture-flavor per-body trait bias (D-232) — sparse hero pins.
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# Source of truth for the `atlas_body_trait_bias` baked table.
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#
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# Bias applies ONLY to hero bodies (~30-40 of ~300). Non-hero bodies run the
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# identical draw with no bias (economics + corridor weight + seed). Bias is
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# PER-BODY, never per-corridor.
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#
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# Three kinds:
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# pin mandatory template — counts toward K, the body WILL use it.
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# (no weight_multiplier_bps)
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# boost non-mandatory weight increase, <= 3x.
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# weight_multiplier_bps in 10001..30000
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# suppress weight decrease, >= 0.33x, NEVER 0 (preserves second-playthrough
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# surprise). weight_multiplier_bps in 3300..9999
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#
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# Each entry FK-validates: body_id -> bodies, template_tag -> trait_templates.
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#
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# SCOPE NOTE (#993 vs #1017): #993 builds the table + baker. The ~30-40 hero
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# pins (and the Groombridge GSH clearing_house_landmark, which also needs the
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# D-222 named-landmark reservation from #957) are authored in #1017. This file
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# ships empty-but-documented; add `[[bias]]` entries in #1017.
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#
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# Example (commented — uncomment + point at a real body/template in #1017):
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# [[bias]]
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# body_id = "GJ680d" # a bodies.body_id
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# template_tag = "terraced_agrarian" # a trait_templates.tag
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# bias_kind = "boost"
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# weight_multiplier_bps = 20000 # 2.0x
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# note = "why this body leans this way"
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# ==========================================================================
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# (no hero pins yet — #1017)
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# ==========================================================================
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# Architecture-flavor trait-template catalog (D-232)
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# Source of truth for the `trait_templates` baked table (import_economics.py).
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#
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# Each template is a HOLISTIC bundle (a coherent relationship between its axes),
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# never decomposed per-axis. The draw (D-232, three phases) hard-gates the pool
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# by economics, weights it by modifiers + wiki bias, then seed-draws K templates
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# per body (K = complexity_tier: Full 5 / Moderate 3 / Minimal 1 / Empty 0).
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#
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# Channel separation (D-233): economics decides WHAT a building is; this catalog
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# decides only HOW it is characterized. `geographic_sector`/corridor is ALWAYS a
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# soft weight, never a hard gate ("corridors are tendencies, not borders").
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#
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# All numeric eligibility is INTEGER BASIS-POINTS (10000 = 1.0x), never f32
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# (D-010 determinism; save-critical under D-227).
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#
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# SCOPE NOTE (#993 vs #1005): this file is the BAKE SOURCE. #993 builds the
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# table + baker + the bootstrap seed below. The full ~35-template catalog
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# (40-45 target; baseline + heritage sub-pool per corridor + a shared
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# cross-corridor pool; CI guardrails >=5 eligible per economic class, no
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# template >60% pool weight) is authored in #1005 by Miri (cultural/eligibility)
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# + Araminta (visual_bundle). The seed entries below are minimal bootstraps to
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# prove the pipeline end-to-end — expand/replace them in #1005.
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#
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# Stanza: [templates.<tag>] (tag = stable id, referenced by atlas_body_trait_bias)
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# Fields:
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# label human label (required)
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# cultural_description Miri's cultural meaning
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# corridor_pool baseline | heritage | cross_corridor
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# geographic_sector corridor this belongs to (omit for cross_corridor)
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# bulk_class_gate list of eligible BulkClass (omit = any) — HARD gate
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# production_ubiquity_gate list of eligible ProductionUbiquity (omit = any) — HARD gate
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# min_prosperity_bps hard gate (basis points)
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# base_weight draw weight (basis points; 10000 = 1.0)
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# weight_mods {dimension = {value = multiplier_bps}} — SOFT weights
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# dimensions: economic_role | dominant_faction |
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# founding_age | geographic_sector | morphology_zone
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# zone_affinity {DistrictType = weight_bps} — district-dominant draw
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# allow_tags / block_tags ObjectTag allow/block lists
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# era_scope era applicability (era = maintenance/wear, not tech)
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# visual_bundle D-235 bundle (wall/roof/facade/street + colors + fallback parents)
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# ==========================================================================
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# --- BOOTSTRAP SEED (#993) — expand/replace in #1005 -----------------------
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[templates.generic_baseline]
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label = "Generic Baseline"
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cultural_description = "The cohesive default look of a settlement with no divergent founding heritage — functional, unremarkable, corridor-neutral. The fallback the draw can always reach."
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corridor_pool = "baseline"
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min_prosperity_bps = 0
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base_weight = 10000
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zone_affinity = { residential = 10000, commercial = 10000, civic = 10000, industrial = 10000 }
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allow_tags = ["concrete_wall", "flat_roof", "regular_facade"]
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block_tags = []
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era_scope = "any"
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visual_bundle = { wall = ["concrete_wall"], roof = ["flat_roof"], facade = ["regular_facade"], street = ["paved"], color_register = "neutral_grey", fallback = {} }
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[templates.industrial_utilitarian]
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label = "Industrial Utilitarian"
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cultural_description = "Heavy-industry vernacular — large-span sheds, exposed structure, infrastructure-as-aesthetic. Reads as a place that makes things at scale."
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corridor_pool = "baseline"
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bulk_class_gate = ["BulkSolid", "BulkLiquid"]
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min_prosperity_bps = 0
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base_weight = 12000
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weight_mods = { economic_role = { mining = 18000, manufacturing = 16000 }, dominant_faction = { syndic_dominant = 13000 } }
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zone_affinity = { industrial = 18000, commercial = 8000 }
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allow_tags = ["steel_frame", "corrugated_roof", "gantry"]
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block_tags = ["ornamental_cornice"]
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era_scope = "any"
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visual_bundle = { wall = ["steel_frame", "brick_infill"], roof = ["corrugated_roof"], facade = ["industrial_glazing"], street = ["heavy_haul"], color_register = "oxide_and_steel", fallback = { steel_frame = "generic_wall" } }
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[templates.terraced_agrarian]
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label = "Terraced Agrarian"
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cultural_description = "A farming-community register — low, clustered dwellings around shared harvest infrastructure, oriented to the land rather than the street. Common where agriculture founds the settlement."
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corridor_pool = "baseline"
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bulk_class_gate = ["Perishable", "BulkSolid"]
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min_prosperity_bps = 0
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base_weight = 11000
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weight_mods = { economic_role = { agricultural = 18000 }, morphology_zone = { lowland_plain = 13000 } }
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zone_affinity = { residential = 14000, civic = 9000 }
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allow_tags = ["rendered_wall", "pitched_roof", "courtyard"]
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block_tags = ["glass_curtain_wall"]
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era_scope = "any"
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visual_bundle = { wall = ["rendered_wall"], roof = ["pitched_roof", "clay_tile"], facade = ["shuttered_window"], street = ["packed_earth", "cobble"], color_register = "warm_earth", fallback = { rendered_wall = "generic_wall" } }
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