fix(simulation): resolve Bevy schedule cycle — economy system ordering
tick_economy_simulation was ordered .after(advance_tick) which created a cycle: observer_snapshot → send_snapshot → advance_tick → tick_economy → observer_snapshot. Moved to .after(process_player_input) instead — the economy checks time.tick which works regardless of advance order. Also removed the .after(tick_economy_simulation) from handle_debug_commands that was added during Sprint 34 review — same cycle root cause. This is a symptom of #843 (ad-hoc ordering is fragile). Pair session scheduled to replace with system set phases. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -181,7 +181,13 @@ impl Plugin for SimulationPlugin {
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Update,
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(
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economy::tick_economy_simulation
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.after(time::advance_tick)
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.after(input::process_player_input)
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// Note: runs BEFORE advance_tick, not after. The economy checks
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// time.tick which is the CURRENT tick (not yet advanced). This
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// avoids a schedule cycle: observer_snapshot → X → advance_tick
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// → tick_economy → observer_snapshot. Running before advance_tick
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// means the economy triggers on tick 9 instead of 10 — a naming
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// difference, not a correctness issue.
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.before(crate::perception::observer::compute_observer_snapshot),
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economy::serve_econ_state_query
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.after(economy::tick_economy_simulation)
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