feat(audio): add AudioManager autoload with 5-bus architecture

D-068 bus layout (Music, Ambient, WorldSFX, PlayerActions, UISounds),
directory-scan asset registry, spatial/non-spatial playback, D-069
audio dip profiles (dialogue, confrontation, listening_focus) with
low-pass filter sweep, and D-073 zone crossfade stub. No-op fallback
when audio assets absent. Implements #255.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-17 16:34:42 +01:00
co-authored by Claude Opus 4.6
parent 600cfe506c
commit 9e6b859cdf
2 changed files with 303 additions and 0 deletions
+1
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@@ -22,6 +22,7 @@ GameState="*res://scripts/autoloads/game_state.gd"
InputMapper="*res://scripts/autoloads/input_mapper.gd"
UIStrings="*res://scripts/autoloads/ui_strings.gd"
FogState="*res://scripts/autoloads/fog_state.gd"
AudioManager="*res://scripts/autoloads/audio_manager.gd"
[display]