feat(audio): add AudioManager autoload with 5-bus architecture
D-068 bus layout (Music, Ambient, WorldSFX, PlayerActions, UISounds), directory-scan asset registry, spatial/non-spatial playback, D-069 audio dip profiles (dialogue, confrontation, listening_focus) with low-pass filter sweep, and D-073 zone crossfade stub. No-op fallback when audio assets absent. Implements #255. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -22,6 +22,7 @@ GameState="*res://scripts/autoloads/game_state.gd"
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InputMapper="*res://scripts/autoloads/input_mapper.gd"
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UIStrings="*res://scripts/autoloads/ui_strings.gd"
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FogState="*res://scripts/autoloads/fog_state.gd"
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AudioManager="*res://scripts/autoloads/audio_manager.gd"
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[display]
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