From 9e027c5e9d2679fa8b31aee227854f7e9d71e795 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Wed, 18 Feb 2026 10:53:42 +0100 Subject: [PATCH] chore(meta): update changelog for sprint 9 client work Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 8f11246d4..9395ce5d8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,6 +10,11 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). - review-pr skill: explicit verdict rules — critical/warning → REQUEST_CHANGES, suggestion-only → APPROVE ### Added +- Gauntlet room timer + personal bests (#496) — GauntletHUD shows TIMER: MM:SS (PB: MM:SS), starts on room entry, resets on room change, persists stats to user://gauntlet-stats.json, session summary on disconnect, hidden in non-gauntlet mode +- WRONG button F12 MVP (#495) — bug report capture: pause sim, show modal prompt, save snapshot.json + render.txt + description.txt to user://bug-reports/, Esc to cancel +- GameState.room_id and gauntlet_mode fields — parsed from ObserverSnapshot, enabling gauntlet UI +- BUG_REPORT action in InputMapper (F12 binding) with SimBridge wire guard (client-only) +- 24 new anti-tedium tests — GauntletHUD lifecycle (16: timer, PB, visibility, room change, session tracking) + BugReportDialog (8: pause/unpause, wire guard, text render, edge cases) - whatsinagame starter kit — reusable multi-agent team bootstrap for any project (3-tier profiles, 18 skills, 16 agent archetypes, stakeholder personas, ticketing DB, decision tracking) - Domain-action naming convention for skills documented in create-skill guide - `gauntlet` feature flag (default-on) — allows stripping Gauntlet test world from release builds with `--no-default-features`