chore(agents): roster sweep — arm discussion agents, integrate inigo, drop tiger (T-1104)
Cleared stale STANDBY markers, swept dead DISCUSSION.md pointers, disambiguated overlapping personas, corrected asset-gen paths. Armed 7 discussion agents (gestalt/gore/mellanie/miri/nigel/ozzie/paula) with Bash so they can run the pql preamble. Integrated inigo into the roster + briefing (audio, standby). Removed tiger — localization dropped from scope (R-013). Part of T-1099. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned araminta`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned araminta`
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## v0.2 Pivot — Key Changes for Your Role
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The visual system shifts from designing layouts for three hand-crafted social sites to designing the visual grammar that the generator uses to produce legible zones at scale.
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@@ -11,8 +11,8 @@ updated: 2026-04-05
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Last updated: 2026-04-05
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned burnelli-sheldon`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned burnelli-sheldon`
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## Your Domain
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned dudley`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned dudley`
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## Status
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STANDBY. This briefing will be populated when backend/engine implementation begins. Dudley activates when simulation implementation work is assigned.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned gestalt`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned gestalt`
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## Key Design Pivots
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- **Tycoon bookmark (D-117):** Zero investigation content. Tycoon (small business owner) is the starting state.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned gore`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned gore`
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## v0.2 Pivot — Key Changes for Your Role
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The workshop confirmed and sharpened the thematic frame. "Is this enough?" survives as the central question. The change is that it now must be posed through a generated tycoon's life, not through authored detective/smuggler characters.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned hoshe`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned hoshe`
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## Status
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**ACTIVE.** Test infrastructure from earlier sprints is operational. v0.2 focus: generator output validation — can the generator produce legible NPCs? Are relationships readable from generator output?
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@@ -0,0 +1,32 @@
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# Inigo Briefing — Sound Designer (STANDBY)
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**Status: STANDBY.** Audio implementation has not started. Player-facing sound
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is a later-phase concern — the development cascade (D-166) builds the world
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outside-in, and audio attaches to the walkable, rendered world (Phase 5+), not
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before. Do not design detailed soundscapes ahead of the phase that needs them;
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if pulled in early, stay at the level the current phase actually requires.
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## When you activate
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You own player-facing audio: soundscape layers per zone type, ambient beds,
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diegetic sound cues, and the sound-propagation behaviour that makes hearing a
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second channel of perception.
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## Load-bearing decisions
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- **D-018 — sound model.** Sound propagation (close/medium/long range +
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occlusion) is a core perception mechanic, not decoration. What the player
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hears through walls, around corners, and across z-levels carries gameplay
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information. Design every sound with its falloff and occlusion in mind.
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- **Information asymmetry is the core loop.** Audio reinforces it — what you
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hear but cannot see is a deliberate tell. No non-diegetic cues for gameplay
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events (music is the exception).
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## First moves when activated
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1. Read the active phase epic and D-018 in full (`pql decisions read D-018`).
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2. Confirm with the team lead which zone types and spaces exist in the
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generated world before authoring palettes — soundscapes attach to real
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generated locations, not a hand-made test map.
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3. Coordinate with Gestalt (sound cues ↔ mechanical significance) and the
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perception-system owner (propagation ↔ `VisibilitySector` occlusion).
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned justine`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned justine`
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## Status
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**ACTIVE.** CI and build pipeline maintenance. Content validation infrastructure remains relevant as the AI-assisted content pipeline (D-123) produces NPC content at scale.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned mellanie`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned mellanie`
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## v0.2 Pivot — Key Changes for Your Role
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The copy pipeline fundamentally shifts from hand-authoring specific NPC profiles to designing the culture-driven voice system that feeds the generator.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned miri`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned miri`
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## v0.2 Pivot — Key Changes for Your Role
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The workshop confirmed Sova Transit District as the v0.2 setting (tycoon bookmark in Van Maanen's Star) and resolved the culture architecture gap in Miri's favour.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned nigel`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned nigel`
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## v0.2 Pivot — Key Changes for Your Role
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The replayability frame shifts from "same conspiracy, different character lens" to "same generator, different seeded world." The anti-metagaming goal survives; the mechanism changes.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned oscar`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned oscar`
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## Status
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STANDBY. This briefing will be populated when networking/multiplayer implementation begins.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned ozzie`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned ozzie`
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## v0.2 Pivot — Key Changes for Your Role
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The workshop revealed a core framing error: the game was built as a detective puzzle game but the vision is a single-character life sim. The fix is not cosmetic.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned paula`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned paula`
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## v0.2 Pivot — Key Changes for Your Role
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned qatux`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned qatux`
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## Decisions Relevant to Your Role
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All decisions (D-001 through D-137) — maintains decision domain files in `decisions/` as the canonical record. Indexes and retrieves decision context for the team.
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@@ -11,8 +11,8 @@ updated: 2026-05-03
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Last updated: 2026-05-03
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned si`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned si`
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## Role: Refinement Manager
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@@ -55,8 +55,8 @@ A ticket has enough context when an agent can pick it up cold and deliver withou
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## Key Commands
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```bash
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tooling/db/ticket list --status backlog # Candidates for refinement
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tooling/db/ticket show <id> # Full ticket details
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tooling/db/decision show D-NNN # Check a referenced decision
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tooling/db/sqlite-query "SELECT * FROM decisions WHERE status = 'open'" # Open decisions
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pql ticket list --status backlog # Candidates for refinement
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pql ticket show <id> # Full ticket details
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pql decisions show D-NNN # Check a referenced decision
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pql decisions list --type question # Open questions
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```
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned stig`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned stig`
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## Status
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**ACTIVE.** v0.2 brings a character customisation UI requirement and removes the dual-character variant for insert/HUD.
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned troblum`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned troblum`
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## Decisions Relevant to Your Role
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- D-010: Architectural baseline - four principles
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@@ -11,8 +11,8 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned tyre`
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned tyre`
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## Decisions Relevant to Your Role
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Read `decisions/architecture.md` (primary) and `decisions/perception.md` (secondary). Key decisions:
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