chore(agents): roster sweep — arm discussion agents, integrate inigo, drop tiger (T-1104)

Cleared stale STANDBY markers, swept dead DISCUSSION.md pointers, disambiguated overlapping personas, corrected asset-gen paths. Armed 7 discussion agents (gestalt/gore/mellanie/miri/nigel/ozzie/paula) with Bash so they can run the pql preamble. Integrated inigo into the roster + briefing (audio, standby). Removed tiger — localization dropped from scope (R-013). Part of T-1099.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-13 12:17:08 +02:00
co-authored by Claude Fable 5
parent 33c14531da
commit 9a0d42c5d3
39 changed files with 163 additions and 127 deletions
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned araminta`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned araminta`
## v0.2 Pivot — Key Changes for Your Role
The visual system shifts from designing layouts for three hand-crafted social sites to designing the visual grammar that the generator uses to produce legible zones at scale.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned burnelli-sheldon`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned burnelli-sheldon`
## Your Domain
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned dudley`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned dudley`
## Status
STANDBY. This briefing will be populated when backend/engine implementation begins. Dudley activates when simulation implementation work is assigned.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned gestalt`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned gestalt`
## Key Design Pivots
- **Tycoon bookmark (D-117):** Zero investigation content. Tycoon (small business owner) is the starting state.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned gore`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned gore`
## v0.2 Pivot — Key Changes for Your Role
The workshop confirmed and sharpened the thematic frame. "Is this enough?" survives as the central question. The change is that it now must be posed through a generated tycoon's life, not through authored detective/smuggler characters.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned hoshe`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned hoshe`
## Status
**ACTIVE.** Test infrastructure from earlier sprints is operational. v0.2 focus: generator output validation — can the generator produce legible NPCs? Are relationships readable from generator output?
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# Inigo Briefing — Sound Designer (STANDBY)
**Status: STANDBY.** Audio implementation has not started. Player-facing sound
is a later-phase concern — the development cascade (D-166) builds the world
outside-in, and audio attaches to the walkable, rendered world (Phase 5+), not
before. Do not design detailed soundscapes ahead of the phase that needs them;
if pulled in early, stay at the level the current phase actually requires.
## When you activate
You own player-facing audio: soundscape layers per zone type, ambient beds,
diegetic sound cues, and the sound-propagation behaviour that makes hearing a
second channel of perception.
## Load-bearing decisions
- **D-018 — sound model.** Sound propagation (close/medium/long range +
occlusion) is a core perception mechanic, not decoration. What the player
hears through walls, around corners, and across z-levels carries gameplay
information. Design every sound with its falloff and occlusion in mind.
- **Information asymmetry is the core loop.** Audio reinforces it — what you
hear but cannot see is a deliberate tell. No non-diegetic cues for gameplay
events (music is the exception).
## First moves when activated
1. Read the active phase epic and D-018 in full (`pql decisions read D-018`).
2. Confirm with the team lead which zone types and spaces exist in the
generated world before authoring palettes — soundscapes attach to real
generated locations, not a hand-made test map.
3. Coordinate with Gestalt (sound cues ↔ mechanical significance) and the
perception-system owner (propagation ↔ `VisibilitySector` occlusion).
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned justine`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned justine`
## Status
**ACTIVE.** CI and build pipeline maintenance. Content validation infrastructure remains relevant as the AI-assisted content pipeline (D-123) produces NPC content at scale.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned mellanie`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned mellanie`
## v0.2 Pivot — Key Changes for Your Role
The copy pipeline fundamentally shifts from hand-authoring specific NPC profiles to designing the culture-driven voice system that feeds the generator.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned miri`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned miri`
## v0.2 Pivot — Key Changes for Your Role
The workshop confirmed Sova Transit District as the v0.2 setting (tycoon bookmark in Van Maanen's Star) and resolved the culture architecture gap in Miri's favour.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned nigel`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned nigel`
## v0.2 Pivot — Key Changes for Your Role
The replayability frame shifts from "same conspiracy, different character lens" to "same generator, different seeded world." The anti-metagaming goal survives; the mechanism changes.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned oscar`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned oscar`
## Status
STANDBY. This briefing will be populated when networking/multiplayer implementation begins.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned ozzie`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned ozzie`
## v0.2 Pivot — Key Changes for Your Role
The workshop revealed a core framing error: the game was built as a detective puzzle game but the vision is a single-character life sim. The fix is not cosmetic.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned paula`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned paula`
## v0.2 Pivot — Key Changes for Your Role
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned qatux`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned qatux`
## Decisions Relevant to Your Role
All decisions (D-001 through D-137) — maintains decision domain files in `decisions/` as the canonical record. Indexes and retrieves decision context for the team.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned si`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned si`
## Role: Refinement Manager
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## Key Commands
```bash
tooling/db/ticket list --status backlog # Candidates for refinement
tooling/db/ticket show <id> # Full ticket details
tooling/db/decision show D-NNN # Check a referenced decision
tooling/db/sqlite-query "SELECT * FROM decisions WHERE status = 'open'" # Open decisions
pql ticket list --status backlog # Candidates for refinement
pql ticket show <id> # Full ticket details
pql decisions show D-NNN # Check a referenced decision
pql decisions list --type question # Open questions
```
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned stig`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned stig`
## Status
**ACTIVE.** v0.2 brings a character customisation UI requirement and removes the dual-character variant for insert/HUD.
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned troblum`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned troblum`
## Decisions Relevant to Your Role
- D-010: Architectural baseline - four principles
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## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned tyre`
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned tyre`
## Decisions Relevant to Your Role
Read `decisions/architecture.md` (primary) and `decisions/perception.md` (secondary). Key decisions: