From 98100da0d0b3d38214ca47b0d45be3faffdf111e Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Wed, 25 Feb 2026 22:00:23 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 074153dcb..8e019597d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,9 +11,15 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). - D-094: Spatial hierarchy — chunk (64×64 sim) → block (128×128 sim) → district (4×4 blocks, 256×256 visual), supersedes D-014 estimate - D-095: Horizon stations and transport lore — span gates (human-built, dual-use), horizon stations (alien-built, 4-8 apertures), "The Ring" per-system naming, sequential hop travel, The Loop internal tram - Generator architecture workshop brief (ticket #562) — top-down pipeline for district generation, targeting Q-036 resolution +- SnapshotEventRouter — callable-based snapshot dispatch replaces inline if-has blocks in main.gd (#559) +- YamlParser shared utility — unified YAML parsing for UI strings and checklist conditions (#560) ### Changed - Sova station profile updated — horizon gates located at The Krenn Ring (800 AU), not on Station Sova; Admin Hub houses transit processing facility only +- game_state.gd: stationary_ticks and zone_id now read from server snapshot with deprecated client-side fallbacks (#557, D-020) +- dialogue_box.gd: decoupled from GameState and AudioManager via signals — zero direct autoload references (#558, D-020) +- main.gd: snapshot dispatch via SnapshotEventRouter, dialogue signal coordinator handlers (#559, #558) +- ui_strings.gd and checklist_evaluator.gd: delegate to YamlParser, ~140 lines of duplication removed (#560) ## [v0.1.19] — 2026-02-25