feat(simulation): location-to-culture resolution system (#679)
CultureResolver with Arc<Mutex<Connection>> over systems.db (SQLITE_OPEN_READ_ONLY). 3-pass lookup: system_id → body_id (COALESCE parent fallback) → station_id. CultureResolverResource registered in main.rs with graceful warn-on-missing. BookmarkRegistry.build_catalog() uses resolver for allowed_locations_cultures. 8 unit tests including concurrent safety. SQLite fixture at server/src/knowledge/fixtures/culture_test.db. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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---
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title: "Location → Culture Resolution — Contract Spec (Sprint 36)"
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description: "Function signature, module placement, and error semantics for the culture resolver. Contract between server #679 and client #680."
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type: architecture
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status: draft
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ticket: "#679"
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decision_refs: [D-010, D-041, D-121, D-128]
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author: "Tyre"
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created: 2026-04-19
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updated: 2026-04-19
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---
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# Location → Culture Resolution — Contract Spec
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**Tickets:** server #679 (implementation), client #680 (consumer), downstream #621 NPC personality, #681 apartment generator
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**Decisions:** D-128 (culture implicit in starting location), D-121 (voice is culture-driven), D-010 (info boundaries), D-041 (BTreeMap mandate)
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**Scope:** A pure read-only lookup function: `location_id → culture_tag`. No mutation, no IPC, no generation. This is the **ground truth** that downstream pipelines (voice, NPC blueprint, apartment generator, visual grammar) will pull from.
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---
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## 1. Purpose
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D-128 established that culture is implicit in the starting bookmark location — Van Maanen's Star start = Van Maanen's Star culture. To keep that decision load-bearing rather than aspirational, the server needs one canonical function every downstream consumer calls. Without that single function, each consumer re-implements lookup against `systems.db`, drifts apart, and D-128 becomes a handshake instead of a contract.
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This spec is that function.
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## 2. Module placement
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```
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server/src/knowledge/culture.rs (new)
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```
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**Rationale:**
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- Culture is a **world-knowledge** property (what the world is), not a simulation tick system (what the world is doing). It belongs under `knowledge/` alongside the knowledge graph — both are *what is true about the world*, read-only from most callers.
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- NOT `server/src/settings/culture.rs`: `settings/` is player-config storage; putting world data there confuses the domain.
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- NOT a new top-level `server/src/culture/`: the resolver is ~150 LOC, and a dedicated top-level module is heavier than it deserves. If the culture system grows (rules engine, inheritance, overrides for named cities), promote to top-level later — cheap refactor.
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**Wiring:**
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- Expose at `crate::knowledge::culture::{CultureTag, CultureError, resolve_culture}`.
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- Re-export from `server/src/knowledge/mod.rs` for ergonomics:
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```rust
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pub mod culture;
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pub use culture::{CultureTag, CultureError, resolve_culture};
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```
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## 3. Public API
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### 3.1 Types
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```rust
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/// Canonical culture identifier.
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///
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/// String-backed (NOT an enum) — cultures expand with content, not code.
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/// Value space matches `star_systems.cultural_corridor` in systems.db:
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/// "core", "sol-gateway-axis", "north_reach", "south_reach",
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/// "east_reach", "west_reach", "deep_frontier".
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///
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/// Wire format: passed as plain `String` over IPC (mirrors system_id handling).
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#[derive(Debug, Clone, Eq, PartialEq, Hash, Ord, PartialOrd,
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Serialize, Deserialize)]
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pub struct CultureTag(pub String);
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impl CultureTag {
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pub fn as_str(&self) -> &str { &self.0 }
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}
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/// Error from culture resolution. See `resolve_culture`.
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#[derive(Debug, thiserror::Error)]
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pub enum CultureError {
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/// `location_id` does not resolve to any known row in systems.db.
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/// Either a typo / stale bookmark, or the DB is out of sync with code.
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#[error("unknown location: `{0}`")]
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UnknownLocation(String),
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/// The location matched a row but its culture column is NULL.
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/// This is a **data bug** — every inhabited row should have a culture.
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/// Callers should log loudly; see §5 on fallback policy.
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#[error("no culture assigned to location `{0}` in systems.db")]
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NoCulture(String),
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/// Underlying SQLite error. Wraps `rusqlite::Error` to avoid leaking
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/// the rusqlite type to crates that don't depend on it.
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#[error("database error: {0}")]
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Db(String),
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}
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```
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### 3.2 Function signature
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```rust
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/// Resolve a location identifier to the culture that location implies (D-128).
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///
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/// # Input
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/// `location_id` — a location string. Accepted forms:
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/// 1. `system_id` — e.g. `"GJ 35"`. Matched against `star_systems.system_id`.
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/// 2. `body_id` — e.g. `"GJ 35-2"`. Matched against `bodies.body_id`.
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/// If the body has `cultural_corridor` set, that wins; otherwise the
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/// parent system's `cultural_corridor` is used.
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/// 3. `station_id` — e.g. `"sova-transit"`. Matched against
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/// `stations.station_id`. Falls through to parent system.
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///
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/// The resolver tries each table in order and returns the first match.
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/// For v0.2 (bookmark selection), callers will pass `system_id` — but the
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/// function is body/station-aware from day one so downstream systems
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/// (apartment generator, NPC spawn) don't need a second lookup.
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///
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/// # Output
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/// `Ok(CultureTag)` — the canonical culture for the location.
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///
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/// # Errors
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/// - `CultureError::UnknownLocation` — `location_id` not in any table.
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/// - `CultureError::NoCulture` — row found but culture column NULL.
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/// - `CultureError::Db` — SQLite I/O failure.
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///
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/// # Determinism
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/// Pure function of `(location_id, snapshot of systems.db)`. No RNG, no tick
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/// state. `systems.db` is shipped read-only with the game (see schema
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/// comment), so repeated calls always return the same value.
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///
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/// # Performance
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/// Caller provides the `&CultureResolver` (caches connection + prepared
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/// statements). A single resolution is a single indexed lookup —
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/// sub-microsecond. Safe to call per-tick if needed, though for bookmark
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/// selection this is a one-shot.
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pub fn resolve_culture(
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resolver: &CultureResolver,
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location_id: &str,
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) -> Result<CultureTag, CultureError>;
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```
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### 3.3 `CultureResolver` (the handle)
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```rust
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/// Handle that owns the DB connection + prepared statements.
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/// Constructed once at startup, cheap to clone-reference across callers.
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/// Internally uses `Mutex<Connection>` (mirrors `SettingsStoreResource`).
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pub struct CultureResolver { /* private */ }
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impl CultureResolver {
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/// Open the resolver against `server/data/systems.db` (default) or a
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/// test fixture. Read-only — opens with `SQLITE_OPEN_READ_ONLY`.
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pub fn open(path: &Path) -> Result<Self, CultureError>;
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}
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/// Bevy Resource wrapper so systems can grab a `Res<CultureResolverResource>`.
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#[derive(Resource)]
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pub struct CultureResolverResource(pub CultureResolver);
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```
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**Why not a top-level free function reading `systems.db` on every call?**
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A connection-per-call serializes SQLite open latency (few ms × N callers) and forces error handling at every call site. Single owned handle = one place to configure, one place to fail-fast at startup.
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## 4. Lookup algorithm (implementation sketch)
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```rust
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fn resolve_culture(resolver: &CultureResolver, loc: &str)
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-> Result<CultureTag, CultureError>
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{
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let conn = resolver.0.lock().map_err(|e| CultureError::Db(e.to_string()))?;
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// 1. Try as system_id.
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if let Some(c) = query_system_culture(&conn, loc)? {
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return Ok(CultureTag(c));
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}
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// 2. Try as body_id — body override OR parent system.
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if let Some(c) = query_body_culture(&conn, loc)? {
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return Ok(CultureTag(c));
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}
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// 3. Try as station_id — currently always falls through to parent system.
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if let Some(c) = query_station_culture(&conn, loc)? {
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return Ok(CultureTag(c));
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}
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Err(CultureError::UnknownLocation(loc.to_string()))
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}
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```
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Each helper distinguishes *row not found* (return `Ok(None)`, fall through) from *row found but NULL culture* (return `Err(CultureError::NoCulture)` — this is a data bug, not a miss).
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SQL:
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```sql
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-- query_system_culture
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SELECT cultural_corridor FROM star_systems WHERE system_id = ?;
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-- query_body_culture
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SELECT COALESCE(b.cultural_corridor, s.cultural_corridor)
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FROM bodies b
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JOIN star_systems s ON s.system_id = b.system_id
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WHERE b.body_id = ?;
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-- query_station_culture
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SELECT s.cultural_corridor
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FROM stations st
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JOIN star_systems s ON s.system_id = st.system_id
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WHERE st.station_id = ?;
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```
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(If `bodies` or `stations` don't expose `cultural_corridor` at schema level by the time #679 lands, start with system-only and add body/station passes in a follow-up. The function signature is stable either way — it already takes an opaque `location_id`.)
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## 5. Error handling for callers
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| Scenario | Server response | Client expectation |
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|----------|----------------|--------------------|
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| `UnknownLocation` during bookmark flow | Push `SimError::ProtocolError` via `SimErrorBuffer` and reject `ConfirmBookmark` | Character creation error — disallow confirm, re-enable picker |
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| `NoCulture` during bookmark flow | Same as above, plus `tracing::error!` — this is a DB bug | Same (user-facing) — but file a bug; should not happen |
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| `Db` during bookmark flow | Server shuts down (same as any fatal storage failure) | Session terminates |
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**No silent fallback.** D-128 is load-bearing: if we fall back to a default culture on unknown location, we erase the signal and every downstream pipeline gets corrupted input. Loud error > quiet wrong answer.
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**Special case — test worlds:** The Gauntlet and other test maps use synthetic location IDs (e.g. `"gauntlet:room-7"`) that aren't in `systems.db`. The resolver's caller handles this: at test-world init we insert a `SelectedBookmark { starting_location_id: "gauntlet:hub" }` and route those through a hard-coded `"core"` culture assignment before the resolver is consulted. The resolver itself stays pure.
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## 6. Determinism and thread safety
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- `rusqlite::Connection` is `!Sync` — wrapped in `Mutex` exactly like `SettingsStoreResource`.
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- All queries use indexed primary keys — deterministic per-input.
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- Pure function of `(location_id, systems.db contents)`. `systems.db` is shipped read-only with the game build, so the mapping is pinned at release time.
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- Safe to call concurrently from multiple Bevy systems; the mutex serializes at sub-microsecond cost.
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Satisfies D-010 principle 4 (deterministic simulation).
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## 7. Test plan (#679 acceptance)
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Unit tests in `server/src/knowledge/culture.rs`:
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1. `resolves_known_system` — opens a fixture DB, resolves `"GJ 35"` to `"south_reach"`.
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2. `resolves_known_body` — body override wins over system default.
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3. `resolves_station_to_parent_system` — station falls through to its parent's corridor.
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4. `unknown_location_returns_err` — unknown string returns `UnknownLocation`.
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5. `null_culture_returns_err` — fixture with NULL `cultural_corridor` → `NoCulture`.
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6. `concurrent_reads_are_safe` — spawn two threads, each resolving 1000 times; results match.
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Fixture DB at `server/src/knowledge/fixtures/culture_test.db` — seeded in a build.rs or committed as a tiny blob. Opt for committed fixture — zero-effort for CI.
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## 8. Consumers (for coordination)
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| Consumer | Ticket | How it calls |
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|----------|--------|--------------|
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| Character creation (client) | #680 | Via IPC — see §9 |
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| Apartment generator | #681 | Direct `resolve_culture()` when `SelectedBookmark` populated |
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| NPC generator | (deferred, was #621) | Direct — passes culture into NpcBlueprint |
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| Voice pipeline / Gemma | already integrated via `server/src/voice/` | Reads culture from NPC blueprint (no direct call) |
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| Cultural visual grammar | (sprint 38+) | Direct — reads from `SelectedBookmark` → resolver |
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## 9. Client exposure — how #680 sees culture
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The client does NOT call `resolve_culture()` — it calls it indirectly via the bookmark flow:
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**Option A (simplest):** server sends resolved culture as a field on the bookmark catalog per allowed_location.
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```rust
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// On BookmarkCatalog (see sprint-36-bookmark-spec.md §4.1)
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pub struct BookmarkWire {
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// ... existing fields ...
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/// Parallel to `allowed_locations`: same index → same location.
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/// Pre-resolved on the server. Saves the client a round trip.
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pub allowed_locations_cultures: Vec<String>,
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}
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```
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Rationale: cultures are effectively static data shipped with `systems.db`. Resolving them server-side once and shipping the catalog saves:
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- A second IPC round-trip (client picks a location, server tells it the culture).
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- Error handling duplication (client would need a "culture lookup failed" path).
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**Trade-off:** catalog payload grows ~one short string per allowed location. For v0.2's single allowed location, the overhead is 8 bytes. Acceptable.
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**Option B (rejected):** dedicated `PlayerAction::ResolveCulture(location_id)` → `ObserverSnapshot.culture_response`. Works fine mechanically; just unnecessary given how static culture data is.
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Stig (client) should plan on reading `allowed_locations_cultures[i]` when the player highlights the `i`-th entry in the picker, then display the culture label inline (e.g. "Van Maanen's Star — south_reach culture").
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## 10. Implementation plan (for Dudley)
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**Size:** ~0.5–1 day. Pure DB wrapper + tests.
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| Step | File | Work |
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|------|------|------|
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| 1 | `server/src/knowledge/culture.rs` (new) | Types + `CultureResolver` + `resolve_culture` |
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| 2 | `server/src/knowledge/mod.rs` | `pub mod culture;` + re-exports |
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| 3 | `server/src/main.rs` (App build) | Open `CultureResolverResource` against `server/data/systems.db` |
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| 4 | `server/src/knowledge/fixtures/culture_test.db` | Tiny fixture for unit tests |
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| 5 | Tests (§7) | 6 unit tests |
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| 6 | Update bookmark catalog (§9 Option A) | Populate `allowed_locations_cultures` by resolving each allowed location at catalog-build time |
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## 11. Open questions
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1. **Scope of `location_id` at the bookmark boundary.** Is it `system_id` ("GJ 35") or a proper name ("Van Maanen's Star")? Convention so far is `system_id`. Confirm with Miri when she signs off on the tycoon default location in the bookmark spec.
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2. **`bodies.cultural_corridor` column availability.** Schema has it (`server/data/systems-schema.sql` line 175). But does actual content populate it anywhere that differs from the parent system? If no, the body-level lookup still works — it just always falls back to the parent. Harmless.
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---
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**Contract status:** Ready for #679 implementation. Client #680 can start against the bookmark catalog once #614 + #679 land the server-side resolution.
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