diff --git a/CHANGELOG.md b/CHANGELOG.md index 47ba6a393..904ac26cd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,7 +11,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). - **Atlas orbital redesign** — horizontal orrery layout with half-sun on left, globe textures loaded from wiki, radius-based body sizing (Earth = 24px reference, unclamped), partial orbital arcs - **Globe texture coverage** — 100% of 3240 bodies now have globe.png; generated oort cloud + asteroid belt generics via Gemini, donor-filled 40 missing bodies from same-class pool - **Body radius scatter** — deterministic ±scatter on `body_radius_km` seeded by body_id; gas giants 40k-60k km, moons 200-2600 km, Sol system uses real radii; exported to `star_map_data.json` -- **Atlas interaction** — double-click system on reach map opens orbital view, M closes atlas from any screen, ESC navigates back through screen stack +- **Atlas interaction** — double-click system on reach map opens orbital view, double-click body opens regional heightmap, M closes atlas from any screen, ESC navigates back through screen stack +- **Inline body detail panel** — clicking a body in the orbital view shows an info panel on the right with full-size globe artwork, body stats, and population; clicking another body swaps the panel +- **Regional atlas wiki loading** — heightmaps and markers load directly from the wiki filesystem, fixing "TERRAIN DATA PENDING" for all bodies with authored heightmaps ### Fixed - Godot 4.6 type inference parse errors in `main.gd` (`var zoom`, `var speed`) that prevented the main scene from loading