feat(client): resolve OQ-07 — insert-off suppresses verb labels (#522)
Option (a): cursor shape still changes (body orients to targets), but verb labels and interaction prompts are suppressed when insert_active is false. Amends D-056 and D-057 with resolution note. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -212,6 +212,7 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
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- **Source:** Control & Interaction Workshop (2026-02-13)
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- **Raised by:** Araminta (visual spec), Stig (UX rules + diegetic test), Ozzie (weapon suppression)
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- **Dissent:** None.
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- **OQ-07 resolution (2026-02-19, #522):** Insert-off behavior is **option (a): cursor shape still changes, verb labels suppressed.** The cursor state machine fires normally (entity hover → bracket shape, object hover → X-shape) — the character's body physically orients toward targets as a subconscious/spatial response. But the insert does not process these into actionable data: `should_show_interactions()` returns false when `insert_active == false`, and interaction labels (z-layer 6) are hidden via `set_insert_active(false)` on `InteractionList` and `InteractionPrompt`. `GameState.insert_active` is the source of truth (defaults true in v0.1; wired from snapshot field `insert_active`). Rationale: diegetically consistent — the body reacts to proximity; the insert reacts to commands.
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### D-057: Entity interaction — vertical list, insert-styled
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- **Date:** 2026-02-13
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@@ -224,6 +225,7 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
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- **Source:** Control & Interaction Workshop (2026-02-13)
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- **Raised by:** Stig (vertical list structure + diegetic test), Araminta (insert aesthetic), Dudley (two-phase verb computation), Nigel (character-archetype verb sets). Lead resolved: Stig's structure, Araminta's styling.
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- **Dissent:** Araminta argued for spoke radial (geometry transformation signals qualitative knowledge change — new spoke growing). Lead rejected: items moving under cursor when knowledge changes is a moving goalpost (bad UX while aiming at an option).
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- **OQ-07 resolution (2026-02-19, #522):** When `insert_active == false`, the interaction list hides completely (`set_insert_active(false)` → `_hide()`). Cursor shape changes still occur per D-056 OQ-07 — the list suppression is independent of cursor state. `GameState.insert_active` drives this at runtime, wired via `main.gd` on each snapshot.
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### D-058: World menu — radial, 4 spokes
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- **Date:** 2026-02-13
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@@ -338,4 +340,4 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
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---
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*29 decisions. Last updated: 2026-02-16*
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*29 decisions. Last updated: 2026-02-19 (OQ-07 resolved: D-056/D-057 amendment)*
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