feat(client): resolve OQ-07 — insert-off suppresses verb labels (#522)

Option (a): cursor shape still changes (body orients to targets), but
verb labels and interaction prompts are suppressed when insert_active
is false. Amends D-056 and D-057 with resolution note.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-19 12:05:36 +01:00
co-authored by Claude Opus 4.6
parent 6f9a53cb1f
commit 931399f248
5 changed files with 91 additions and 1 deletions
+15
View File
@@ -13,6 +13,8 @@ extends PanelContainer
var _is_showing: bool = false
var _active_tween: Tween = null
var _current_target_id: int = -1
# OQ-07 (#522): when false, prompt is suppressed (z-layer 6 insert overlay only)
var _insert_active: bool = true
const FADE_IN: float = 0.15
const FADE_OUT: float = 0.15
@@ -23,6 +25,11 @@ func _ready() -> void:
_is_showing = false
func _process(_delta: float) -> void:
# OQ-07: insert off means no verb labels (z-layer 6 insert overlay suppressed)
if not _insert_active:
if _is_showing:
_hide_prompt()
return
var interactions: Array = GameState.nearby_interactions
if interactions.size() > 0:
_show_prompt(interactions[0])
@@ -69,6 +76,14 @@ func _hide_prompt() -> void:
func get_interaction_target() -> int:
return _current_target_id
## OQ-07 (#522): insert off hides prompt (diegetic: no insert data on z-layer 6).
## Cursor shape changes still fire on cursor_renderer.gd.
func set_insert_active(active: bool) -> void:
_insert_active = active
if not active and _is_showing:
_hide_prompt()
## Returns the selected verb kind (v0.1: first verb on nearest, v0.2: radial selection).
func get_selected_verb() -> String:
var interactions: Array = GameState.nearby_interactions