refactor(assets): move sprite renderer to standalone project at renderer/

Separates the 3D-to-2D render pipeline from the game client into its
own minimal Godot project. No autoloads, no plugins, no game code —
just the render scene, models, textures, and export script. Eliminates
SimBridge parse errors and gdUnit4 scanning during renders.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-12 23:26:16 +01:00
co-authored by Claude Opus 4.6
parent 8a1b10786f
commit 921d2aef0d
11 changed files with 38 additions and 20 deletions
+14
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; Sprite Renderer — standalone Godot project for 3D-to-2D sprite pipeline.
; No game logic, no autoloads, no plugins. Just rendering.
config_version=5
[application]
config/name="Settled Reach Sprite Renderer"
config/features=PackedStringArray("4.6", "GL Compatibility")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"