refactor(assets): move sprite renderer to standalone project at renderer/
Separates the 3D-to-2D render pipeline from the game client into its own minimal Godot project. No autoloads, no plugins, no game code — just the render scene, models, textures, and export script. Eliminates SimBridge parse errors and gdUnit4 scanning during renders. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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; Sprite Renderer — standalone Godot project for 3D-to-2D sprite pipeline.
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; No game logic, no autoloads, no plugins. Just rendering.
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config_version=5
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[application]
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config/name="Settled Reach Sprite Renderer"
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config/features=PackedStringArray("4.6", "GL Compatibility")
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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