From 8f7e0f09b092268d9d78f5db0a83eaaa4997f491 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sun, 22 Mar 2026 15:09:28 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 395349cd9..00738ca81 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,6 +8,10 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ### Added - Character asset organization proposal — directory structure, naming conventions, and import pipeline for 11 body types (21 segments each), Quaternius Source tier mapping, CharacterVisualDescriptor contract, Surface Deform clothing pipeline, coverage.json format +- Body segment GLB library — 198 files (11 body types × 18 segments each) covering average, muscular, teen, thin, heavy, and child body types; thin/heavy/child are auto-scaled forks flagged for artist review +- Head template GLBs — 4 head meshes from Quaternius OnlyHead source, with 1024×1024 white mask PNGs (full-face tintable) +- Hair and accessory GLBs — ~20 hairstyle variants (including bald placeholder), 3 facial hair styles, 4 eyebrow sets, with mask PNGs for hair/facial hair +- Blender headless pipeline scripts — 8 scripts in tooling/ for body segmentation (BMesh API), head extraction, hair import, batch processing, and diagnostics ## [v0.1.27] — 2026-03-17