feat(simulation): #94 #99 active tier filtering and transition system

#94 — Active tier simulation (complete):
- Add ActiveSim marker to all 9 test world room NPC spawns
- Fix test entities in routine.rs and path_follow.rs to include ActiveSim
  so With<ActiveSim> queries match correctly in unit tests

#99 — Tier transition logic (complete):
- Implement update_tier_markers system in tier.rs
- Promotes/demotes tier markers by manhattan distance from PlayerCharacter:
  ≤40 tiles → ActiveSim, ≤120 → BackgroundSim, beyond → StateSaved
- Handles cross-z-level as u32::MAX (effectively unreachable)
- No-op when no PlayerCharacter entity present (headless tests safe)
- 11 new unit tests covering all distance bands and boundary cases
- TierPlugin now registers the system after movement::validate_movement

Also picks up extended test coverage added by hoshe:
- observer/tests.rs — 230 lines of perception observer tests
- sound.rs — additional sound event integration tests

All 548 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-19 13:54:37 +01:00
co-authored by Claude Sonnet 4.6
parent 066f8031fd
commit 8e00db2b2d
15 changed files with 733 additions and 12 deletions
+216
View File
@@ -278,4 +278,220 @@ mod tests {
schedule.run(&mut world);
assert_eq!(world.resource::<SoundEventQueue>().events.len(), 0);
}
// --- Multi-emitter and multi-event tests ---
#[test]
fn multiple_emitters_collected_in_one_tick() {
let mut world = bevy_ecs::world::World::new();
world.insert_resource(SoundEventQueue::default());
world.spawn(SoundEventEmitter::new(close_event(&tile(1, 1))));
world.spawn(SoundEventEmitter::new(close_event(&tile(2, 2))));
world.spawn(SoundEventEmitter::new(medium_event(&tile(3, 3))));
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(collect_sound_events);
schedule.run(&mut world);
let queue = world.resource::<SoundEventQueue>();
assert_eq!(queue.events.len(), 3, "all three emitters collected");
}
#[test]
fn emitter_with_multiple_pending_events_all_drained() {
let mut world = bevy_ecs::world::World::new();
world.insert_resource(SoundEventQueue::default());
let pos = tile(5, 5);
let emitter = SoundEventEmitter::new(close_event(&pos))
.with(medium_event(&pos))
.with(SoundEvent::at(
&pos,
SoundEventKind::Alert,
1.0,
SoundRange::Long,
None,
));
world.spawn(emitter);
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(collect_sound_events);
schedule.run(&mut world);
let queue = world.resource::<SoundEventQueue>();
assert_eq!(
queue.events.len(),
3,
"all three pending events from one emitter collected"
);
}
// --- Long range audibility tests (D-018) ---
#[test]
fn long_range_sound_audible_within_20_tiles() {
let source = tile(0, 0);
let event =
SoundEvent::at(&source, SoundEventKind::Alert, 0.9, SoundRange::Long, None);
// Manhattan distance 20 — exactly at boundary
let listener = tile(10, 10);
assert!(
event.audible_at(&listener),
"Long range sound audible at manhattan 20"
);
}
#[test]
fn long_range_sound_not_audible_beyond_20_tiles() {
let source = tile(0, 0);
let event =
SoundEvent::at(&source, SoundEventKind::Alert, 0.9, SoundRange::Long, None);
let listener = tile(11, 10); // manhattan 21
assert!(
!event.audible_at(&listener),
"Long range sound not audible at manhattan 21"
);
}
#[test]
fn long_range_audible_at_origin() {
let source = tile(5, 5);
let event =
SoundEvent::at(&source, SoundEventKind::Machinery, 0.5, SoundRange::Long, None);
assert!(event.audible_at(&source), "audible at source position");
}
// --- Sound event field preservation tests ---
#[test]
fn source_entity_id_preserved_through_collection() {
let mut world = bevy_ecs::world::World::new();
world.insert_resource(SoundEventQueue::default());
let pos = tile(5, 5);
let event = SoundEvent::at(
&pos,
SoundEventKind::Voice,
0.8,
SoundRange::Close,
Some(42),
);
world.spawn(SoundEventEmitter::new(event));
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(collect_sound_events);
schedule.run(&mut world);
let queue = world.resource::<SoundEventQueue>();
assert_eq!(queue.events.len(), 1);
assert_eq!(
queue.events[0].source_entity_id,
Some(42),
"source_entity_id must be preserved through collection"
);
}
#[test]
fn intensity_preserved_through_collection() {
let mut world = bevy_ecs::world::World::new();
world.insert_resource(SoundEventQueue::default());
let pos = tile(5, 5);
let event = SoundEvent::at(
&pos,
SoundEventKind::Footstep,
0.37,
SoundRange::Close,
None,
);
world.spawn(SoundEventEmitter::new(event));
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(collect_sound_events);
schedule.run(&mut world);
let queue = world.resource::<SoundEventQueue>();
assert_eq!(queue.events.len(), 1);
assert!(
(queue.events[0].intensity - 0.37).abs() < f32::EPSILON,
"intensity must be preserved through collection"
);
}
// --- All sound event kinds ---
#[test]
fn all_sound_event_kinds_can_be_emitted_and_collected() {
let kinds = [
SoundEventKind::Footstep,
SoundEventKind::Voice,
SoundEventKind::Machinery,
SoundEventKind::Alert,
SoundEventKind::Ambient,
];
let mut world = bevy_ecs::world::World::new();
world.insert_resource(SoundEventQueue::default());
let pos = tile(5, 5);
for kind in kinds {
world.spawn(SoundEventEmitter::new(SoundEvent::at(
&pos,
kind,
0.5,
SoundRange::Close,
None,
)));
}
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(collect_sound_events);
schedule.run(&mut world);
let queue = world.resource::<SoundEventQueue>();
assert_eq!(
queue.events.len(),
5,
"all five SoundEventKind variants collected"
);
let collected_kinds: std::collections::HashSet<SoundEventKind> =
queue.events.iter().map(|e| e.kind).collect();
for kind in [
SoundEventKind::Footstep,
SoundEventKind::Voice,
SoundEventKind::Machinery,
SoundEventKind::Alert,
SoundEventKind::Ambient,
] {
assert!(collected_kinds.contains(&kind), "{kind:?} not collected");
}
}
// --- max_range_tiles spec verification (D-018) ---
#[test]
fn max_range_tiles_values_match_d018() {
assert_eq!(SoundEvent::max_range_tiles(SoundRange::Close), 3);
assert_eq!(SoundEvent::max_range_tiles(SoundRange::Medium), 8);
assert_eq!(SoundEvent::max_range_tiles(SoundRange::Long), 20);
}
// --- SoundEventQueue::drain test ---
#[test]
fn queue_drain_empties_the_queue() {
let mut queue = SoundEventQueue::default();
let pos = tile(5, 5);
queue.events.push(close_event(&pos));
queue.events.push(medium_event(&pos));
assert_eq!(queue.events.len(), 2);
let drained = queue.drain();
assert_eq!(drained.len(), 2, "drain returns all events");
assert_eq!(queue.events.len(), 0, "queue empty after drain");
}
}