chore(meta): update changelog

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-12 23:22:38 +01:00
co-authored by Claude Opus 4.6
parent 3a01d9659f
commit 8a1b10786f
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@@ -6,6 +6,12 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
## [Unreleased]
### Added
- Art direction & mood board workshop (3 rounds + closing) — 4-agent team establishes visual identity, 16 art direction principles, 9 mood board images, 10 candidate decisions (D-042D-051)
- 3D-to-2D sprite render pipeline (`client/tooling/sprite_renderer/`) — Godot @tool scene renders textured 3D models at "the angle" (-72.5deg ortho) from 4 cardinal directions at 1024/256/64 resolutions with outline applied at working resolution
- `/render-sprite` skill — CLI wrapper for the render pipeline with headless import step
- Pipeline POC: Era 1 institutional wall + bar green wall textures generated via Nano Banana and rendered through full pipeline
### Changed
- Ticketing database moved to shared worktree location (`../settledreach.db`) — eliminates binary merge conflicts across branches
- All Python connectors use script-relative path resolution instead of `$REPO_ROOT` env var or git rev-parse