chore(simulation): regenerate msgpack fixtures for protocol v16
Updates all client-side msgpack test fixtures and server test harnesses to include the new triangle_crisis_events field added in protocol v16. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -48,6 +48,7 @@ fn fixture_snapshot(tick: u64, entities: Vec<VisibleEntity>) -> ObserverSnapshot
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examine_result: None,
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player_knowledge: None,
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save_result: None,
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triangle_crisis_events: vec![],
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}
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}
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@@ -239,6 +240,7 @@ fn generate_msgpack_fixtures() {
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examine_result: None,
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player_knowledge: None,
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save_result: None,
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triangle_crisis_events: vec![],
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};
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write_fixture(
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"snapshot_v2_full",
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@@ -400,6 +402,7 @@ fn generate_msgpack_fixtures() {
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acquired_tick: 10,
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}],
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}),
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triangle_crisis_events: vec![],
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};
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write_fixture(
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"snapshot_full",
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