style(client): gdformat all 52 GDScript files — zero format warnings
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
+80
-31
@@ -16,9 +16,9 @@ const DATA_PATH := "res://data/star_map_data.json"
|
||||
|
||||
# Layout
|
||||
const MAP_CENTER_FRACTION := Vector2(0.5, 0.5) # center of control
|
||||
const MIN_RING_RADIUS: float = 30.0 # innermost ring (hop 0 = gateway dot only)
|
||||
const RING_SPACING: float = 22.0 # pixels between hop rings
|
||||
const MAX_HOP_RINGS: int = 24 # max hop distance we render rings for
|
||||
const MIN_RING_RADIUS: float = 30.0 # innermost ring (hop 0 = gateway dot only)
|
||||
const RING_SPACING: float = 22.0 # pixels between hop rings
|
||||
const MAX_HOP_RINGS: int = 24 # max hop distance we render rings for
|
||||
|
||||
# Dot sizing
|
||||
const DOT_RADIUS_HUB: float = 4.5
|
||||
@@ -75,8 +75,8 @@ const SECTOR_ANGLE_CENTER: Dictionary = {
|
||||
"west_reach": PI,
|
||||
}
|
||||
const SECTOR_ANGLE_SPREAD: float = PI / 2.5 # each sector occupies ~72° of arc
|
||||
const CORE_ANGLE_SPREAD: float = TAU # core systems spread full circle
|
||||
const DEEP_FRONTIER_ANGLE_SPREAD: float = TAU # deep frontier wraps entire outer edge
|
||||
const CORE_ANGLE_SPREAD: float = TAU # core systems spread full circle
|
||||
const DEEP_FRONTIER_ANGLE_SPREAD: float = TAU # deep frontier wraps entire outer edge
|
||||
|
||||
# Pan/zoom
|
||||
const ZOOM_MIN: float = 0.3
|
||||
@@ -87,7 +87,7 @@ const ZOOM_STEP: float = 0.15
|
||||
var _nodes: Array = []
|
||||
var _edges: Array = []
|
||||
var _node_positions: Dictionary = {} # system_id -> Vector2 (screen coords relative to map center)
|
||||
var _node_lookup: Dictionary = {} # system_id -> node dict
|
||||
var _node_lookup: Dictionary = {} # system_id -> node dict
|
||||
var _selected_system: String = ""
|
||||
var _hovered_system: String = ""
|
||||
|
||||
@@ -99,8 +99,8 @@ var _pan_start_offset: Vector2 = Vector2.ZERO
|
||||
|
||||
var _data_loaded: bool = false
|
||||
var _insert_active: bool = true
|
||||
var _dirty: bool = true # redraw needed — set by state changes, cleared after _draw
|
||||
var _info_panel: ImplantPanel # D-169: component-based info panel
|
||||
var _dirty: bool = true # redraw needed — set by state changes, cleared after _draw
|
||||
var _info_panel: ImplantPanel # D-169: component-based info panel
|
||||
var _implant_theme: ImplantTheme
|
||||
|
||||
|
||||
@@ -170,6 +170,7 @@ func get_edge_count() -> int:
|
||||
# Data loading
|
||||
# =============================================================================
|
||||
|
||||
|
||||
func _load_data() -> void:
|
||||
if not FileAccess.file_exists(DATA_PATH):
|
||||
push_warning("StarMapRenderer: data file not found at %s" % DATA_PATH)
|
||||
@@ -195,6 +196,7 @@ func _load_data() -> void:
|
||||
# Layout — place systems on concentric rings by hop distance
|
||||
# =============================================================================
|
||||
|
||||
|
||||
func _compute_layout() -> void:
|
||||
_node_positions.clear()
|
||||
|
||||
@@ -260,7 +262,9 @@ func _compute_layout() -> void:
|
||||
var jitter: float = _system_hash(node["system_id"]) * 0.08
|
||||
angle += jitter
|
||||
# Slight radial variation to avoid perfect circles
|
||||
var r_var: float = radius + _system_hash(node["system_id"] + "r") * RING_SPACING * 0.3
|
||||
var r_var: float = (
|
||||
radius + _system_hash(node["system_id"] + "r") * RING_SPACING * 0.3
|
||||
)
|
||||
_node_positions[node["system_id"]] = Vector2(cos(angle), sin(angle)) * r_var
|
||||
|
||||
|
||||
@@ -275,13 +279,20 @@ func _sort_by_sector_angle(a: Dictionary, b: Dictionary) -> bool:
|
||||
func _sector_sort_key(node: Dictionary) -> float:
|
||||
var sector: String = node.get("geographic_sector", "unknown")
|
||||
match sector:
|
||||
"core": return 0.0
|
||||
"north_reach": return 1.0
|
||||
"east_reach": return 2.0
|
||||
"south_reach": return 3.0
|
||||
"west_reach": return 4.0
|
||||
"deep_frontier": return 5.0
|
||||
_: return 6.0 # gdlint:ignore = max-returns
|
||||
"core":
|
||||
return 0.0
|
||||
"north_reach":
|
||||
return 1.0
|
||||
"east_reach":
|
||||
return 2.0
|
||||
"south_reach":
|
||||
return 3.0
|
||||
"west_reach":
|
||||
return 4.0
|
||||
"deep_frontier":
|
||||
return 5.0
|
||||
_:
|
||||
return 6.0 # gdlint:ignore = max-returns
|
||||
|
||||
|
||||
## Deterministic float in [-1, 1] from a string key.
|
||||
@@ -294,6 +305,7 @@ func _system_hash(key: String) -> float:
|
||||
# Drawing
|
||||
# =============================================================================
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
if not _data_loaded:
|
||||
return
|
||||
@@ -357,8 +369,12 @@ func _draw_sector_labels(center: Vector2) -> void:
|
||||
var color: Color = SECTOR_COLORS.get(sector, COLOR_TEXT_DIM)
|
||||
var font := get_theme_default_font()
|
||||
var font_size: int = 10
|
||||
var text_size: Vector2 = font.get_string_size(label, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size)
|
||||
draw_string(font, pos - text_size / 2.0, label, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color)
|
||||
var text_size: Vector2 = font.get_string_size(
|
||||
label, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size
|
||||
)
|
||||
draw_string(
|
||||
font, pos - text_size / 2.0, label, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color
|
||||
)
|
||||
|
||||
|
||||
func _draw_systems(center: Vector2) -> void:
|
||||
@@ -383,7 +399,9 @@ func _draw_systems(center: Vector2) -> void:
|
||||
|
||||
# Hover highlight
|
||||
if sid == _hovered_system and sid != _selected_system:
|
||||
draw_arc(pos, radius + 3.0, 0.0, TAU, 16, Color(color.r, color.g, color.b, 0.4), 1.0, true)
|
||||
draw_arc(
|
||||
pos, radius + 3.0, 0.0, TAU, 16, Color(color.r, color.g, color.b, 0.4), 1.0, true
|
||||
)
|
||||
|
||||
draw_circle(pos, radius, color)
|
||||
|
||||
@@ -415,8 +433,15 @@ func _draw_selection(center: Vector2) -> void:
|
||||
if label.is_empty():
|
||||
label = _selected_system
|
||||
var font := get_theme_default_font()
|
||||
draw_string(font, pos + Vector2(SELECTION_RING_RADIUS + 4, 4), label,
|
||||
HORIZONTAL_ALIGNMENT_LEFT, -1, 12, COLOR_SELECTION)
|
||||
draw_string(
|
||||
font,
|
||||
pos + Vector2(SELECTION_RING_RADIUS + 4, 4),
|
||||
label,
|
||||
HORIZONTAL_ALIGNMENT_LEFT,
|
||||
-1,
|
||||
12,
|
||||
COLOR_SELECTION
|
||||
)
|
||||
|
||||
|
||||
## Rebuild the info panel with components for the selected system (D-169).
|
||||
@@ -462,9 +487,13 @@ func _rebuild_info_panel() -> void:
|
||||
elif not population.is_empty():
|
||||
stat_line_3 = "Population: " + population
|
||||
else:
|
||||
stat_line_3 = "%d aperture%s" % [
|
||||
int(node.get("aperture_count", 0)),
|
||||
"s" if int(node.get("aperture_count", 0)) != 1 else ""]
|
||||
stat_line_3 = (
|
||||
"%d aperture%s"
|
||||
% [
|
||||
int(node.get("aperture_count", 0)),
|
||||
"s" if int(node.get("aperture_count", 0)) != 1 else ""
|
||||
]
|
||||
)
|
||||
_info_panel.add_component(ImplantDataRow.new(stat_line_3))
|
||||
|
||||
# ── GTTR excerpt ─────────────────────────────────────────────────────────
|
||||
@@ -487,23 +516,43 @@ func _rebuild_info_panel() -> void:
|
||||
|
||||
func _draw_title() -> void:
|
||||
var font := get_theme_default_font()
|
||||
draw_string(font, Vector2(16, 28), "THE REACH — NAVIGATOR", HORIZONTAL_ALIGNMENT_LEFT, -1, 16, COLOR_TEXT)
|
||||
draw_string(font, Vector2(16, 44), "Concord Assembly Gate Network — %d Systems" % _nodes.size(),
|
||||
HORIZONTAL_ALIGNMENT_LEFT, -1, 10, COLOR_TEXT_DIM)
|
||||
draw_string(
|
||||
font,
|
||||
Vector2(16, 28),
|
||||
"THE REACH — NAVIGATOR",
|
||||
HORIZONTAL_ALIGNMENT_LEFT,
|
||||
-1,
|
||||
16,
|
||||
COLOR_TEXT
|
||||
)
|
||||
draw_string(
|
||||
font,
|
||||
Vector2(16, 44),
|
||||
"Concord Assembly Gate Network — %d Systems" % _nodes.size(),
|
||||
HORIZONTAL_ALIGNMENT_LEFT,
|
||||
-1,
|
||||
10,
|
||||
COLOR_TEXT_DIM
|
||||
)
|
||||
|
||||
|
||||
func _dot_radius(topology: String) -> float:
|
||||
match topology:
|
||||
"hub": return DOT_RADIUS_HUB
|
||||
"junction": return DOT_RADIUS_JUNCTION
|
||||
"dead_end": return DOT_RADIUS_DEAD_END
|
||||
_: return DOT_RADIUS_DEFAULT
|
||||
"hub":
|
||||
return DOT_RADIUS_HUB
|
||||
"junction":
|
||||
return DOT_RADIUS_JUNCTION
|
||||
"dead_end":
|
||||
return DOT_RADIUS_DEAD_END
|
||||
_:
|
||||
return DOT_RADIUS_DEFAULT
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Input — selection, pan, zoom
|
||||
# =============================================================================
|
||||
|
||||
|
||||
func _gui_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseButton:
|
||||
var mb := event as InputEventMouseButton
|
||||
|
||||
Reference in New Issue
Block a user