style(client): gdformat all 52 GDScript files — zero format warnings

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 11:09:10 +02:00
co-authored by Claude Opus 4.6
parent 572e66f026
commit 88c7407cb6
52 changed files with 2323 additions and 1061 deletions
+89 -36
View File
@@ -46,11 +46,11 @@ var _captured_screenshot: Image = null
# Memory ceiling: 60 snapshot JSON strings (each ~2-8KB depending on entity count)
# + 60 input arrays (negligible). Worst case ~480KB resident. Acceptable for a
# debug tool that is always active during Gauntlet play.
var _input_ring: Array = [] # Array[Array] — each slot: Array of {tick, action} dicts
var _input_head: int = 0 # Next write index (0..RING_SIZE-1)
var _input_count: int = 0 # Filled slot count (0..RING_SIZE)
var _input_ring: Array = [] # Array[Array] — each slot: Array of {tick, action} dicts
var _input_head: int = 0 # Next write index (0..RING_SIZE-1)
var _input_count: int = 0 # Filled slot count (0..RING_SIZE)
var _snapshot_ring: Array = [] # Array[String] — each slot: JSON-serialized ObserverSnapshot
var _snapshot_ring: Array = [] # Array[String] — each slot: JSON-serialized ObserverSnapshot
var _snapshot_head: int = 0
var _snapshot_count: int = 0
@@ -74,6 +74,7 @@ func _ready() -> void:
# Public API for main.gd: record one tick's data
# ---------------------------------------------------------------------------
## Record one tick. Called from main.gd on every server tick (snapshot arrival).
## - tick: current server tick number
## - snapshot_json: JSON.stringify(GameState.current_snapshot)
@@ -180,18 +181,23 @@ func _to_replay_format(input: Dictionary, tick: int) -> Dictionary:
# Test-accessible accessors (ring buffer introspection)
# ---------------------------------------------------------------------------
func _get_buffer_capacity() -> int:
return RING_SIZE
func _get_snapshot_buffer_capacity() -> int:
return RING_SIZE
func _get_input_buffer() -> Array:
return _input_ring
func _get_filled_input_count() -> int:
return _input_count
func _get_filled_snapshot_count() -> int:
return _snapshot_count
@@ -200,6 +206,7 @@ func _get_filled_snapshot_count() -> int:
# UI / capture flow
# ---------------------------------------------------------------------------
func start_capture() -> void:
if _active:
return
@@ -209,10 +216,15 @@ func start_capture() -> void:
visible = true
# Pause the simulation
SimBridge.send_input({
"action": InputMapper.Action.PAUSE,
"timestamp_msec": Time.get_ticks_msec(),
})
(
SimBridge
. send_input(
{
"action": InputMapper.Action.PAUSE,
"timestamp_msec": Time.get_ticks_msec(),
}
)
)
# Create the LineEdit dynamically
_line_edit = LineEdit.new()
@@ -254,10 +266,15 @@ func _close() -> void:
_captured_screenshot = null
# Unpause the simulation
SimBridge.send_input({
"action": InputMapper.Action.UNPAUSE,
"timestamp_msec": Time.get_ticks_msec(),
})
(
SimBridge
. send_input(
{
"action": InputMapper.Action.UNPAUSE,
"timestamp_msec": Time.get_ticks_msec(),
}
)
)
func _save_report(description: String) -> void:
@@ -301,7 +318,9 @@ func _save_report(description: String) -> void:
if desc_file:
desc_file.store_string("Description: %s\n" % description)
desc_file.store_string("Tick: %d\n" % tick)
desc_file.store_string("Room: %s\n" % str(GameState.room_id if GameState.room_id else "none"))
desc_file.store_string(
"Room: %s\n" % str(GameState.room_id if GameState.room_id else "none")
)
desc_file.store_string("Stance: %s\n" % GameState.player_stance)
desc_file.store_string("Facing: %s\n" % GameState.player_facing)
desc_file.store_string("Position: %s\n" % str(GameState.player_position))
@@ -343,8 +362,11 @@ func _save_report(description: String) -> void:
var seed_val: Variant = _get_current_seed()
seed_file.store_string(str(seed_val) + "\n")
if seed_val == "unavailable":
seed_file.store_string(
"# Server protocol change required: add 'rng_seed' (u64) field to ObserverSnapshot.\n"
(
seed_file
. store_string(
"# Server protocol change required: add 'rng_seed' (u64) field to ObserverSnapshot.\n"
)
)
seed_file.close()
files_saved += 1
@@ -360,8 +382,12 @@ func _save_report(description: String) -> void:
else:
push_error("BugReport: failed to write %s (error %d)" % [screenshot_path, img_err])
print("BugReport: saved %d/7 files to %s (ring: %d ticks)" % [
files_saved, base_path, _input_count])
print(
(
"BugReport: saved %d/7 files to %s (ring: %d ticks)"
% [files_saved, base_path, _input_count]
)
)
## Simplified client-side text render of the current snapshot.
@@ -369,14 +395,24 @@ func _save_report(description: String) -> void:
func _render_snapshot_text() -> String:
var lines: PackedStringArray = []
lines.append("=== Snapshot t%d ===" % GameState.current_tick)
lines.append("Player: %s facing %s (%s)" % [
str(GameState.player_position), GameState.player_facing, GameState.player_stance])
lines.append(
(
"Player: %s facing %s (%s)"
% [str(GameState.player_position), GameState.player_facing, GameState.player_stance]
)
)
if GameState.game_time.size() > 0:
lines.append("Time: day %s, %s, %s" % [
str(GameState.game_time.get("day", "?")),
str(GameState.game_time.get("day_phase", "?")),
str(GameState.game_time.get("tick_rate", "?"))])
lines.append(
(
"Time: day %s, %s, %s"
% [
str(GameState.game_time.get("day", "?")),
str(GameState.game_time.get("day_phase", "?")),
str(GameState.game_time.get("tick_rate", "?"))
]
)
)
lines.append("")
lines.append("Entities (%d):" % GameState.visible_entities.size())
@@ -387,12 +423,18 @@ func _render_snapshot_text() -> String:
elif entity.has("kind") and entity.kind is String:
kind_str = entity.kind
var vis: String = entity.get("visibility", "?")
lines.append(" #%s %s at (%s, %s) [%s]" % [
str(entity.get("entity_id", "?")),
kind_str,
str(entity.get("x", "?")),
str(entity.get("y", "?")),
vis])
lines.append(
(
" #%s %s at (%s, %s) [%s]"
% [
str(entity.get("entity_id", "?")),
kind_str,
str(entity.get("x", "?")),
str(entity.get("y", "?")),
vis
]
)
)
lines.append("")
lines.append("Visible tiles: %d" % GameState.visible_tiles.size())
@@ -400,9 +442,15 @@ func _render_snapshot_text() -> String:
if GameState.current_monologue != null:
lines.append("Monologue: %s" % str(GameState.current_monologue.get("text", "")))
if GameState.current_dialogue != null:
lines.append("Dialogue: %s says '%s'" % [
str(GameState.current_dialogue.get("npc_name", "?")),
str(GameState.current_dialogue.get("speech", ""))])
lines.append(
(
"Dialogue: %s says '%s'"
% [
str(GameState.current_dialogue.get("npc_name", "?")),
str(GameState.current_dialogue.get("speech", ""))
]
)
)
return "\n".join(lines)
@@ -416,8 +464,7 @@ func _draw() -> void:
# Center box
var box_pos := Vector2(
(viewport_size.x - BOX_WIDTH) / 2.0,
(viewport_size.y - BOX_HEIGHT) / 2.0
(viewport_size.x - BOX_WIDTH) / 2.0, (viewport_size.y - BOX_HEIGHT) / 2.0
)
var box_rect := Rect2(box_pos, Vector2(BOX_WIDTH, BOX_HEIGHT))
draw_rect(box_rect, Color(0.08, 0.08, 0.12, 0.95))
@@ -425,15 +472,21 @@ func _draw() -> void:
# Title
var font := ThemeDB.fallback_font
draw_string(font,
draw_string(
font,
box_pos + Vector2(PADDING, 24),
"WRONG — Describe the issue (Enter to save, Esc to cancel):",
HORIZONTAL_ALIGNMENT_LEFT, -1, LABEL_FONT_SIZE, TEXT_COLOR)
HORIZONTAL_ALIGNMENT_LEFT,
-1,
LABEL_FONT_SIZE,
TEXT_COLOR
)
# ---------------------------------------------------------------------------
# Public API
# ---------------------------------------------------------------------------
func is_active() -> bool:
return _active