style(client): gdformat all 52 GDScript files — zero format warnings
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -74,8 +74,7 @@ func play_close_sound_events() -> void:
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if not evt is Dictionary or not evt.has("x") or not evt.has("y"):
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continue
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AudioManager.play_sound_event(
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evt.get("event_type", ""),
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Vector2(float(evt.x), float(evt.y))
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evt.get("event_type", ""), Vector2(float(evt.x), float(evt.y))
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)
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GameState.close_sound_events = []
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