style(client): gdformat all 52 GDScript files — zero format warnings
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -20,9 +20,11 @@ var _last_tick: int = -1
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@onready var entity_renderer = $FogGroup/YSortGroup/Entities
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@onready var sound_indicator_renderer = $SoundIndicators # #126 D-018 medium-range indicators
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func _ready() -> void:
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print("WorldRenderer: Initialized (D-049 z-stack)")
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# Called each frame to update visuals from game state.
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# Uses tick-based invalidation — re-renders all layers when a new snapshot arrives.
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func update_from_state() -> void:
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