style(client): gdformat all 52 GDScript files — zero format warnings

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 11:09:10 +02:00
co-authored by Claude Opus 4.6
parent 572e66f026
commit 88c7407cb6
52 changed files with 2323 additions and 1061 deletions
+199 -84
View File
@@ -7,14 +7,34 @@ extends RefCounted
const _WALLS: Array = [
# Room walls (8x8 room from (7,7) to (14,14))
Vector2i(7,7), Vector2i(8,7), Vector2i(9,7), Vector2i(10,7),
Vector2i(11,7), Vector2i(12,7), Vector2i(13,7), Vector2i(14,7),
Vector2i(7,14), Vector2i(8,14), Vector2i(9,14), Vector2i(10,14),
Vector2i(11,14), Vector2i(12,14), Vector2i(13,14), Vector2i(14,14),
Vector2i(7,8), Vector2i(7,9), Vector2i(7,10), Vector2i(7,11),
Vector2i(7,12), Vector2i(7,13),
Vector2i(14,8), Vector2i(14,9), Vector2i(14,10), Vector2i(14,11),
Vector2i(14,12), Vector2i(14,13),
Vector2i(7, 7),
Vector2i(8, 7),
Vector2i(9, 7),
Vector2i(10, 7),
Vector2i(11, 7),
Vector2i(12, 7),
Vector2i(13, 7),
Vector2i(14, 7),
Vector2i(7, 14),
Vector2i(8, 14),
Vector2i(9, 14),
Vector2i(10, 14),
Vector2i(11, 14),
Vector2i(12, 14),
Vector2i(13, 14),
Vector2i(14, 14),
Vector2i(7, 8),
Vector2i(7, 9),
Vector2i(7, 10),
Vector2i(7, 11),
Vector2i(7, 12),
Vector2i(7, 13),
Vector2i(14, 8),
Vector2i(14, 9),
Vector2i(14, 10),
Vector2i(14, 11),
Vector2i(14, 12),
Vector2i(14, 13),
# Interior wall blocking NPC
Vector2i(12, 10),
]
@@ -48,6 +68,7 @@ func process_facing(new_facing: String) -> void:
# -- Snapshot generation -------------------------------------------------------
func snapshot() -> Dictionary:
tick += 1
@@ -76,42 +97,60 @@ func snapshot() -> Dictionary:
var py := player_pos.y
# Build entities — player always visible
var entities: Array = [{
"entity_id": 1,
"x": float(px),
"y": float(py),
"z": 0,
"kind": { "variant": "Player", "data": null },
"visibility": "Forward",
}]
var entities: Array = [
{
"entity_id": 1,
"x": float(px),
"y": float(py),
"z": 0,
"kind": {"variant": "Player", "data": null},
"visibility": "Forward",
}
]
# NPC at (12, 9) — visible if within range and not blocked by wall at (12, 10)
var npc_pos := Vector2i(12, 9)
var npc_dist := absi(px - npc_pos.x) + absi(py - npc_pos.y)
if npc_dist <= 4 and has_los(Vector2i(px, py), npc_pos):
var sector: String = "Forward" if npc_pos.y <= py else "Peripheral"
entities.append({
"entity_id": 2,
"x": float(npc_pos.x),
"y": float(npc_pos.y),
"z": 0,
"kind": { "variant": "Npc", "data": null },
"visibility": sector,
"relationship": npc_relationship,
})
(
entities
. append(
{
"entity_id": 2,
"x": float(npc_pos.x),
"y": float(npc_pos.y),
"z": 0,
"kind": {"variant": "Npc", "data": null},
"visibility": sector,
"relationship": npc_relationship,
}
)
)
# v4: nearby_interactions when NPC is nearby and visible (#404/#405)
var nearby: Array = []
if npc_dist <= 2 and has_los(Vector2i(px, py), npc_pos):
nearby.append({
"entity_id": 2,
"entity_type": "Npc",
"distance": npc_dist,
"verbs": [
{"kind": "Talk", "label": "Talk", "priority": 1, "available": true},
{"kind": "ExamineNpc", "label": "Observe", "priority": 2, "available": true},
],
})
(
nearby
. append(
{
"entity_id": 2,
"entity_type": "Npc",
"distance": npc_dist,
"verbs":
[
{"kind": "Talk", "label": "Talk", "priority": 1, "available": true},
{
"kind": "ExamineNpc",
"label": "Observe",
"priority": 2,
"available": true
},
],
}
)
)
# v5: monologue on first tick (#414)
var monologue: Variant = null
@@ -128,11 +167,28 @@ func snapshot() -> Dictionary:
dialogue = {
"npc_name": "Kael",
"npc_entity_id": 2,
"speech": "Haven't seen you around the transit hub before. You new to Sova, or just passing through?",
"options": [
{"text": "Just arrived. Still getting my bearings.", "response_id": "kael_greet_01", "priority": 1, "confrontation": false}, # gdlint:ignore = max-line-length
{"text": "Passing through. Know where I can find work?", "response_id": "kael_greet_02", "priority": 2, "confrontation": false}, # gdlint:ignore = max-line-length
{"text": "I saw you near the cargo bay last night.", "response_id": "kael_confront_01", "priority": 3, "confrontation": true}, # gdlint:ignore = max-line-length
"speech":
"Haven't seen you around the transit hub before. You new to Sova, or just passing through?",
"options":
[
{
"text": "Just arrived. Still getting my bearings.",
"response_id": "kael_greet_01",
"priority": 1,
"confrontation": false
}, # gdlint:ignore = max-line-length
{
"text": "Passing through. Know where I can find work?",
"response_id": "kael_greet_02",
"priority": 2,
"confrontation": false
}, # gdlint:ignore = max-line-length
{
"text": "I saw you near the cargo bay last night.",
"response_id": "kael_confront_01",
"priority": 3,
"confrontation": true
}, # gdlint:ignore = max-line-length
],
}
@@ -142,26 +198,55 @@ func snapshot() -> Dictionary:
if cycle_pos < 6:
var total_delay := 6
var remaining := total_delay - cycle_pos
pending_recs.append({
"entity_id": 100,
"x": 13.5,
"y": 12.5,
"z": 0,
"remaining_ticks": remaining,
"total_delay_ticks": total_delay,
})
(
pending_recs
. append(
{
"entity_id": 100,
"x": 13.5,
"y": 12.5,
"z": 0,
"remaining_ticks": remaining,
"total_delay_ticks": total_delay,
}
)
)
# #535: Mock overheard NPC-NPC conversation (D-078)
var conv_events: Array = []
var conv_ended: Array = []
var conv_start := 3
var conv_lines := [
{"speaker": "Mira", "target": "Soren", "line": "The cargo manifests don't add up. Three containers unaccounted for."},
{"speaker": "Soren", "target": "Mira", "line": "Could be a logging error. Happens every... cycle."},
{"speaker": "Mira", "target": "Soren", "line": "Not like this. Someone moved them after... check."},
{"speaker": "Soren", "target": "Mira", "line": "You're reading too much into it. The docks are... these days."},
{"speaker": "Mira", "target": "Soren", "line": "Then explain the weight discrepancy. Two hundred kilos... just gone."}, # gdlint:ignore = max-line-length
{"speaker": "Soren", "target": "Mira", "line": "Fine. I'll pull the bay... tonight. But keep this between us."},
{
"speaker": "Mira",
"target": "Soren",
"line": "The cargo manifests don't add up. Three containers unaccounted for."
},
{
"speaker": "Soren",
"target": "Mira",
"line": "Could be a logging error. Happens every... cycle."
},
{
"speaker": "Mira",
"target": "Soren",
"line": "Not like this. Someone moved them after... check."
},
{
"speaker": "Soren",
"target": "Mira",
"line": "You're reading too much into it. The docks are... these days."
},
{
"speaker": "Mira",
"target": "Soren",
"line": "Then explain the weight discrepancy. Two hundred kilos... just gone."
}, # gdlint:ignore = max-line-length
{
"speaker": "Soren",
"target": "Mira",
"line": "Fine. I'll pull the bay... tonight. But keep this between us."
},
]
var conv_tick_interval := 5
var conv_total_ticks := conv_lines.size() * conv_tick_interval
@@ -170,20 +255,26 @@ func snapshot() -> Dictionary:
var within_tick := (tick - conv_start) % conv_tick_interval
if within_tick == 0 and conv_index < conv_lines.size():
var cl: Dictionary = conv_lines[conv_index]
conv_events.append({
"speaker_id": 10,
"target_id": 11,
"speaker_name": cl.speaker,
"target_name": cl.target,
"occluded_line": cl.line,
})
(
conv_events
. append(
{
"speaker_id": 10,
"target_id": 11,
"speaker_name": cl.speaker,
"target_name": cl.target,
"occluded_line": cl.line,
}
)
)
elif tick == conv_start + conv_total_ticks:
conv_ended.append({"speaker_id": 10, "target_id": 11})
return {
"tick": tick,
"version": Protocol.PROTOCOL_VERSION,
"game_time": {
"game_time":
{
"day": 0,
"time_of_day": tick * 10,
"day_phase": "Morning",
@@ -207,6 +298,7 @@ func snapshot() -> Dictionary:
# -- Map generation ------------------------------------------------------------
func _tiles() -> Array:
var tiles: Array = []
var room_x := 7
@@ -216,8 +308,9 @@ func _tiles() -> Array:
for x in range(room_x, room_x + room_w):
for y in range(room_y, room_y + room_h):
var is_edge := (x == room_x or x == room_x + room_w - 1
or y == room_y or y == room_y + room_h - 1)
var is_edge := (
x == room_x or x == room_x + room_w - 1 or y == room_y or y == room_y + room_h - 1
)
var tile_type: String
if is_edge:
if y == room_y + room_h - 1 and x == room_x + room_w / 2:
@@ -253,7 +346,9 @@ func _visible_tiles() -> Array:
if dist <= radius:
if x >= room_x and x < room_x + room_w and y >= room_y and y < room_y + room_h:
var sector: String = "Forward" if y <= py else "Peripheral"
vtiles.append({"x": x, "y": y, "z": 0, "visibility": sector, "type": _get_tile_type(x, y)})
vtiles.append(
{"x": x, "y": y, "z": 0, "visibility": sector, "type": _get_tile_type(x, y)}
)
return vtiles
@@ -262,8 +357,9 @@ func _get_tile_type(x: int, y: int) -> String:
var room_y := 7
var room_w := 8
var room_h := 8
var is_edge := (x == room_x or x == room_x + room_w - 1
or y == room_y or y == room_y + room_h - 1)
var is_edge := (
x == room_x or x == room_x + room_w - 1 or y == room_y or y == room_y + room_h - 1
)
if is_edge:
if y == room_y + room_h - 1 and x == room_x + room_w / 2:
return "door"
@@ -273,6 +369,7 @@ func _get_tile_type(x: int, y: int) -> String:
# -- Spatial helpers -----------------------------------------------------------
func _is_walkable(pos: Vector2i) -> bool:
return not _WALLS.has(pos)
@@ -302,25 +399,43 @@ func has_los(from: Vector2i, to: Vector2i) -> bool:
static func action_to_delta(action_name: String) -> Vector2i:
match action_name:
"MoveNorth": return Vector2i(0, -1)
"MoveNortheast": return Vector2i(1, -1)
"MoveEast": return Vector2i(1, 0)
"MoveSoutheast": return Vector2i(1, 1)
"MoveSouth": return Vector2i(0, 1)
"MoveSouthwest": return Vector2i(-1, 1)
"MoveWest": return Vector2i(-1, 0)
"MoveNorthwest": return Vector2i(-1, -1)
_: return Vector2i.ZERO
"MoveNorth":
return Vector2i(0, -1)
"MoveNortheast":
return Vector2i(1, -1)
"MoveEast":
return Vector2i(1, 0)
"MoveSoutheast":
return Vector2i(1, 1)
"MoveSouth":
return Vector2i(0, 1)
"MoveSouthwest":
return Vector2i(-1, 1)
"MoveWest":
return Vector2i(-1, 0)
"MoveNorthwest":
return Vector2i(-1, -1)
_:
return Vector2i.ZERO
static func delta_to_facing(delta: Vector2i) -> String:
match delta:
Vector2i(0, -1): return "North"
Vector2i(1, -1): return "Northeast"
Vector2i(1, 0): return "East"
Vector2i(1, 1): return "Southeast"
Vector2i(0, 1): return "South"
Vector2i(-1, 1): return "Southwest"
Vector2i(-1, 0): return "West"
Vector2i(-1, -1): return "Northwest"
_: return "North"
Vector2i(0, -1):
return "North"
Vector2i(1, -1):
return "Northeast"
Vector2i(1, 0):
return "East"
Vector2i(1, 1):
return "Southeast"
Vector2i(0, 1):
return "South"
Vector2i(-1, 1):
return "Southwest"
Vector2i(-1, 0):
return "West"
Vector2i(-1, -1):
return "Northwest"
_:
return "North"