style(client): gdformat all 52 GDScript files — zero format warnings

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 11:09:10 +02:00
co-authored by Claude Opus 4.6
parent 572e66f026
commit 88c7407cb6
52 changed files with 2323 additions and 1061 deletions
+33 -18
View File
@@ -13,7 +13,7 @@ var journal_panel: Node = null
# main.gd and this coordinator both append to the same array.
var _pending_record_inputs: Array = []
var _last_dialogue_npc_id: int = -1 # D-064: NPC entity_id for WalkAway input
var _last_dialogue_npc_id: int = -1 # D-064: NPC entity_id for WalkAway input
var _last_dialogue_npc_name: String = "" # #535: NPC name for dialogue_response attribution
var _last_dialogue_tick: int = -1
var _last_confrontation_tick: int = -1
@@ -44,6 +44,7 @@ func connect_signals() -> void:
# -- Snapshot consumers (registered with SnapshotEventRouter) -----------------
# Consume-once per tick with ID tracking: show dialogue, then clear.
func consume_dialogue() -> void:
if GameState.current_dialogue == null or not dialogue_box:
@@ -102,17 +103,24 @@ func consume_dialogue_response() -> void:
# -- Signal handlers ----------------------------------------------------------
# D-061: Handle dialogue option selection -> send to server
func on_dialogue_option_selected(response_id: String, _text: String) -> void:
SimBridge.send_input({
"action": InputMapper.Action.INTERACT,
"timestamp_msec": Time.get_ticks_msec(),
"action_data": {
"target_entity_id": null,
"verb": "DialogueResponse",
"response_id": response_id,
},
})
(
SimBridge
. send_input(
{
"action": InputMapper.Action.INTERACT,
"timestamp_msec": Time.get_ticks_msec(),
"action_data":
{
"target_entity_id": null,
"verb": "DialogueResponse",
"response_id": response_id,
},
}
)
)
# D-063: Confrontation beat monologue -> show on monologue display (layer 7)
@@ -141,14 +149,21 @@ func on_dialogue_unpause_requested() -> void:
# D-064: Handle walk-away -> send WalkAway{npc_id} to server
func on_dialogue_dismissed() -> void:
SimBridge.send_input({
"action": InputMapper.Action.INTERACT,
"timestamp_msec": Time.get_ticks_msec(),
"action_data": {
"target_entity_id": _last_dialogue_npc_id if _last_dialogue_npc_id >= 0 else null,
"verb": "WalkAway",
},
})
(
SimBridge
. send_input(
{
"action": InputMapper.Action.INTERACT,
"timestamp_msec": Time.get_ticks_msec(),
"action_data":
{
"target_entity_id":
_last_dialogue_npc_id if _last_dialogue_npc_id >= 0 else null,
"verb": "WalkAway",
},
}
)
)
# D-020 (#558): Coordinator handles dialogue state changes.