style(client): gdformat all 52 GDScript files — zero format warnings

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 11:09:10 +02:00
co-authored by Claude Opus 4.6
parent 572e66f026
commit 88c7407cb6
52 changed files with 2323 additions and 1061 deletions
+49 -20
View File
@@ -17,18 +17,26 @@ var _quit_dialog: ConfirmationDialog = null
## Returns the new game-id string.
func new_game() -> String:
var now := Time.get_datetime_dict_from_system()
var timestamp := "%04d%02d%02d-%02d%02d%02d" % [
now.year, now.month, now.day,
now.hour, now.minute, now.second,
]
var timestamp := (
"%04d%02d%02d-%02d%02d%02d"
% [
now.year,
now.month,
now.day,
now.hour,
now.minute,
now.second,
]
)
var rng := RandomNumberGenerator.new()
var hex_seed := "%06x" % (rng.randi() & 0xFFFFFF)
var game_id := "%s-%s" % [timestamp, hex_seed]
var save_path := SAVES_DIR + game_id + "/"
var err := DirAccess.make_dir_recursive_absolute(save_path)
if err != OK:
push_error("SessionManager: failed to create save dir %s: %s" % [
save_path, error_string(err)])
push_error(
"SessionManager: failed to create save dir %s: %s" % [save_path, error_string(err)]
)
return ""
GameState.current_game_id = game_id
@@ -71,15 +79,21 @@ func list_game_dirs() -> Array:
var mtime: int = 0
if newest_save != "":
mtime = FileAccess.get_modified_time(dir_path + newest_save)
results.append({
"game_id": entry,
"modified_time": mtime,
"newest_save": newest_save,
})
(
results
. append(
{
"game_id": entry,
"modified_time": mtime,
"newest_save": newest_save,
}
)
)
entry = dir.get_next()
dir.list_dir_end()
results.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
return a.modified_time > b.modified_time)
results.sort_custom(
func(a: Dictionary, b: Dictionary) -> bool: return a.modified_time > b.modified_time
)
return results
@@ -105,11 +119,16 @@ func _do_quit_to_menu() -> void:
# SimBridge._process() flushes the outbound buffer before teardown.
if not GameState.current_game_id.is_empty():
var path := "user://saves/" + GameState.current_game_id + "/quicksave.sav"
SimBridge.send_input({
"action": InputMapper.Action.SAVE_GAME,
"timestamp_msec": Time.get_ticks_msec(),
"action_data": {"path": path},
})
(
SimBridge
. send_input(
{
"action": InputMapper.Action.SAVE_GAME,
"timestamp_msec": Time.get_ticks_msec(),
"action_data": {"path": path},
}
)
)
GameState.current_game_id = ""
_navigate_to_menu.call_deferred()
else:
@@ -131,7 +150,12 @@ func _cleanup_quit_dialog() -> void:
func _write_seed_file(save_path: String, seed: int) -> void:
var file := FileAccess.open(save_path + "world_seed", FileAccess.WRITE)
if file == null:
push_error("SessionManager: failed to write seed file: %s" % error_string(FileAccess.get_open_error()))
push_error(
(
"SessionManager: failed to write seed file: %s"
% error_string(FileAccess.get_open_error())
)
)
return
file.store_64(seed)
@@ -152,7 +176,12 @@ func save_character_archetype(game_id: String, archetype: String) -> void:
var save_path := SAVES_DIR + game_id + "/"
var file := FileAccess.open(save_path + "character.txt", FileAccess.WRITE)
if file == null:
push_error("SessionManager: failed to write character.txt: %s" % error_string(FileAccess.get_open_error()))
push_error(
(
"SessionManager: failed to write character.txt: %s"
% error_string(FileAccess.get_open_error())
)
)
return
file.store_string(archetype)