style(client): gdformat all 52 GDScript files — zero format warnings
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -16,28 +16,23 @@ extends Node
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## Paths: Read-once OS path constants, populated in _ready().
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## Diag: get_diagnostics() — flat dict of all properties for bug reports.
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# -- Power profile ------------------------------------------------------------
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## Emitted when the detected power profile changes.
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signal power_profile_changed(old_profile: int, new_profile: int)
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## High-level power classification. POWER_SAVER reserved for future OS API.
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enum PowerProfile {
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FULL = 0, # Plugged in (charged, charging, or no battery) — no restrictions
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BATTERY = 1, # On battery — AI inference should be suspended per D-138 §8 Layer 3
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POWER_SAVER = 2 # System-level power-saver mode (future: no cross-platform API yet)
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}
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enum PowerProfile { FULL = 0, BATTERY = 1, POWER_SAVER = 2 } # Plugged in (charged, charging, or no battery) — no restrictions # On battery — AI inference should be suspended per D-138 §8 Layer 3 # System-level power-saver mode (future: no cross-platform API yet)
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## How often (seconds) to re-poll OS for power state changes.
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const POWER_POLL_INTERVAL := 30.0
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# OS power_state integer constants (Godot 4 — same values as POWERSTATE_* enum).
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const _POWER_STATE_UNKNOWN := 0
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const _POWER_STATE_UNKNOWN := 0
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const _POWER_STATE_ON_BATTERY := 1
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const _POWER_STATE_NO_BATTERY := 2
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const _POWER_STATE_CHARGING := 3
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const _POWER_STATE_CHARGED := 4
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const _POWER_STATE_CHARGING := 3
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const _POWER_STATE_CHARGED := 4
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## Current power profile. Updated by the 30-second poll timer.
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var power_profile: PowerProfile = PowerProfile.FULL
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@@ -48,7 +43,6 @@ var raw_power_state: int = 0
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## Battery charge percentage (0–100). -1 if not available or not on battery.
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var battery_percent: int = -1
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# -- Memory -------------------------------------------------------------------
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## Free physical RAM in megabytes. Call refresh_memory() before reading if staleness matters.
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@@ -57,7 +51,6 @@ var free_memory_mb: float = 0.0
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## Total physical RAM in megabytes. Populated once in _ready(); doesn't change at runtime.
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var total_memory_mb: float = 0.0
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# -- CPU ----------------------------------------------------------------------
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## Human-readable processor name (e.g. "Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz").
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@@ -66,7 +59,6 @@ var cpu_name: String = ""
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## Number of logical CPU cores reported by the OS.
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var cpu_logical_cores: int = 0
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# -- GPU ----------------------------------------------------------------------
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## GPU display name (e.g. "NVIDIA GeForce RTX 3080").
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@@ -84,7 +76,6 @@ var gpu_type: String = "other"
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## Low-level driver info strings from the OS (may be empty on some platforms).
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var gpu_driver_info: PackedStringArray = PackedStringArray()
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# -- Platform identity --------------------------------------------------------
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## OS name reported by Godot (e.g. "Linux", "Windows", "macOS").
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@@ -99,7 +90,6 @@ var distribution: String = ""
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## True if the application is running inside a sandbox (Flatpak, Snap, macOS sandbox, etc.).
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var is_sandboxed: bool = false
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# -- Display ------------------------------------------------------------------
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## Number of connected screens.
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@@ -117,7 +107,6 @@ var screen_refresh_rate: float = 60.0
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## UI scale factor. Uses OS-reported scale on macOS; falls back to dpi / 96.0 elsewhere.
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var display_scale: float = 1.0
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# -- Locale -------------------------------------------------------------------
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## Full locale string (e.g. "en_US").
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@@ -126,7 +115,6 @@ var locale: String = ""
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## Language portion of the locale (e.g. "en").
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var locale_language: String = ""
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# -- File paths ---------------------------------------------------------------
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## Base user data directory (user://).
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@@ -150,9 +138,9 @@ var cache_dir: String = ""
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## Directory where the bundled Gemma 2 model lives (derived from install_dir).
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var model_dir: String = ""
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# -- Lifecycle ----------------------------------------------------------------
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func _ready() -> void:
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_init_paths()
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_init_hardware()
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@@ -167,12 +155,12 @@ func _ready() -> void:
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func _init_paths() -> void:
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user_data_dir = OS.get_user_data_dir()
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config_dir = user_data_dir
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user_data_dir = OS.get_user_data_dir()
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config_dir = user_data_dir
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benchmark_cache_path = "user://ai-dialogue-config.json"
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executable_path = OS.get_executable_path()
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install_dir = executable_path.get_base_dir()
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model_dir = install_dir + "/models"
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executable_path = OS.get_executable_path()
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install_dir = executable_path.get_base_dir()
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model_dir = install_dir + "/models"
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# get_cache_dir() may not exist on all Godot builds — use callv for safety.
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var os_cache: String = ""
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if OS.has_method("get_cache_dir"):
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@@ -184,12 +172,12 @@ func _init_paths() -> void:
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func _init_hardware() -> void:
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# -- CPU
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cpu_name = OS.get_processor_name()
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cpu_name = OS.get_processor_name()
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cpu_logical_cores = OS.get_processor_count()
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# -- GPU (guarded: RenderingServer methods may return empty in headless mode)
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gpu_name = RenderingServer.get_video_adapter_name()
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gpu_vendor = RenderingServer.get_video_adapter_vendor()
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gpu_name = RenderingServer.get_video_adapter_name()
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gpu_vendor = RenderingServer.get_video_adapter_vendor()
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gpu_api_version = RenderingServer.get_video_adapter_api_version()
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gpu_driver_info = OS.get_video_adapter_driver_info()
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if RenderingServer.has_method("get_video_adapter_type"):
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@@ -198,7 +186,7 @@ func _init_hardware() -> void:
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# -- Platform identity
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platform_name = OS.get_name()
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os_version = OS.get_version()
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os_version = OS.get_version()
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if OS.has_method("get_distribution_name"):
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var dist: Variant = OS.callv("get_distribution_name", [])
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if dist is String:
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@@ -207,14 +195,14 @@ func _init_hardware() -> void:
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# -- Display
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screen_count = DisplayServer.get_screen_count()
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screen_size = DisplayServer.screen_get_size()
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screen_dpi = DisplayServer.screen_get_dpi()
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screen_size = DisplayServer.screen_get_size()
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screen_dpi = DisplayServer.screen_get_dpi()
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var raw_rate: float = DisplayServer.screen_get_refresh_rate()
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screen_refresh_rate = raw_rate if raw_rate >= 0.0 else 60.0
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display_scale = _compute_display_scale()
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# -- Locale
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locale = OS.get_locale()
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locale = OS.get_locale()
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locale_language = OS.get_locale_language()
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@@ -222,11 +210,16 @@ func _init_hardware() -> void:
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## Values: 0=OTHER, 1=INTEGRATED, 2=DISCRETE, 3=VIRTUAL, 4=CPU.
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static func _map_adapter_type(adapter_type: int) -> String:
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match adapter_type:
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1: return "integrated"
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2: return "discrete"
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3: return "virtual"
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4: return "cpu"
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_: return "other"
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1:
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return "integrated"
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2:
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return "discrete"
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3:
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return "virtual"
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4:
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return "cpu"
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_:
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return "other"
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## Compute display scale for the primary screen.
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@@ -241,17 +234,19 @@ func _compute_display_scale() -> float:
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# -- Memory API ---------------------------------------------------------------
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## Refresh free/total memory readings from the OS. Call before read if freshness matters.
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func refresh_memory() -> void:
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var mem := OS.get_memory_info()
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# "available" = Linux MemAvailable / Windows ullAvailPhys (includes reclaimable pages).
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# Fall back to "free" on platforms that don't provide "available".
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free_memory_mb = float(mem.get("available", mem.get("free", 0))) / (1024.0 * 1024.0)
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free_memory_mb = float(mem.get("available", mem.get("free", 0))) / (1024.0 * 1024.0)
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total_memory_mb = float(mem.get("physical", 0)) / (1024.0 * 1024.0)
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# -- Power API ----------------------------------------------------------------
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## Classify an OS power_state integer into a human-readable string.
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## 1 (ON_BATTERY) → "battery", 2/3/4 (plugged) → "plugged", 0 → "unknown".
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static func classify_power_state(power_state: int) -> String:
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@@ -293,9 +288,9 @@ func _poll_power() -> void:
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if raw_power_state == _POWER_STATE_ON_BATTERY:
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battery_percent = int(info.get("percent", -1))
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var new_profile: PowerProfile = PowerProfile.BATTERY \
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if raw_power_state == _POWER_STATE_ON_BATTERY \
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else PowerProfile.FULL
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var new_profile: PowerProfile = (
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PowerProfile.BATTERY if raw_power_state == _POWER_STATE_ON_BATTERY else PowerProfile.FULL
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)
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if new_profile != power_profile:
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var old_profile := power_profile
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power_profile = new_profile
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@@ -304,45 +299,46 @@ func _poll_power() -> void:
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# -- Diagnostics --------------------------------------------------------------
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## Returns all platform properties as a flat dictionary for inclusion in bug reports.
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func get_diagnostics() -> Dictionary:
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return {
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# Power
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"power_profile": int(power_profile),
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"raw_power_state": raw_power_state,
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"battery_percent": battery_percent,
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"power_profile": int(power_profile),
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"raw_power_state": raw_power_state,
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"battery_percent": battery_percent,
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# Memory
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"free_memory_mb": free_memory_mb,
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"total_memory_mb": total_memory_mb,
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"free_memory_mb": free_memory_mb,
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"total_memory_mb": total_memory_mb,
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# CPU
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"cpu_name": cpu_name,
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"cpu_logical_cores": cpu_logical_cores,
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"cpu_name": cpu_name,
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"cpu_logical_cores": cpu_logical_cores,
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# GPU
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"gpu_name": gpu_name,
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"gpu_vendor": gpu_vendor,
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"gpu_api_version": gpu_api_version,
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"gpu_type": gpu_type,
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"gpu_driver_info": Array(gpu_driver_info),
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"gpu_name": gpu_name,
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"gpu_vendor": gpu_vendor,
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"gpu_api_version": gpu_api_version,
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"gpu_type": gpu_type,
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"gpu_driver_info": Array(gpu_driver_info),
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# Platform
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"platform_name": platform_name,
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"os_version": os_version,
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"distribution": distribution,
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"is_sandboxed": is_sandboxed,
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"platform_name": platform_name,
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"os_version": os_version,
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"distribution": distribution,
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"is_sandboxed": is_sandboxed,
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# Display
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"screen_count": screen_count,
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"screen_size": {"x": screen_size.x, "y": screen_size.y},
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"screen_dpi": screen_dpi,
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"screen_count": screen_count,
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"screen_size": {"x": screen_size.x, "y": screen_size.y},
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"screen_dpi": screen_dpi,
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"screen_refresh_rate": screen_refresh_rate,
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"display_scale": display_scale,
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"display_scale": display_scale,
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# Locale
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"locale": locale,
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"locale_language": locale_language,
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"locale": locale,
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"locale_language": locale_language,
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# Paths
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"user_data_dir": user_data_dir,
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"config_dir": config_dir,
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"benchmark_cache_path": benchmark_cache_path,
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"install_dir": install_dir,
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"executable_path": executable_path,
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"cache_dir": cache_dir,
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"model_dir": model_dir,
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"user_data_dir": user_data_dir,
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"config_dir": config_dir,
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"benchmark_cache_path": benchmark_cache_path,
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"install_dir": install_dir,
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"executable_path": executable_path,
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"cache_dir": cache_dir,
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"model_dir": model_dir,
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}
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