style(client): gdformat all 52 GDScript files — zero format warnings

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 11:09:10 +02:00
co-authored by Claude Opus 4.6
parent 572e66f026
commit 88c7407cb6
52 changed files with 2323 additions and 1061 deletions
+2 -1
View File
@@ -18,7 +18,7 @@ var current_tick: int = 0
var player_position: Vector2 = Vector2.ZERO
var visible_entities: Array = []
var visible_tiles: Array = []
var visible_positions: Dictionary = {} # Vector2i -> true, for fast fog lookups (normal LOS tiles)
var visible_positions: Dictionary = {} # Vector2i -> true, for fast fog lookups (normal LOS tiles)
var boundary_positions: Dictionary = {} # Vector2i -> true, BoundaryWall margin tiles (#585)
# — visible in fog but not explored
@@ -162,6 +162,7 @@ var stationary_ticks: int = 0
# Empty string when zone_id field absent.
var current_zone_id: String = ""
func apply_snapshot(snapshot: Dictionary) -> void:
# Autoload parse-order: class_name types are not registered when autoloads compile.
# load() returns the cached resource after the first call — essentially free per-tick.