style(client): gdformat all 52 GDScript files — zero format warnings
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -18,7 +18,7 @@ var current_tick: int = 0
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var player_position: Vector2 = Vector2.ZERO
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var visible_entities: Array = []
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var visible_tiles: Array = []
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var visible_positions: Dictionary = {} # Vector2i -> true, for fast fog lookups (normal LOS tiles)
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var visible_positions: Dictionary = {} # Vector2i -> true, for fast fog lookups (normal LOS tiles)
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var boundary_positions: Dictionary = {} # Vector2i -> true, BoundaryWall margin tiles (#585)
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# — visible in fog but not explored
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@@ -162,6 +162,7 @@ var stationary_ticks: int = 0
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# Empty string when zone_id field absent.
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var current_zone_id: String = ""
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func apply_snapshot(snapshot: Dictionary) -> void:
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# Autoload parse-order: class_name types are not registered when autoloads compile.
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# load() returns the cached resource after the first call — essentially free per-tick.
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