fix(briefings): correct five more f4c72e148 mis-citations in gestalt.md (T-1205 done)
D-130->D-131 (broad life-verb vocabulary, x3) and D-118->D-133 (skills
affect outcome, x2), each verified by full record-body match and lead
spot-check. The T-1205 audit body-matched all 66 unique decision ids
across the remaining 11 briefings — the other 10 are citation-clean.
Final f4c72e148 tally: 16 mis-citations across 6 of 18 briefings, all
fixed (T-1199 + T-1205). Follow-ups: T-1208 (eight wholesale-stale
briefings, rewrite backlog), and tiger.md confirmed deleted/off-roster.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -17,9 +17,9 @@ Check your tickets: `pql ticket list --assigned gestalt`
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## Key Design Pivots
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- **Tycoon bookmark (D-117):** Zero investigation content. Tycoon (small business owner) is the starting state.
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- **All NPCs generated (D-122):** No hand-authored named NPCs. The FRIEND pattern (D-034) survives as a generator template instruction set.
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- **Broad verb vocabulary (D-130):** Life verbs, not tycoon-specific — all career types use the same verb set.
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- **Broad verb vocabulary (D-131):** Life verbs, not tycoon-specific — all career types use the same verb set.
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- **Consequence model (D-132):** Dual-scale — Rimworld-style sharp events + DF-style slow accumulation simultaneously.
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- **Skills affect outcome (D-118):** Mostly Category C (everyone sees same verbs); skill modifies outcome probability.
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- **Skills affect outcome (D-133):** Mostly Category C (everyone sees same verbs); skill modifies outcome probability.
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- **Development cascade (D-166):** 6-phase build order. Generator spike (D-119) is Phase 5, not imminent.
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## Decisions Relevant to Your Role
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@@ -40,12 +40,12 @@ Check your tickets: `pql ticket list --assigned gestalt`
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- D-041: Knowledge Graph Data Model — 4-level confidence hierarchy, contradiction detection
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- D-114: v0.2 proof-of-life = generator + graphics
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- D-117: Tycoon bookmark, zero investigation content
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- D-118: Skills affect outcome (Category C — everyone sees same verbs)
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- D-133: Skills affect outcome (Category C — everyone sees same verbs)
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- D-119: Generator spike — Phase 5 per D-166 cascade (not imminent)
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- D-122: All NPCs generated, no named hand-authored characters
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- D-125: Quietly responsive world — gradient of caring by social proximity
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- D-129: Traits + behavior first; relationships Sims + Rimworld style
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- D-130: Broad life-verb vocabulary (not tycoon-specific)
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- D-131: Broad life-verb vocabulary (not tycoon-specific)
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- D-132: Dual-scale consequence model (sharp events + slow accumulation)
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## What Survives From v0.1
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@@ -59,7 +59,7 @@ Check your tickets: `pql ticket list --assigned gestalt`
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Consult `docs/sprints/` for active sprint briefing.
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### v0.2 systems design:
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1. **Verb map for tycoon bookmark** — broad life-verb vocabulary design (D-130). Economic, social, mundane verbs. Job = rails to launch from, not a cage.
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1. **Verb map for tycoon bookmark** — broad life-verb vocabulary design (D-131). Economic, social, mundane verbs. Job = rails to launch from, not a cage.
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2. **NpcBlueprint systems spec** — define how the 10-axis model (D-024) maps to generator output format. Co-design with Tyre.
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3. **Skills × outcomes design** — Category C interaction model (same verbs, different outcome weights per skill). What does skill actually modify?
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4. **Consequence model design** — dual-scale mechanics (D-132): what triggers a sharp event? What accumulates slowly? How does the player read the accumulation?
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