fix(client): address PR #67 round 2 — broken tests, BBCode escape, expiry loop
- Add missing _test_input_queue proxy to SimBridge (26 call sites across 6 test files broken by TestHarness extraction) - Parent quit dialog to SceneTree root instead of caller node to prevent orphaned reference if caller freed before user responds - Remove deprecated rng.randomize() call (Godot 4 auto-seeds) - Clear debug overlay state (_npc_paths, tick timing) on session change via new GameState.game_id_changed signal to prevent entity ID collisions - Update settings_dialog quit_to_menu() call site (no-arg signature) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -163,7 +163,7 @@ func _draw() -> void:
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func _on_quit_to_menu() -> void:
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close()
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SessionManager.quit_to_menu(get_tree().root)
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SessionManager.quit_to_menu()
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static func _format_db(db: float) -> String:
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