fix(client): address PR #67 round 2 — broken tests, BBCode escape, expiry loop
- Add missing _test_input_queue proxy to SimBridge (26 call sites across 6 test files broken by TestHarness extraction) - Parent quit dialog to SceneTree root instead of caller node to prevent orphaned reference if caller freed before user responds - Remove deprecated rng.randomize() call (Godot 4 auto-seeds) - Clear debug overlay state (_npc_paths, tick timing) on session change via new GameState.game_id_changed signal to prevent entity ID collisions - Update settings_dialog quit_to_menu() call site (no-arg signature) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -77,6 +77,15 @@ func _ready() -> void:
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_dev_mode = OS.is_debug_build()
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visible = false
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_cached_font = ThemeDB.fallback_font
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# Clear NPC path history on session change to prevent entity ID collisions
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GameState.connect("game_id_changed", _on_game_id_changed)
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func _on_game_id_changed(_new_id: String) -> void:
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_npc_paths.clear()
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_tick_deltas.clear()
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_tick_times.clear()
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_last_tick_processed = -1
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func _unhandled_input(event: InputEvent) -> void:
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