fix(client): address PR #67 round 2 — broken tests, BBCode escape, expiry loop
- Add missing _test_input_queue proxy to SimBridge (26 call sites across 6 test files broken by TestHarness extraction) - Parent quit dialog to SceneTree root instead of caller node to prevent orphaned reference if caller freed before user responds - Remove deprecated rng.randomize() call (Godot 4 auto-seeds) - Clear debug overlay state (_npc_paths, tick timing) on session change via new GameState.game_id_changed signal to prevent entity ID collisions - Update settings_dialog quit_to_menu() call site (no-arg signature) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -72,6 +72,9 @@ var _test_npc_relationship: String:
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set(v):
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if harness: harness.npc_relationship = v
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var _test_input_queue: Array:
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get: return harness.input_queue if harness else []
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# -- Connection lifecycle ------------------------------------------------------
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