diff --git a/client/assets/characters/shaders/toon.gdshader b/client/assets/characters/shaders/toon.gdshader index 874a0cc0c..955e00cca 100644 --- a/client/assets/characters/shaders/toon.gdshader +++ b/client/assets/characters/shaders/toon.gdshader @@ -12,5 +12,4 @@ void fragment() { float toon = step(shadow_threshold, ndl); vec3 color = mix(shadow_color.rgb, base_color.rgb, toon); ALBEDO = color; - ALPHA = base_color.a; } diff --git a/client/assets/characters/shaders/toon_masked.gdshader b/client/assets/characters/shaders/toon_masked.gdshader index 9a9865c21..5dfa82100 100644 --- a/client/assets/characters/shaders/toon_masked.gdshader +++ b/client/assets/characters/shaders/toon_masked.gdshader @@ -28,5 +28,4 @@ void fragment() { vec3 color = base * mix(1.0 - shadow_strength, 1.0, toon); ALBEDO = color; - ALPHA = original.a * tint_color.a; }