feat(assets): 3D sprite render pipeline — camera, lighting, docs (#541)
Update Camera3D to exact D-019 angle (-72.5° from horizontal). Replace single DirectionalLight with three-point studio rig (key 1.0, fill 0.4, rim 0.3) for clean silhouettes without baked shadows. Add generic NPC capsule model (24×32px footprint per D-044). Document full pipeline spec in renderer/README.md. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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[gd_scene load_steps=3 format=3 uid="uid://npcgeneric001"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_npc"]
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radius = 0.25
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height = 0.62
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_npc"]
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albedo_color = Color(0.5, 0.5, 0.5, 1.0)
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metallic = 0.0
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roughness = 0.9
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[node name="NpcGeneric" type="MeshInstance3D"]
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mesh = SubResource("CapsuleMesh_npc")
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surface_material_override/0 = SubResource("StandardMaterial3D_npc")
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