feat(client): introduce Michroma font and implant UI theme (#517)
Add Michroma-Regular.ttf (OFL license) as the game font. Create FontVariation with +1px tracking and a global Theme resource with cyan-white (#E0F7FA) implant text color. Wire theme into project.godot so all Label/RichTextLabel/Button/LineEdit nodes inherit automatically. Add IMPLANT_TEXT_COLOR/DIM/PULSE constants to constants.gd. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -16,8 +16,8 @@ const FADE_IN := 0.12
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const FADE_OUT := 0.10
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const LABEL_HEIGHT := 22
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const LABEL_GAP := 2
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const INSERT_FG := Color("#c8d0e0")
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const INSERT_DIM := Color("#8b8ba0")
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const INSERT_FG := Constants.IMPLANT_TEXT_COLOR
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const INSERT_DIM := Constants.IMPLANT_TEXT_DIM
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const INSERT_BG := Color(0.05, 0.05, 0.08, 0.7)
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var _showing: bool = false
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