feat(client): introduce Michroma font and implant UI theme (#517)
Add Michroma-Regular.ttf (OFL license) as the game font. Create FontVariation with +1px tracking and a global Theme resource with cyan-white (#E0F7FA) implant text color. Wire theme into project.godot so all Label/RichTextLabel/Button/LineEdit nodes inherit automatically. Add IMPLANT_TEXT_COLOR/DIM/PULSE constants to constants.gd. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -24,6 +24,11 @@ UIStrings="*res://scripts/autoloads/ui_strings.gd"
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FogState="*res://scripts/autoloads/fog_state.gd"
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AudioManager="*res://scripts/autoloads/audio_manager.gd"
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[gui]
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theme/custom="res://assets/theme/game_theme.tres"
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theme/custom_font="res://assets/fonts/michroma_ui.tres"
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[display]
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window/size/viewport_width=1920
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