feat(client): introduce Michroma font and implant UI theme (#517)

Add Michroma-Regular.ttf (OFL license) as the game font. Create
FontVariation with +1px tracking and a global Theme resource with
cyan-white (#E0F7FA) implant text color. Wire theme into project.godot
so all Label/RichTextLabel/Button/LineEdit nodes inherit automatically.
Add IMPLANT_TEXT_COLOR/DIM/PULSE constants to constants.gd.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-18 12:53:08 +01:00
co-authored by Claude Opus 4.6
parent b4a3784218
commit 80d5a57b5d
7 changed files with 135 additions and 2 deletions
+20
View File
@@ -0,0 +1,20 @@
[gd_resource type="Theme" load_steps=2 format=3]
[ext_resource type="FontVariation" path="res://assets/fonts/michroma_ui.tres" id="1_font"]
[resource]
default_font = ExtResource("1_font")
default_font_size = 14
Label/colors/font_color = Color(0.878, 0.969, 0.98, 1)
Label/font_sizes/font_size = 14
RichTextLabel/colors/default_color = Color(0.878, 0.969, 0.98, 1)
RichTextLabel/font_sizes/normal_font_size = 14
Button/colors/font_color = Color(0.878, 0.969, 0.98, 1)
Button/colors/font_hover_color = Color(0.91, 0.773, 0.278, 1)
Button/font_sizes/font_size = 14
LineEdit/colors/font_color = Color(0.878, 0.969, 0.98, 1)
LineEdit/font_sizes/font_size = 14