feat(simulation): add tile-type layer, content loader, and chunk streaming

Spatial chain for Sprint 23 (#576, #577, #578):

- TileKind enum (Floor/Wall/Void/Restricted) on WalkabilityMap with
  set_tile_kind/tile_kind API, backward-compatible with existing
  is_walkable/set_walkable
- Location YAML tile format: tiles as string arrays (F/W/V/R chars),
  load_location_tiles() stamps tile data onto WalkabilityMap from
  ContentStore on production startup
- Chunk streaming system: ChunkLoadRadius + ChunkStreamingCadence
  resources, loads/unloads chunks around player position on cadence.
  v0.1 radius covers full district (no streaming stutter)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-03 19:11:42 +01:00
co-authored by Claude Opus 4.6
parent b6c255c8cb
commit 7fbfc5ae65
6 changed files with 845 additions and 7 deletions
+300
View File
@@ -327,6 +327,117 @@ fn walk_yaml_files(dir: &Path, callback: &mut impl FnMut(&Path)) {
}
/// Check if a YAML file contains only comments and whitespace (stub file).
// ---------------------------------------------------------------------------
// Tile loading (#577)
// ---------------------------------------------------------------------------
use crate::simulation::movement::{TileKind, TilePosition, WalkabilityMap};
/// Parse a tile character into a TileKind.
/// Returns `None` for unrecognized characters.
fn parse_tile_char(ch: char) -> Option<TileKind> {
match ch {
'F' => Some(TileKind::Floor),
'W' => Some(TileKind::Wall),
'V' => Some(TileKind::Void),
'R' => Some(TileKind::Restricted),
_ => None,
}
}
/// Load tile data from all locations in a ContentStore into a WalkabilityMap.
///
/// For each location that has both `tile_bounds` and `tiles`, parses the tile
/// rows and calls `set_walkable` + `set_tile_kind` on the WalkabilityMap.
///
/// Logs warnings for:
/// - Row count mismatch vs tile_bounds height
/// - Column count mismatch vs tile_bounds width
/// - Unrecognized tile characters
///
/// Returns the number of locations that had tile data applied.
pub fn load_location_tiles(store: &ContentStore, walkability: &mut WalkabilityMap) -> u32 {
let mut locations_loaded = 0u32;
for (_district_id, district) in &store.districts {
for location in &district.locations {
if apply_location_tiles(location, walkability) {
locations_loaded += 1;
}
}
}
locations_loaded
}
/// Apply tile data from a single Location to the WalkabilityMap.
/// Returns true if tiles were applied, false if skipped.
fn apply_location_tiles(location: &Location, walkability: &mut WalkabilityMap) -> bool {
let (Some(bounds), Some(tiles)) = (&location.tile_bounds, &location.tiles) else {
return false;
};
let expected_height = (bounds.y_max - bounds.y_min + 1) as usize;
let expected_width = (bounds.x_max - bounds.x_min + 1) as usize;
if tiles.len() != expected_height {
tracing::warn!(
"Location '{}': tile row count {} != expected height {} (from tile_bounds)",
location.canonical_id,
tiles.len(),
expected_height,
);
}
for (row_idx, row) in tiles.iter().enumerate() {
let y = bounds.y_min + row_idx as i32;
if row.len() != expected_width {
tracing::warn!(
"Location '{}' row {}: length {} != expected width {}",
location.canonical_id,
row_idx,
row.len(),
expected_width,
);
}
for (col_idx, ch) in row.chars().enumerate() {
let x = bounds.x_min + col_idx as i32;
let pos = TilePosition::new(x, y, bounds.z);
match parse_tile_char(ch) {
Some(kind) => {
let walkable = matches!(kind, TileKind::Floor);
walkability.set_walkable(&pos, walkable);
walkability.set_tile_kind(&pos, kind);
}
None => {
tracing::warn!(
"Location '{}' row {} col {}: unrecognized tile char '{}'",
location.canonical_id,
row_idx,
col_idx,
ch,
);
}
}
}
}
tracing::info!(
"Loaded tiles for location '{}': {}x{} at ({},{}) z={}",
location.canonical_id,
expected_width,
expected_height,
bounds.x_min,
bounds.y_min,
bounds.z,
);
true
}
fn is_comment_only_file(path: &Path) -> bool {
let Ok(text) = std::fs::read_to_string(path) else {
return false;
@@ -618,4 +729,193 @@ pools:
}
}
}
// -----------------------------------------------------------------------
// Tile loading tests (#577)
// -----------------------------------------------------------------------
fn make_location_with_tiles(tiles: Vec<&str>) -> Location {
Location {
canonical_id: "test-loc".to_string(),
display_name: "Test Location".to_string(),
description: None,
tile_bounds: Some(TileBounds {
x_min: 0,
y_min: 0,
x_max: tiles.first().map_or(0, |r| r.len() as i32 - 1),
y_max: tiles.len() as i32 - 1,
z: 0,
}),
tiles: Some(tiles.iter().map(|s| s.to_string()).collect()),
sightlines: None,
ambient_sound: None,
social_site: None,
}
}
#[test]
fn parse_tile_char_all_kinds() {
assert_eq!(parse_tile_char('F'), Some(TileKind::Floor));
assert_eq!(parse_tile_char('W'), Some(TileKind::Wall));
assert_eq!(parse_tile_char('V'), Some(TileKind::Void));
assert_eq!(parse_tile_char('R'), Some(TileKind::Restricted));
assert_eq!(parse_tile_char('X'), None);
assert_eq!(parse_tile_char(' '), None);
}
#[test]
fn apply_location_tiles_stamps_walkability() {
let loc = make_location_with_tiles(vec![
"FWF",
"FFF",
"WFW",
]);
let mut map = WalkabilityMap::new(4, 4, 1);
let applied = apply_location_tiles(&loc, &mut map);
assert!(applied);
// Row 0: F W F
assert!(map.can_move_to(&TilePosition::new(0, 0, 0)));
assert!(!map.can_move_to(&TilePosition::new(1, 0, 0)));
assert!(map.can_move_to(&TilePosition::new(2, 0, 0)));
// Row 1: F F F
assert!(map.can_move_to(&TilePosition::new(0, 1, 0)));
assert!(map.can_move_to(&TilePosition::new(1, 1, 0)));
assert!(map.can_move_to(&TilePosition::new(2, 1, 0)));
// Row 2: W F W
assert!(!map.can_move_to(&TilePosition::new(0, 2, 0)));
assert!(map.can_move_to(&TilePosition::new(1, 2, 0)));
assert!(!map.can_move_to(&TilePosition::new(2, 2, 0)));
}
#[test]
fn apply_location_tiles_stamps_tile_kind() {
let loc = make_location_with_tiles(vec![
"FWVR",
]);
let mut map = WalkabilityMap::new(4, 1, 1);
apply_location_tiles(&loc, &mut map);
assert_eq!(map.tile_kind(&TilePosition::new(0, 0, 0)), TileKind::Floor);
assert_eq!(map.tile_kind(&TilePosition::new(1, 0, 0)), TileKind::Wall);
assert_eq!(map.tile_kind(&TilePosition::new(2, 0, 0)), TileKind::Void);
assert_eq!(map.tile_kind(&TilePosition::new(3, 0, 0)), TileKind::Restricted);
}
#[test]
fn apply_location_tiles_with_offset() {
let loc = Location {
canonical_id: "offset-loc".to_string(),
display_name: "Offset".to_string(),
description: None,
tile_bounds: Some(TileBounds {
x_min: 10,
y_min: 20,
x_max: 12,
y_max: 21,
z: 0,
}),
tiles: Some(vec!["FWF".to_string(), "WFW".to_string()]),
sightlines: None,
ambient_sound: None,
social_site: None,
};
let mut map = WalkabilityMap::new(32, 32, 1);
apply_location_tiles(&loc, &mut map);
// (10,20) = F, (11,20) = W, (12,20) = F
assert!(map.can_move_to(&TilePosition::new(10, 20, 0)));
assert!(!map.can_move_to(&TilePosition::new(11, 20, 0)));
assert!(map.can_move_to(&TilePosition::new(12, 20, 0)));
// (10,21) = W, (11,21) = F, (12,21) = W
assert!(!map.can_move_to(&TilePosition::new(10, 21, 0)));
assert!(map.can_move_to(&TilePosition::new(11, 21, 0)));
assert!(!map.can_move_to(&TilePosition::new(12, 21, 0)));
}
#[test]
fn apply_location_tiles_skips_without_tiles() {
let loc = Location {
canonical_id: "no-tiles".to_string(),
display_name: "No Tiles".to_string(),
description: None,
tile_bounds: Some(TileBounds {
x_min: 0, y_min: 0, x_max: 4, y_max: 4, z: 0,
}),
tiles: None,
sightlines: None,
ambient_sound: None,
social_site: None,
};
let mut map = WalkabilityMap::new(5, 5, 1);
assert!(!apply_location_tiles(&loc, &mut map));
}
#[test]
fn apply_location_tiles_skips_without_bounds() {
let loc = Location {
canonical_id: "no-bounds".to_string(),
display_name: "No Bounds".to_string(),
description: None,
tile_bounds: None,
tiles: Some(vec!["FFF".to_string()]),
sightlines: None,
ambient_sound: None,
social_site: None,
};
let mut map = WalkabilityMap::new(5, 5, 1);
assert!(!apply_location_tiles(&loc, &mut map));
}
#[test]
fn load_location_tiles_from_store() {
let mut store = ContentStore::default();
let mut district = DistrictContent::default();
district.locations.push(make_location_with_tiles(vec![
"FW",
"WF",
]));
store.districts.insert("test".to_string(), district);
let mut map = WalkabilityMap::new(4, 4, 1);
let count = load_location_tiles(&store, &mut map);
assert_eq!(count, 1);
assert!(map.can_move_to(&TilePosition::new(0, 0, 0)));
assert!(!map.can_move_to(&TilePosition::new(1, 0, 0)));
assert!(!map.can_move_to(&TilePosition::new(0, 1, 0)));
assert!(map.can_move_to(&TilePosition::new(1, 1, 0)));
}
#[test]
fn location_yaml_with_tiles_deserializes() {
let yaml = r#"
canonical_id: test-room
display_name: "Test Room"
tile_bounds:
x_min: 5
y_min: 10
x_max: 9
y_max: 12
z: 0
tiles:
- "FFFFF"
- "FWWWF"
- "FFFFF"
"#;
let loc: Location = serde_yaml::from_str(yaml).expect("location with tiles should parse");
assert_eq!(loc.canonical_id, "test-room");
assert!(loc.tiles.is_some());
let tiles = loc.tiles.unwrap();
assert_eq!(tiles.len(), 3);
assert_eq!(tiles[0], "FFFFF");
assert_eq!(tiles[1], "FWWWF");
assert_eq!(tiles[2], "FFFFF");
}
}
+9
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@@ -79,6 +79,15 @@ fn load_and_spawn_content(world: &mut World) {
let result = spawn::spawn_content(world, &store);
tracing::info!("Content loaded and spawned: {} NPCs", result.npcs_spawned);
// Stamp location tile data onto WalkabilityMap (#577)
if world.contains_resource::<crate::simulation::movement::WalkabilityMap>() {
let mut walkability = world.resource_mut::<crate::simulation::movement::WalkabilityMap>();
let tiles_loaded = loader::load_location_tiles(&store, &mut walkability);
if tiles_loaded > 0 {
tracing::info!("Loaded tile data for {} locations", tiles_loaded);
}
}
// Build line pool index
let index = line_pool::LinePoolIndex::build(&store);
tracing::info!(
+14
View File
@@ -394,6 +394,20 @@ pub struct Location {
pub description: Option<String>,
#[serde(default)]
pub tile_bounds: Option<TileBounds>,
/// Tile layout for this location (#577).
///
/// Array of strings, one row per string, left-to-right = +x, top-to-bottom = +y.
/// Each character maps to a server-side TileKind:
/// `F` = Floor (walkable, open space)
/// `W` = Wall (solid obstacle, blocks movement and LOS)
/// `V` = Void (out-of-bounds / unloaded)
/// `R` = Restricted (blocked but traversable by specific entities)
///
/// Row 0 is placed at `tile_bounds.y_min`, column 0 at `tile_bounds.x_min`.
/// Requires `tile_bounds` to be set. Row count must equal
/// `y_max - y_min + 1`, and each row length must equal `x_max - x_min + 1`.
#[serde(default)]
pub tiles: Option<Vec<String>>,
#[serde(default)]
pub sightlines: Option<Sightlines>,
#[serde(default)]