tile_renderer: only render z=0 tiles on FloorTiles layer (D-049 z-stack). entity_renderer: fix footprint from 24x24 to 24x32 per D-044, split ENTITY_SIZE into ENTITY_WIDTH/ENTITY_HEIGHT with separate offsets. game_state: add follow_target_id stub for server ticket #241. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -64,6 +64,8 @@ func _setup_tileset() -> void:
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# Update tiles from snapshot data
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# tiles: Array of {x: int, y: int, z: int, type: String}
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# Only renders z=0 tiles (ground floor). z=1 (FloorObjects) and z>1 (upper floors)
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# are handled by separate nodes — skipped here until those layers are implemented.
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func update_tiles(tiles: Array) -> void:
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if not _initialized:
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return
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@@ -74,6 +76,12 @@ func update_tiles(tiles: Array) -> void:
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if not tile_data.has("x") or not tile_data.has("y") or not tile_data.has("type"):
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continue
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# Multi-layer support: FloorTiles only renders z=0 (ground floor).
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# z=1 → FloorObjects node, z=2 → YSortGroup furniture (future layers).
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var tile_z: int = tile_data.get("z", 0)
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if tile_z != 0:
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continue
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var tile_type_str: String = tile_data.type
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if not TILE_TYPE_MAP.has(tile_type_str):
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push_warning("TileRenderer: unknown tile type '%s' at (%d, %d)" % [
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