tile_renderer: only render z=0 tiles on FloorTiles layer (D-049 z-stack). entity_renderer: fix footprint from 24x24 to 24x32 per D-044, split ENTITY_SIZE into ENTITY_WIDTH/ENTITY_HEIGHT with separate offsets. game_state: add follow_target_id stub for server ticket #241. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -19,6 +19,10 @@ var visibility_sectors: Dictionary = {} # Vector2i -> "Forward"/"Peripheral"
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# refined when the server assigns explicit player entity IDs).
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var player_entity_id: int = 1
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# #241: Follow target — entity_id of the NPC the player is following, -1 when not following.
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# Stub for server ticket #241 (Follow verb). Client reads this for camera/UI behavior.
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var follow_target_id: int = -1
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# v4 fields (#404/#405)
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var nearby_interactions: Array = [] # [{entity_id, entity_type, distance, verbs: [{kind, label, priority, available}]}]
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