docs(assets): Phase-4 visual style bible in palette.md (T-1052)
Authors the full style bible: camera table separating D-148 gameplay from D-019 offline-renderer use; the delegated toon-vs-PBR ruling (environment props share the character toon treatment, with a minimal-PBR carve-out for glass/polished metal so sightlines read truthfully under occlusion-based perception); a color/material register for every D-235 ObjectTag (hue, grain, D-217-keyed weathering); and explicit supersession notes both ways with visual-grammar-v01.md and the mood-board workshop transcript. Includes branch-side pql changelog rows (T-1050/T-1052 -> review); the worktree pre-commit export step failed benignly (write-through had already refreshed the files) so they are staged explicitly here. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -18,6 +18,17 @@ decision_refs: [D-015, D-019, D-024, D-031, D-033, D-035, D-041, D-042, D-043, D
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**Rounds:** 3 + Closing + Post-workshop technical session (Tyre, Araminta, Stig)
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**Status:** Complete — all items resolved, ready for formal decision recording. Pipeline test in progress.
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> **Archived transcript, not live style guidance (2026-07-25, T-1052):** this is a
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> workshop record — read it for attribution and reasoning history, not as current
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> art direction. Its candidate decisions (§7) were formally recorded as the
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> perception.md/architecture.md decisions cited throughout (D-033, D-043–D-051); those
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> D-records are the living artifact. Its camera-angle content (§1.2, §9.3) is
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> superseded by [D-148](../../../governance/decisions/architecture.md#d-148-30-low-angle-camera-with-45-map-rotation--supersedes-d-019).
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> Its three-construction-era material system (§1.8) is superseded by
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> [D-235](../../../governance/decisions/architecture.md#d-235) ("Era is NOT a material
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> filter here"). The current Phase-4 style bible is
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> [`docs/assets/visual/palette.md`](../../assets/visual/palette.md) — start there.
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---
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## Visual Identity Statements
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