perf(simulation): expose flow accumulation + optimize basin merge in D8 drainage (#953)
- DrainageResult now exposes flow_accumulation + max_accumulation for D-209 attractor-strength normalization. - Rewrite merge_small_basins from an O(merges x n) loop (rescanned the whole grid per merge) to an adjacency-graph + union-find pass: one grid scan, lazy merges. Cuts D8 drainage at 512x256 from ~299ms to ~45ms, meeting the D-208 ~50ms target (the module had never been run at canonical resolution before — it was orphaned). Determinism preserved (smallest by (size,id), largest neighbor by (size, lowest id)). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
+113
-76
@@ -45,6 +45,13 @@ const D8: [(i32, i32); 8] = [
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pub struct DrainageResult {
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pub struct DrainageResult {
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pub river_network: RiverNetwork,
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pub river_network: RiverNetwork,
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pub drainage_basins: Vec<DrainageBasin>,
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pub drainage_basins: Vec<DrainageBasin>,
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/// Per-cell flow accumulation (row-major, `w × h`): the upstream cell count
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/// draining through each cell. Exposed for D-209 attractor-strength
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/// normalization (`flow_accumulation[cell] / max_accumulation`).
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pub flow_accumulation: Vec<i32>,
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/// Maximum flow accumulation across the grid — the denominator for
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/// normalized attractor strength (D-209). Always ≥ 1.
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pub max_accumulation: i32,
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@@ -87,9 +94,15 @@ pub fn analyze(elevation: &[f32], width: u32, height: u32, sea_level: f32) -> Dr
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// 8. Build DrainageBasin structs.
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// 8. Build DrainageBasin structs.
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let drainage_basins = build_basins(&labels, w, h);
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let drainage_basins = build_basins(&labels, w, h);
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// Max accumulation for D-209 strength normalization (clamped ≥ 1 so the
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// division is always well-defined, even on a flat/empty world).
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let max_accumulation = accum.iter().copied().max().unwrap_or(1).max(1);
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DrainageResult {
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DrainageResult {
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river_network,
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river_network,
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drainage_basins,
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drainage_basins,
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flow_accumulation: accum,
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max_accumulation,
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}
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}
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}
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}
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@@ -378,6 +391,30 @@ fn label_basins(fdir: &[i8], accum: &[i32], w: usize, h: usize) -> Vec<i32> {
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// Step 7: Merge small basins
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// Step 7: Merge small basins
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/// Union-find root with path compression.
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fn uf_find(parent: &mut [i32], x: i32) -> i32 {
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let mut root = x;
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while parent[root as usize] != root {
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root = parent[root as usize];
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}
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let mut cur = x;
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while parent[cur as usize] != root {
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let next = parent[cur as usize];
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parent[cur as usize] = root;
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cur = next;
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}
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root
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}
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/// Merge small basins into their largest neighbor until the count is in
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/// `[min_count, max_count]` and every basin holds ≥ 2% of the surface.
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///
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/// Builds a basin adjacency graph + sizes in a single grid pass, then performs
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/// all merges as union-find operations on that graph — the grid is rewritten
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/// exactly once at the end. This replaces the former O(merges × n) loop (which
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/// rescanned the whole grid per merge: ~250ms at 512×256) with O(n + merges).
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/// Determinism: smallest basin chosen by `(size, id)`, largest neighbor by
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/// `(size, then lowest id)` — both fixed orders.
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fn merge_small_basins(
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fn merge_small_basins(
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mut labels: Vec<i32>,
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mut labels: Vec<i32>,
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w: usize,
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w: usize,
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@@ -385,52 +422,91 @@ fn merge_small_basins(
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min_count: usize,
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min_count: usize,
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max_count: usize,
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max_count: usize,
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) -> Vec<i32> {
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) -> Vec<i32> {
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use std::collections::BTreeSet;
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let n = w * h;
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let n = w * h;
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let min_frac = 0.02f64; // 2% minimum basin area
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let min_frac = 0.02f64; // 2% minimum basin area
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for _ in 0..200 {
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let max_label = labels.iter().copied().max().unwrap_or(0);
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// Count basin sizes.
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let nb = (max_label + 1) as usize;
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let mut sizes: std::collections::BTreeMap<i32, usize> = std::collections::BTreeMap::new();
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if nb <= 1 {
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for &l in &labels {
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return labels; // single basin — nothing to merge
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*sizes.entry(l).or_insert(0) += 1;
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}
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}
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let n_basins = sizes.len();
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// Stop if within target range and all basins are large enough.
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// One pass: basin sizes + adjacency (neighbor labels per basin).
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if n_basins <= max_count && sizes.values().all(|&s| s as f64 / n as f64 >= min_frac) {
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let mut size = vec![0usize; nb];
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break;
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let mut adj: Vec<BTreeSet<i32>> = vec![BTreeSet::new(); nb];
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}
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for r in 0..h {
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if n_basins <= min_count {
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for c in 0..w {
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break;
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let l = labels[r * w + c];
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}
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size[l as usize] += 1;
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for &(dr, dc) in &D8 {
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// Find the smallest basin.
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let nr = r as i32 + dr;
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let (&smallest_id, &smallest_size) = sizes.iter().min_by_key(|(_, &s)| s).unwrap();
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let nc = (c as i32 + dc).rem_euclid(w as i32) as usize;
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if nr >= 0 && nr < h as i32 {
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if n_basins <= max_count && smallest_size as f64 / n as f64 >= min_frac {
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let nl = labels[nr as usize * w + nc];
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break;
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if nl != l {
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}
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adj[l as usize].insert(nl);
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}
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// Find its largest adjacent basin.
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}
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let nbr_id = find_largest_neighbor(&labels, smallest_id, &sizes, w, h);
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let merge_into = nbr_id.unwrap_or(0);
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// Merge.
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for l in labels.iter_mut() {
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if *l == smallest_id {
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*l = merge_into;
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}
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}
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}
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}
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}
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}
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// Renumber contiguously from 0.
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let mut parent: Vec<i32> = (0..nb as i32).collect();
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let unique: Vec<i32> = {
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let mut active: BTreeSet<i32> = (0..nb as i32).collect();
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let mut set: std::collections::BTreeSet<i32> = std::collections::BTreeSet::new();
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for &l in &labels {
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while active.len() > min_count {
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set.insert(l);
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// Smallest active basin (tie → lowest id; BTreeSet iterates ascending).
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let smallest = *active.iter().min_by_key(|&&b| (size[b as usize], b)).unwrap();
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let smallest_size = size[smallest as usize];
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if active.len() <= max_count && smallest_size as f64 / n as f64 >= min_frac {
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break;
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}
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}
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set.into_iter().collect()
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};
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// Largest active neighbor (tie → lowest id).
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let mut best: i32 = -1;
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let mut best_size = 0usize;
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for &nb_lbl in &adj[smallest as usize] {
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let rep = uf_find(&mut parent, nb_lbl);
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if rep == smallest {
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continue;
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}
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let s = size[rep as usize];
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if s > best_size || (s == best_size && (best < 0 || rep < best)) {
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best_size = s;
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best = rep;
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}
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}
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// No neighbor (isolated basin) → merge into the next smallest active.
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let merge_into = if best >= 0 {
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best
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} else {
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match active.iter().find(|&&b| b != smallest) {
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Some(&other) => other,
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None => break,
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}
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};
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// Union smallest → merge_into; fold size and adjacency.
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parent[smallest as usize] = merge_into;
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size[merge_into as usize] += smallest_size;
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let small_adj = std::mem::take(&mut adj[smallest as usize]);
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for nb_lbl in small_adj {
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let rep = uf_find(&mut parent, nb_lbl);
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if rep != merge_into {
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adj[merge_into as usize].insert(rep);
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}
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}
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active.remove(&smallest);
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}
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// Resolve every cell to its basin representative (single pass).
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for l in labels.iter_mut() {
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*l = uf_find(&mut parent, *l);
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}
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// Renumber contiguously from 0.
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let unique: BTreeSet<i32> = labels.iter().copied().collect();
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let remap: std::collections::BTreeMap<i32, i32> = unique
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let remap: std::collections::BTreeMap<i32, i32> = unique
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.iter()
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.iter()
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.enumerate()
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.enumerate()
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@@ -443,45 +519,6 @@ fn merge_small_basins(
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labels
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labels
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}
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}
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fn find_largest_neighbor(
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labels: &[i32],
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target_id: i32,
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sizes: &std::collections::BTreeMap<i32, usize>,
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w: usize,
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h: usize,
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) -> Option<i32> {
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let n = w * h;
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let mut neighbor_sizes: std::collections::BTreeMap<i32, usize> =
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std::collections::BTreeMap::new();
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for i in 0..n {
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if labels[i] != target_id {
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continue;
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}
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let r = i / w;
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let c = i % w;
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for &(dr, dc) in &D8 {
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let nr = r as i32 + dr;
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let nc = (c as i32 + dc).rem_euclid(w as i32) as usize;
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if nr >= 0 && nr < h as i32 {
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let nbr_id = labels[nr as usize * w + nc];
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if nbr_id != target_id {
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let size = sizes.get(&nbr_id).copied().unwrap_or(0);
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let e = neighbor_sizes.entry(nbr_id).or_insert(0);
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if size > *e {
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*e = size;
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}
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}
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}
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}
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}
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neighbor_sizes
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.into_iter()
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.max_by_key(|(_, s)| *s)
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.map(|(id, _)| id)
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Step 8: Build DrainageBasin structs
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// Step 8: Build DrainageBasin structs
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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