docs(discussions): add Rounds 15-16, retire DISCUSSION.md
Round 15: README.md Steam page placeholder (Miri + Mellanie) - Created README.md with game description for Steam page - Placeholder structure with lorem ipsum for undetermined content Round 16: Faction development (Miri, Paula, Gestalt) - Full development of six factions with lore, politics, mechanics - 3D reputation system (Trust × Usefulness × Exposure) - Mechanical grounding with "First 30 Minutes" test - v0.1 recommendation: Commission + Severance - Session flagged for team input Process changes (D-022): - Retired DISCUSSION.md, work directly in round files - Qatux mandatory in all team interactions - Updated CLAUDE.md and agent personas Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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# Commonwealth Game - Decisions Log
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# The Settled Reach - Decisions Log
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This document tracks confirmed decisions, open questions, and rejected alternatives.
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This document tracks confirmed decisions, open questions, and rejected alternatives for **The Settled Reach** project (formerly "Commonwealth Game").
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---
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- **Raised by:** Team Leader (Jeroen) proposed Godot client + Rust backend. Tyre designed architecture. Troblum's risk assessment shifted integration from GDExtension to subprocess/IPC. Full team endorsed.
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- **Dissent:** None. Troblum's CRITICAL risk flags on GDExtension were accepted; subprocess approach addresses them.
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### D-021: Official project title — "The Settled Reach"
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- **Date:** 2026-02-10
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- **Decision:** The official project and game title is **"The Settled Reach"**. The domain settledreach.com has been secured. Individual campaigns or scenarios can have subtitles in the format "The Settled Reach: [Scenario Name]" but the core title remains consistent.
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- **Rationale:** Following Round 14's worldbuilding confirmation establishing the Settled Reach as the original setting, the Team Leader confirmed this as the official project title. The name reflects the setting's core tension: a civilization that has "settled" across the stars but whose "reach" is ultimately limited by infrastructure it doesn't fully control or understand.
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- **Repository note:** The repository folder and git history will remain as "commonwealth" for historical continuity and to avoid breaking existing paths. The code name vs official title distinction is acceptable (similar to how game projects often have internal code names).
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- **Raised by:** Team Leader (Jeroen), following Round 14 worldbuilding discussion.
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- **Dissent:** None.
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### D-022: Process — Round-based collaboration workflow
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- **Date:** 2026-02-10
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- **Decision:** Going forward, discussions are captured directly in round documents at `docs/discussions/round-NN-topic.md` rather than in DISCUSSION.md. DISCUSSION.md has become unwieldy to manage and archive. Qatux must be included in all team interactions (single-agent or multi-agent) to document discussions.
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- **Rationale:** DISCUSSION.md grew to 26,000+ tokens and became clunky to archive. Direct round document creation is cleaner and more maintainable. Qatux's inclusion ensures no decisions or context are lost.
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- **New workflow:**
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1. Create round document at `docs/discussions/round-NN-topic.md`
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2. Document collaboration within that file
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3. Extract decisions to DECISIONS.md
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4. Update discussions README
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5. Re-index as needed
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- **Implementation note:** DISCUSSION.md was removed 2026-02-10 after verifying all content (Rounds 1-15) was properly archived in `docs/discussions/`.
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- **Raised by:** Team Leader (Jeroen).
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- **Dissent:** None.
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- **Effective:** Immediately (Round 15 onward).
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### D-004: Team composition confirmed
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- **Date:** 2026-02-08
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- **Decision:** Team of 8 agents + Team Leader.
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---
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*Document maintained by QATUX. Last updated: 2026-02-09*
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*Document maintained by QATUX. Last updated: 2026-02-10*
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