fix(client): address PR #38 review — 6 warnings + 4 suggestions
Hoshe:
- COLOR_FADE_DURATION 0.7 → 0.5 to match D-033 spec ("0.5s fade")
- Gauntlet guard tests now exercise InputMapper._unhandled_input()
with synthesized InputEventKey instead of asserting a bool
- Buffer clearing tests use SimBridge pipeline instead of manual nulls
- Add mid-transition re-trigger test (rapid relationship changes)
- Add relationship field to test snapshot NPC
Tyre:
- Add _teleport_in_progress flag to defer smoothing re-enable by one
frame after teleport (prevents same-_process() re-enable race)
- Add _test_gauntlet_mode to SimBridge test snapshot
- Extract TELEPORT_DISTANCE_THRESHOLD constant, mirror in tests
- Add comments: flash preemption, modulate/color independence
- Rename "hub teleport" → "Gauntlet dev teleport" in code comments
to clarify this is not production fast-travel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -26,8 +26,8 @@ var _entity_targets: Dictionary = {} # entity_id -> Vector2 (target pixel positi
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var _entity_relationships: Dictionary = {} # #521: entity_id -> String (last relationship)
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var _entity_tweens: Dictionary = {} # #521: entity_id -> {target: Color, elapsed: float}
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# #521: Color transition duration in seconds (D-033/D-063: 0.5-1s spec, 0.7s chosen)
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const COLOR_FADE_DURATION: float = 0.7
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# #521: Color transition duration in seconds (D-033: "0.5s fade")
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const COLOR_FADE_DURATION: float = 0.5
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func _ready() -> void:
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print("EntityRenderer: Initialized")
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@@ -133,7 +133,7 @@ func _update_entity_node(entity_id: int, entity_data: Dictionary) -> void:
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floorf(entity_data.y) * TILE_SIZE + ENTITY_OFFSET
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)
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# #521: Detect relationship change → fade D-033 color (0.7s via _process)
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# #521: Detect relationship change → fade D-033 color (0.5s via _process)
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var new_rel: String = entity_data.get("relationship", "Unknown")
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var old_rel: String = _entity_relationships.get(entity_id, "Unknown")
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if new_rel != old_rel:
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@@ -145,6 +145,10 @@ func _update_entity_node(entity_id: int, entity_data: Dictionary) -> void:
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"elapsed": 0.0,
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}
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# Note: modulate.a (peripheral dimming below) and color (D-033 tint above)
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# are compositionally independent — both can change simultaneously without
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# interference. If alpha tweening is added later, coordinate with color tween.
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# v2: Peripheral vision dimming (D-015)
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# null visibility (v1 backward compat) defaults to full alpha
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var visibility: Variant = entity_data.get("visibility")
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