feat(client): hub teleport UX — Home key, fade transition (#501)

Home key sends TeleportToHub in Gauntlet mode. Camera snaps to hub
spawn with 0.3s fade-from-black. Clears dialogue/monologue buffers
on teleport. Teleport detection uses distance threshold (>5 tiles)
so future teleport types get the transition for free.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-19 08:46:02 +01:00
co-authored by Claude Opus 4.6
parent fd2101368e
commit 7274151671
5 changed files with 314 additions and 0 deletions
+4
View File
@@ -20,6 +20,7 @@ enum Action {
TOGGLE_STANCE_UP, TOGGLE_STANCE_DOWN,
BUG_REPORT, # #495: F12 WRONG button — client-only, not sent to server
SET_FACING, # D-054: facing octant update (no movement)
TELEPORT_HUB, # #501: Home key — teleport to hub (Gauntlet-only)
}
var input_queue: Array[Dictionary] = []
@@ -105,6 +106,9 @@ func _unhandled_input(event: InputEvent) -> void:
action = Action.TOGGLE_STANCE_DOWN
elif event.is_action_pressed("bug_report"):
action = Action.BUG_REPORT
elif event.is_action_pressed("teleport_hub"):
if GameState.gauntlet_mode:
action = Action.TELEPORT_HUB
if action != -1:
input_queue.append({
+7
View File
@@ -269,6 +269,8 @@ static func _action_enum_to_wire(action: int) -> String:
return "" # Client-only action (#495), not part of wire protocol
InputMapper.Action.SET_FACING:
return "SetFacing" # D-054: facing octant update (no movement)
InputMapper.Action.TELEPORT_HUB:
return "TeleportToHub" # #501: hub teleport (Gauntlet-only)
_:
push_warning("SimBridge: unknown action enum %s" % action)
return ""
@@ -284,6 +286,11 @@ func _test_snapshot() -> Dictionary:
# Process queued inputs
for action_name in _test_input_queue:
if action_name == "TeleportToHub":
# #501: Reset to hub spawn position, clear dialogue
_test_player_pos = Vector2i(10, 10)
_test_in_dialogue = false
continue
if action_name == "Interact":
# Mock dialogue trigger (#434): if near NPC, start dialogue
var npc_pos := Vector2i(12, 9)